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- using System;
- using System.Collections.Generic;
- using BansheeEngine;
- namespace BansheeEditor
- {
- /// <summary>
- /// Manages GUI for the content area of the library window. Content area displays resources as a grid or list of
- /// resource icons.
- /// </summary>
- internal class LibraryGUIContent
- {
- private const int MIN_HORZ_SPACING = 8;
- private const int GRID_ENTRY_SPACING = 15;
- private const int LIST_ENTRY_SPACING = 7;
- private GUIPanel mainPanel;
- private GUILayout main;
- private GUIPanel overlay;
- private GUIPanel underlay;
- private GUIPanel renameOverlay;
- private LibraryWindow window;
- private GUIScrollArea parent;
- private int tileSize;
- private bool gridLayout;
- private int elementsPerRow;
- private int labelWidth;
- private LibraryGUIEntry[] entries = new LibraryGUIEntry[0];
- private Dictionary<string, LibraryGUIEntry> entryLookup = new Dictionary<string, LibraryGUIEntry>();
- /// <summary>
- /// Area of the content area relative to the parent window.
- /// </summary>
- public Rect2I Bounds
- {
- get { return main.Bounds; }
- }
- /// <summary>
- /// Number of elements per row. Only relvant for grid layouts.
- /// </summary>
- public int ElementsPerRow
- {
- get { return elementsPerRow; }
- }
- /// <summary>
- /// Determines is the content display in a grid (true) or list (false) layout.
- /// </summary>
- public bool GridLayout
- {
- get { return gridLayout; }
- }
- /// <summary>
- /// Sizes of a single resource tile in grid layout. Size in list layout is fixed.
- /// </summary>
- public int TileSize
- {
- get { return tileSize; }
- }
- /// <summary>
- /// Returns objects representing each of the displayed resource icons.
- /// </summary>
- public LibraryGUIEntry[] Entries
- {
- get { return entries; }
- }
- /// <summary>
- /// Returns parent window the content area is part of.
- /// </summary>
- public LibraryWindow Window
- {
- get { return window; }
- }
- /// <summary>
- /// Returns a GUI panel that can be used for displaying elements underneath the resource tiles.
- /// </summary>
- public GUIPanel Underlay
- {
- get { return underlay; }
- }
- /// <summary>
- /// Returns a GUI panel that can be used for displaying elements above the resource tiles.
- /// </summary>
- public GUIPanel Overlay
- {
- get { return overlay; }
- }
- /// <summary>
- /// Returns a GUI panel that can be used for displaying rename input box. Displayed on top of the resource tiles
- /// and the standard overlay.
- /// </summary>
- public GUIPanel RenameOverlay
- {
- get { return renameOverlay; }
- }
- /// <summary>
- /// Constructs a new GUI library content object.
- /// </summary>
- /// <param name="window">Parent window the content area is part of.</param>
- /// <param name="parent">Scroll area the content area is part of.</param>
- public LibraryGUIContent(LibraryWindow window, GUIScrollArea parent)
- {
- this.window = window;
- this.parent = parent;
- }
- /// <summary>
- /// Refreshes the contents of the content area. Must be called at least once after construction.
- /// </summary>
- /// <param name="viewType">Determines how to display the resource tiles.</param>
- /// <param name="entriesToDisplay">Project library entries to display.</param>
- public void Refresh(ProjectViewType viewType, LibraryEntry[] entriesToDisplay)
- {
- if (mainPanel != null)
- mainPanel.Destroy();
- entries = new LibraryGUIEntry[entriesToDisplay.Length];
- entryLookup.Clear();
- mainPanel = parent.Layout.AddPanel();
- GUIPanel contentPanel = mainPanel.AddPanel(1);
- overlay = mainPanel.AddPanel(0);
- underlay = mainPanel.AddPanel(2);
- renameOverlay = mainPanel.AddPanel(-1);
- main = contentPanel.AddLayoutY();
- if (viewType == ProjectViewType.List16)
- {
- tileSize = 16;
- gridLayout = false;
- elementsPerRow = 1;
- }
- else
- {
- switch (viewType)
- {
- case ProjectViewType.Grid64:
- tileSize = 64;
- break;
- case ProjectViewType.Grid48:
- tileSize = 48;
- break;
- case ProjectViewType.Grid32:
- tileSize = 32;
- break;
- }
- gridLayout = true;
- Rect2I scrollBounds = parent.Bounds;
- int availableWidth = scrollBounds.width;
- int elemSize = tileSize + GRID_ENTRY_SPACING;
- elementsPerRow = (availableWidth - GRID_ENTRY_SPACING * 2) / elemSize;
- elementsPerRow = Math.Max(elementsPerRow, 1);
- int numRows = MathEx.CeilToInt(entriesToDisplay.Length / (float)elementsPerRow);
- int neededHeight = numRows * (elemSize);
- bool requiresScrollbar = neededHeight > scrollBounds.height;
- if (requiresScrollbar)
- {
- availableWidth -= parent.ScrollBarWidth;
- elementsPerRow = (availableWidth - GRID_ENTRY_SPACING * 2) / elemSize;
- }
- if (elementsPerRow > 0)
- labelWidth = (availableWidth - (elementsPerRow + 1) * MIN_HORZ_SPACING) / elementsPerRow;
- else
- labelWidth = 0;
- }
- if (viewType == ProjectViewType.List16)
- {
- for (int i = 0; i < entriesToDisplay.Length; i++)
- {
- LibraryGUIEntry guiEntry = new LibraryGUIEntry(this, main, entriesToDisplay[i], i, labelWidth);
- entries[i] = guiEntry;
- entryLookup[guiEntry.path] = guiEntry;
- if (i != entriesToDisplay.Length - 1)
- main.AddSpace(LIST_ENTRY_SPACING);
- }
- main.AddFlexibleSpace();
- }
- else
- {
- main.AddSpace(GRID_ENTRY_SPACING / 2);
- GUILayoutX rowLayout = main.AddLayoutX();
- main.AddSpace(GRID_ENTRY_SPACING);
- rowLayout.AddFlexibleSpace();
- int elemsInRow = 0;
- for (int i = 0; i < entriesToDisplay.Length; i++)
- {
- if (elemsInRow == elementsPerRow && elemsInRow > 0)
- {
- rowLayout = main.AddLayoutX();
- main.AddSpace(GRID_ENTRY_SPACING);
- rowLayout.AddFlexibleSpace();
- elemsInRow = 0;
- }
- LibraryGUIEntry guiEntry = new LibraryGUIEntry(this, rowLayout, entriesToDisplay[i], i, labelWidth);
- entries[i] = guiEntry;
- entryLookup[guiEntry.path] = guiEntry;
- rowLayout.AddFlexibleSpace();
- elemsInRow++;
- }
- int extraElements = elementsPerRow - elemsInRow;
- for (int i = 0; i < extraElements; i++)
- {
- rowLayout.AddSpace(labelWidth);
- rowLayout.AddFlexibleSpace();
- }
- main.AddFlexibleSpace();
- }
- for (int i = 0; i < entries.Length; i++)
- {
- LibraryGUIEntry guiEntry = entries[i];
- guiEntry.Initialize();
- }
- }
- /// <summary>
- /// Called every frame.
