Marko Pintera 3230a75a52 Re-enabled resize for main window %!s(int64=10) %!d(string=hai) anos
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Win32 9e5b116ee1 Making sure scene grid renders after all objects so its depth is valid %!s(int64=10) %!d(string=hai) anos
BsBuildManager.cpp e6b22c9586 Getting ScriptCompiler to work %!s(int64=10) %!d(string=hai) anos
BsBuiltinEditorResources.cpp ade33f8b54 Added drag and drop functionality for prefabs (save & load) %!s(int64=10) %!d(string=hai) anos
BsCmdRecordSO.cpp 734f25c36c Deferred destruction of game objects %!s(int64=11) %!d(string=hai) anos
BsCmdReparentSO.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsCodeEditor.cpp 43c78bc4d0 WIP shader includes %!s(int64=10) %!d(string=hai) anos
BsDbgTestGameObjectRef.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsDockManager.cpp 49110d0834 Windows can now be properly docked as tabs %!s(int64=10) %!d(string=hai) anos
BsDockManagerLayout.cpp d61a7ecffd A lot more work on C# scene window %!s(int64=11) %!d(string=hai) anos
BsDropDownWindow.cpp 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances %!s(int64=10) %!d(string=hai) anos
BsDropDownWindowManager.cpp 64b31cf1e5 Added DropDownWindow (WIP) %!s(int64=10) %!d(string=hai) anos
BsEditorApplication.cpp 10657f775c Added proper names for C# editor windows %!s(int64=10) %!d(string=hai) anos
BsEditorCommand.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" %!s(int64=11) %!d(string=hai) anos
BsEditorSettings.cpp 0683c43fd8 Refresh handle as soon as it changes and make move handle the default %!s(int64=11) %!d(string=hai) anos
BsEditorTestSuite.cpp 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances %!s(int64=10) %!d(string=hai) anos
BsEditorUtility.cpp e9fc86930e A lot more work on handles (WIP) %!s(int64=11) %!d(string=hai) anos
BsEditorWidget.cpp 2f97794d25 Fixed shutdown so that all managed objects are unloaded before various script manager they may reference are shutdown %!s(int64=10) %!d(string=hai) anos
BsEditorWidgetContainer.cpp 10657f775c Added proper names for C# editor windows %!s(int64=10) %!d(string=hai) anos
BsEditorWidgetLayout.cpp 9982b0ebd7 Added render window functionality for minimize/maximize/restore %!s(int64=11) %!d(string=hai) anos
BsEditorWidgetManager.cpp ed523bc01d Scene view movement is now only active while in focus %!s(int64=10) %!d(string=hai) anos
BsEditorWindow.cpp 7f224d0279 Fixed an issue where editor window non-client areas were not properly set up right after creation %!s(int64=10) %!d(string=hai) anos
BsEditorWindowBase.cpp 3230a75a52 Re-enabled resize for main window %!s(int64=10) %!d(string=hai) anos
BsEditorWindowManager.cpp 09ea24b888 C# DialogBox class ready to use %!s(int64=10) %!d(string=hai) anos
BsGUIColor.cpp baf74e865e Fixing various GUI issues to get it back to working state after the recent refactors %!s(int64=10) %!d(string=hai) anos
BsGUIColorField.cpp 65cdd2a30a Removed all uses of GUIArea (WIP) %!s(int64=10) %!d(string=hai) anos
BsGUIComponentFoldout.cpp 005da72c82 Better way of calculating GUI clip rectangle %!s(int64=10) %!d(string=hai) anos
BsGUIDockSlider.cpp d693b8733c Renamed GUiLayoutExplicit -> GUIPanel %!s(int64=10) %!d(string=hai) anos
BsGUIDropButton.cpp d693b8733c Renamed GUiLayoutExplicit -> GUIPanel %!s(int64=10) %!d(string=hai) anos
BsGUIFieldBase.cpp 005da72c82 Better way of calculating GUI clip rectangle %!s(int64=10) %!d(string=hai) anos
BsGUIFloatField.cpp c2015dd039 Int/Float fields now properly trigger on changed events when their values are changed by mouse drag %!s(int64=10) %!d(string=hai) anos
BsGUIFoldout.cpp 005da72c82 Better way of calculating GUI clip rectangle %!s(int64=10) %!d(string=hai) anos
BsGUIIntField.cpp c2015dd039 Int/Float fields now properly trigger on changed events when their values are changed by mouse drag %!s(int64=10) %!d(string=hai) anos
BsGUIMenuBar.cpp 9f802264bf Clicking on a parent of a GUI menu item now properly closes the sub menu if its currently open %!s(int64=10) %!d(string=hai) anos
BsGUIResourceTreeView.cpp 22cf8a4b76 More optimized GUI element bound calculations (WIP) %!s(int64=10) %!d(string=hai) anos
BsGUISceneTreeView.cpp ade33f8b54 Added drag and drop functionality for prefabs (save & load) %!s(int64=10) %!d(string=hai) anos
BsGUITabButton.cpp d693b8733c Renamed GUiLayoutExplicit -> GUIPanel %!s(int64=10) %!d(string=hai) anos
