| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383 |
- using System;
- using System.Collections.Generic;
- using System.IO;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- using BansheeEngine;
- namespace BansheeEditor
- {
- /// <summary>
- /// Represents GUI for a single resource tile used in <see cref="LibraryGUIContent"/>.
- /// </summary>
- internal class LibraryGUIEntry
- {
- private const int MAX_LABEL_HEIGHT = 50;
- private static readonly Color PING_COLOR = Color.BansheeOrange;
- private static readonly Color SELECTION_COLOR = Color.DarkCyan;
- private static readonly Color HOVER_COLOR = new Color(Color.DarkCyan.r, Color.DarkCyan.g, Color.DarkCyan.b, 0.5f);
- private static readonly Color CUT_COLOR = new Color(1.0f, 1.0f, 1.0f, 0.5f);
- private const int SELECTION_EXTRA_WIDTH = 3;
- /// <summary>
- /// Possible visual states for the resource tile.
- /// </summary>
- enum UnderlayState // Note: Order of these is relevant
- {
- None, Hovered, Selected, Pinged
- }
- public int index;
- public string path;
- public GUITexture icon;
- public GUILabel label;
- public Rect2I bounds;
- private GUITexture underlay;
- private LibraryGUIContent owner;
- private UnderlayState underlayState;
- private GUITextBox renameTextBox;
- private bool delayedSelect;
- private float delayedSelectTime;
- /// <summary>
- /// Bounds of the entry relative to part content area.
- /// </summary>
- public Rect2I Bounds
- {
- get { return bounds; }
- }
- /// <summary>
- /// Constructs a new resource tile entry.
- /// </summary>
- /// <param name="owner">Content area this entry is part of.</param>
- /// <param name="parent">Parent layout to add this entry's GUI elements to.</param>
- /// <param name="entry">Project library entry this entry displays data for.</param>
- /// <param name="index">Sequential index of the entry in the conent area.</param>
- /// <param name="labelWidth">Width of the GUI labels that display the elements.</param>
- public LibraryGUIEntry(LibraryGUIContent owner, GUILayout parent, LibraryEntry entry, int index, int labelWidth)
- {
- GUILayout entryLayout;
- if (owner.GridLayout)
- entryLayout = parent.AddLayoutY();
- else
- entryLayout = parent.AddLayoutX();
- SpriteTexture iconTexture = GetIcon(entry, owner.TileSize);
- icon = new GUITexture(iconTexture, GUIImageScaleMode.ScaleToFit,
- true, GUIOption.FixedHeight(owner.TileSize), GUIOption.FixedWidth(owner.TileSize));
- label = null;
- if (owner.GridLayout)
- {
- label = new GUILabel(entry.Name, EditorStyles.MultiLineLabelCentered,
- GUIOption.FixedWidth(labelWidth), GUIOption.FlexibleHeight(0, MAX_LABEL_HEIGHT));
- }
- else
- {
- label = new GUILabel(entry.Name);
- }
- entryLayout.AddElement(icon);
- entryLayout.AddElement(label);
- this.owner = owner;
- this.index = index;
- this.path = entry.Path;
- this.bounds = new Rect2I();
- this.underlay = null;
- }
- /// <summary>
- /// Positions the GUI elements. Must be called after construction, but only after all content area entries have
- /// been constructed so that entry's final bounds are known.
- /// </summary>
- public void Initialize()
- {
- bounds = icon.Bounds;
- Rect2I labelBounds = label.Bounds;
- bounds.x = MathEx.Min(bounds.x, labelBounds.x - SELECTION_EXTRA_WIDTH);
- bounds.y = MathEx.Min(bounds.y, labelBounds.y) - 5; // 5 - Just padding for better look
- bounds.width = MathEx.Max(bounds.x + bounds.width,
- labelBounds.x + labelBounds.width) - bounds.x + SELECTION_EXTRA_WIDTH;
- bounds.height = MathEx.Max(bounds.y + bounds.height,
- labelBounds.y + labelBounds.height) - bounds.y;
- string hoistedPath = path;
- GUIButton overlayBtn = new GUIButton("", EditorStyles.Blank);
- overlayBtn.Bounds = bounds;
- overlayBtn.OnClick += () => OnEntryClicked(hoistedPath);
- overlayBtn.OnDoubleClick += () => OnEntryDoubleClicked(hoistedPath);
- overlayBtn.SetContextMenu(owner.Window.ContextMenu);
- owner.Overlay.AddElement(overlayBtn);
- }
- /// <summary>
- /// Called every frame.