- /// </summary>
- public void Update()
- {
- for (int i = 0; i < entries.Length; i++)
- entries[i].Update();
- }
- /// <summary>
- /// Changes the visual representation of an element at the specified path as being hovered over.
- /// </summary>
- /// <param name="path">Project library path to the element to mark.</param>
- /// <param name="hovered">True if mark as hovered, false to reset to normal.</param>
- public void MarkAsHovered(string path, bool hovered)
- {
- if (!string.IsNullOrEmpty(path))
- {
- LibraryGUIEntry previousUnderCursorElem;
- if (entryLookup.TryGetValue(path, out previousUnderCursorElem))
- previousUnderCursorElem.MarkAsHovered(hovered);
- }
- }
- /// <summary>
- /// Changes the visual representation of an element at the specified path as being pinged.
- /// </summary>
- /// <param name="path">Project library path to the element to mark.</param>
- /// <param name="pinged">True if mark as pinged, false to reset to normal.</param>
- public void MarkAsPinged(string path, bool pinged)
- {
- if (!string.IsNullOrEmpty(path))
- {
- LibraryGUIEntry previousUnderCursorElem;
- if (entryLookup.TryGetValue(path, out previousUnderCursorElem))
- previousUnderCursorElem.MarkAsPinged(pinged);
- }
- }
- /// <summary>
- /// Changes the visual representation of an element at the specified path as being cut.
- /// </summary>
- /// <param name="path">Project library path to the element to mark.</param>
- /// <param name="cut">True if mark as cut, false to reset to normal.</param>
- public void MarkAsCut(string path, bool cut)
- {
- if (!string.IsNullOrEmpty(path))
- {
- LibraryGUIEntry previousUnderCursorElem;
- if (entryLookup.TryGetValue(path, out previousUnderCursorElem))
- previousUnderCursorElem.MarkAsCut(cut);
- }
- }
- /// <summary>
- /// Changes the visual representation of an element at the specified path as being selected.
- /// </summary>
- /// <param name="path">Project library path to the element to mark.</param>
- /// <param name="selected">True if mark as selected, false to reset to normal.</param>
- public void MarkAsSelected(string path, bool selected)
- {
- if (!string.IsNullOrEmpty(path))
- {
- LibraryGUIEntry previousUnderCursorElem;
- if (entryLookup.TryGetValue(path, out previousUnderCursorElem))
- previousUnderCursorElem.MarkAsSelected(selected);
- }
- }
- /// <summary>
- /// Attempts to find a resource tile element at the specified coordinates.
- /// </summary>
- /// <param name="scrollPos">Coordinates relative to the scroll area the content area is part of.</param>
- /// <returns>True if found an entry, false otherwise.</returns>
- public LibraryGUIEntry FindElementAt(Vector2I scrollPos)
- {
- foreach (var element in entries)
- {
- if (element.bounds.Contains(scrollPos))
- return element;
- }
- return null;
- }
- /// <summary>
- /// Attempts to find all resource tile elements overlapping the specified bounds.
- /// </summary>
- /// <param name="scrollBounds">Bounds to check for overlap, specified relative to the scroll area the content area
- /// is part of.</param>
- /// <returns>A list of found entries.</returns>
- public LibraryGUIEntry[] FindElementsOverlapping(Rect2I scrollBounds)
- {
- List<LibraryGUIEntry> elements = new List<LibraryGUIEntry>();
- foreach (var element in entries)
- {
- if (element.Bounds.Overlaps(scrollBounds))
- elements.Add(element);
- }
- return elements.ToArray();
- }
- /// <summary>
- /// Attempts to find a resource tile element with the specified path.
- /// </summary>
- /// <param name="path">Project library path to the element.</param>
- /// <param name="entry">Found element, or null if none found.</param>
- /// <returns>True if an element was found, false otherwise.</returns>
- public bool TryGetEntry(string path, out LibraryGUIEntry entry)
- {
- return entryLookup.TryGetValue(path, out entry);
- }
- }
- }
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