BsGUITabbedTitleBar.cpp 10657f775c Added proper names for C# editor windows %!s(int64=10) %!d(string=hai) anos
BsGUITextField.cpp 005da72c82 Better way of calculating GUI clip rectangle %!s(int64=10) %!d(string=hai) anos
BsGUIToggleField.cpp 65cdd2a30a Removed all uses of GUIArea (WIP) %!s(int64=10) %!d(string=hai) anos
BsGUITreeView.cpp adee486455 More work on the Project Window %!s(int64=10) %!d(string=hai) anos
BsGUITreeViewEditBox.cpp d693b8733c Renamed GUiLayoutExplicit -> GUIPanel %!s(int64=10) %!d(string=hai) anos
BsGUIVector2Field.cpp 65cdd2a30a Removed all uses of GUIArea (WIP) %!s(int64=10) %!d(string=hai) anos
BsGUIVector3Field.cpp 65cdd2a30a Removed all uses of GUIArea (WIP) %!s(int64=10) %!d(string=hai) anos
BsGUIVector4Field.cpp 65cdd2a30a Removed all uses of GUIArea (WIP) %!s(int64=10) %!d(string=hai) anos
BsGUIWindowDropArea.cpp 22cf8a4b76 More optimized GUI element bound calculations (WIP) %!s(int64=10) %!d(string=hai) anos
BsGUIWindowFrame.cpp 22cf8a4b76 More optimized GUI element bound calculations (WIP) %!s(int64=10) %!d(string=hai) anos
BsGUIWindowFrameWidget.cpp 36dd4706af WIP changing all uses of GUIArea to GUIPanel %!s(int64=10) %!d(string=hai) anos
BsGizmoManager.cpp 246f5b3acb Added better handle/gizmo shaders %!s(int64=10) %!d(string=hai) anos
BsHandleDrawManager.cpp 246f5b3acb Added better handle/gizmo shaders %!s(int64=10) %!d(string=hai) anos
BsHandleManager.cpp 24f99ac96e Various fixes in order to get handles operational %!s(int64=11) %!d(string=hai) anos
BsHandleSlider.cpp 912143ab1e Fix for handle sometimes moving backwards %!s(int64=11) %!d(string=hai) anos
BsHandleSliderDisc.cpp 50e58153be Cutoff plane for rotate handle sliders work %!s(int64=11) %!d(string=hai) anos
BsHandleSliderLine.cpp 17e7648476 Work on handles: %!s(int64=11) %!d(string=hai) anos
BsHandleSliderManager.cpp 24f99ac96e Various fixes in order to get handles operational %!s(int64=11) %!d(string=hai) anos
BsHandleSliderPlane.cpp 9260710936 Various tweaks related to handle rendering %!s(int64=11) %!d(string=hai) anos
BsMainEditorWindow.cpp 53dc112890 Fixed an issue where GUI widget depth wasn't being used %!s(int64=10) %!d(string=hai) anos
BsModalWindow.cpp 3b445b8888 Updated GUI panel depth so it's signed and accepts both minimum and maximum ranges %!s(int64=10) %!d(string=hai) anos
BsPlatformInfo.cpp 558bba0c05 Added runtime script compiling (untested) %!s(int64=10) %!d(string=hai) anos
BsProjectLibrary.cpp bc5f01ff6e Improved ProjectWindow label look slightly %!s(int64=10) %!d(string=hai) anos
BsProjectLibraryEntries.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" %!s(int64=11) %!d(string=hai) anos
BsProjectResourceMeta.cpp a35f11d8cc Added ManagedResource and improve project library and resource meta data management %!s(int64=11) %!d(string=hai) anos
BsResourceImporter.cpp 1b1895f796 WIP VisualStudio project syncing %!s(int64=10) %!d(string=hai) anos
BsSceneCameraController.cpp b64a0482e7 Various Gizmo rendering fixes %!s(int64=11) %!d(string=hai) anos
BsSceneEditorWidget.cpp 46eb1edb0f WIP Scene window %!s(int64=11) %!d(string=hai) anos
BsSceneGrid.cpp 104413fc4a Fixed GUI layout so it doesn't incorrectly set its minimum size range based on its children, therefore potentially expanding other children out of bounds %!s(int64=10) %!d(string=hai) anos
BsScenePicking.cpp d0793ab046 Shader default values (untested) %!s(int64=10) %!d(string=hai) anos
BsSceneViewHandler.cpp 0eb7d2b417 Bulk of the work for Project Window drop down (WIP) %!s(int64=10) %!d(string=hai) anos
BsSelection.cpp 13b511ed32 Clicking on empty space deselects the selected scene object %!s(int64=11) %!d(string=hai) anos
BsSelectionRenderer.cpp 2ed4268993 Added a priority to call custom render callbacks %!s(int64=10) %!d(string=hai) anos
BsShaderIncludeHandler.cpp fbbe8659aa Refactored how builtin resources are processed and loaded %!s(int64=10) %!d(string=hai) anos
BsTestTextSprite.cpp 65cdd2a30a Removed all uses of GUIArea (WIP) %!s(int64=10) %!d(string=hai) anos
BsUndoRedo.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" %!s(int64=11) %!d(string=hai) anos
DbgEditorWidget1.cpp 65cdd2a30a Removed all uses of GUIArea (WIP) %!s(int64=10) %!d(string=hai) anos
DbgEditorWidget2.cpp 65cdd2a30a Removed all uses of GUIArea (WIP) %!s(int64=10) %!d(string=hai) anos