- /// </summary>
- public void Update()
- {
- if (delayedSelect && Time.Elapsed > delayedSelectTime)
- {
- owner.Window.Select(path);
- delayedSelect = false;
- }
- }
- /// <summary>
- /// Changes the visual representation of the element as being cut.
- /// </summary>
- /// <param name="enable">True if mark as cut, false to reset to normal.</param>
- public void MarkAsCut(bool enable)
- {
- if (enable)
- icon.SetTint(CUT_COLOR);
- else
- icon.SetTint(Color.White);
- }
- /// <summary>
- /// Changes the visual representation of the element as being selected.
- /// </summary>
- /// <param name="enable">True if mark as selected, false to reset to normal.</param>
- public void MarkAsSelected(bool enable)
- {
- if ((int)underlayState > (int)UnderlayState.Selected)
- return;
- if (enable)
- {
- CreateUnderlay();
- underlay.SetTint(SELECTION_COLOR);
- underlayState = UnderlayState.Selected;
- }
- else
- {
- ClearUnderlay();
- underlayState = UnderlayState.None;
- }
- }
- /// <summary>
- /// Changes the visual representation of the element as being pinged.
- /// </summary>
- /// <param name="enable">True if mark as pinged, false to reset to normal.</param>
- public void MarkAsPinged(bool enable)
- {
- if ((int)underlayState > (int)UnderlayState.Pinged)
- return;
- if (enable)
- {
- CreateUnderlay();
- underlay.SetTint(PING_COLOR);
- underlayState = UnderlayState.Pinged;
- }
- else
- {
- ClearUnderlay();
- underlayState = UnderlayState.None;
- }
- }
- /// <summary>
- /// Changes the visual representation of the element as being hovered over.
- /// </summary>
- /// <param name="enable">True if mark as hovered, false to reset to normal.</param>
- public void MarkAsHovered(bool enable)
- {
- if ((int)underlayState > (int)UnderlayState.Hovered)
- return;
- if (enable)
- {
- CreateUnderlay();
- underlay.SetTint(HOVER_COLOR);
- underlayState = UnderlayState.Hovered;
- }
- else
- {
- ClearUnderlay();
- underlayState = UnderlayState.None;
- }
- }
- /// <summary>
- /// Starts a rename operation over the entry, displaying the rename input box.
- /// </summary>
- public void StartRename()
- {
- if (renameTextBox != null)
- return;
- renameTextBox = new GUITextBox(true);
- renameTextBox.Bounds = label.Bounds;
- owner.RenameOverlay.AddElement(renameTextBox);
- string name = Path.GetFileNameWithoutExtension(PathEx.GetTail(path));
- renameTextBox.Text = name;
- renameTextBox.Focus = true;
- label.Active = false;
- }
- /// <summary>
- /// Stops a rename operation over the entry, hiding the rename input box.
- /// </summary>
- public void StopRename()
- {
- if (renameTextBox != null)
- {
- renameTextBox.Destroy();
- renameTextBox = null;
- }
- label.Active = true;
- }
- /// <summary>
- /// Gets the new name of the entry. Only valid while a rename operation is in progress.
- /// </summary>
- /// <returns>New name of the entry currently entered in the rename input box.</returns>
- public string GetRenamedName()
- {
- if (renameTextBox != null)
- return renameTextBox.Text;
- return "";
- }
- /// <summary>
- /// Clears the underlay GUI element (e.g. ping, hover, select).
- /// </summary>
- private void ClearUnderlay()
- {
- if (underlay != null)
- {
- underlay.Destroy();
- underlay = null;
- }
- underlayState = UnderlayState.None;
- }
- /// <summary>
- /// Creates a GUI elements that may be used for underlay effects (e.g. ping, hover, select).
- /// </summary>
- private void CreateUnderlay()
- {
- if (underlay == null)
- {
- underlay = new GUITexture(Builtin.WhiteTexture);
- underlay.Bounds = Bounds;
- owner.Underlay.AddElement(underlay);
- }
- }
- /// <summary>
- /// Triggered when the user clicks on the entry.
- /// </summary>
- /// <param name="path">Project library path of the clicked entry.</param>
- private void OnEntryClicked(string path)
- {
- LibraryEntry entry = ProjectLibrary.GetEntry(path);
- if (entry != null && entry.Type == LibraryEntryType.Directory)
- {
- // If entry is a directory delay selection as it might be a double-click, in which case we want to keep
- // whatever selection is active currently so that user can perform drag and drop with its inspector
- // from the folder he is browsing to.
- delayedSelect = true;
- delayedSelectTime = Time.Elapsed + 0.5f;
- }
- else
- owner.Window.Select(path);
- }
- /// <summary>
- /// Triggered when the user double-clicked on the entry.
- /// </summary>
- /// <param name="path">Project library path of the double-clicked entry.</param>
- private void OnEntryDoubleClicked(string path)
- {
- delayedSelect = false;
- LibraryEntry entry = ProjectLibrary.GetEntry(path);
- if (entry != null)
- {
- if (entry.Type == LibraryEntryType.Directory)
- owner.Window.EnterDirectory(path);
- else
- {
- FileEntry resEntry = (FileEntry)entry;
- if (resEntry.ResType == ResourceType.Prefab)
- {
- EditorApplication.LoadScene(resEntry.Path);
- }
- else if (resEntry.ResType == ResourceType.ScriptCode)
- {
- ProgressBar.Show("Opening Visual Studio...", 1.0f);
- CodeEditor.OpenFile(resEntry.Path, 0);
- ProgressBar.Hide();
- }
- }
- }
- }
- /// <summary>
- /// Returns an icon that can be used for displaying a resource of the specified type.
- /// </summary>
- /// <param name="entry">Project library entry of the resource to retrieve icon for.</param>
- /// <param name="size">Size of the icon to retrieve, in pixels.</param>
- /// <returns>Icon to display for the specified entry.</returns>
- private static SpriteTexture GetIcon(LibraryEntry entry, int size)
- {
- if (entry.Type == LibraryEntryType.Directory)
- {
- return EditorBuiltin.GetLibraryItemIcon(LibraryItemIcon.Folder, size);
- }
- else
- {
- FileEntry fileEntry = (FileEntry)entry;
- switch (fileEntry.ResType)
- {
- case ResourceType.Font:
- return EditorBuiltin.GetLibraryItemIcon(LibraryItemIcon.Font, size);
- case ResourceType.Mesh:
- return EditorBuiltin.GetLibraryItemIcon(LibraryItemIcon.Mesh, size);
- case ResourceType.Texture:
- return EditorBuiltin.GetLibraryItemIcon(LibraryItemIcon.Texture, size);
- case ResourceType.PlainText:
- return EditorBuiltin.GetLibraryItemIcon(LibraryItemIcon.PlainText, size);
- case ResourceType.ScriptCode:
- return EditorBuiltin.GetLibraryItemIcon(LibraryItemIcon.ScriptCode, size);
- case ResourceType.SpriteTexture:
- return EditorBuiltin.GetLibraryItemIcon(LibraryItemIcon.SpriteTexture, size);
- case ResourceType.Shader:
- return EditorBuiltin.GetLibraryItemIcon(LibraryItemIcon.Shader, size);
- case ResourceType.ShaderInclude:
- return EditorBuiltin.GetLibraryItemIcon(LibraryItemIcon.Shader, size);
- case ResourceType.Material:
- return EditorBuiltin.GetLibraryItemIcon(LibraryItemIcon.Material, size);
- case ResourceType.Prefab:
- return EditorBuiltin.GetLibraryItemIcon(LibraryItemIcon.Prefab, size);
- case ResourceType.GUISkin:
- return EditorBuiltin.GetLibraryItemIcon(LibraryItemIcon.GUISkin, size);
- }
- }
- return null;
- }
- }
- }
|