Marko Pintera 323608b2b8 More DX11 buffers il y a 13 ans
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Cocoa 58db262ed7 Linux/Mac OSCursor implementations (untested) il y a 13 ans
Win32 47f4d31dda Fixed x64 issue with window handles il y a 13 ans
X11 58db262ed7 Linux/Mac OSCursor implementations (untested) il y a 13 ans
CamelotRenderer.cpp 7f49bdd956 Forward renderer il y a 13 ans
CmApplication.cpp 1ed4b591b5 DX11 project added il y a 13 ans
CmCamera.cpp 7970ff490b Refactored Textures part #1 il y a 13 ans
CmCgProgram.cpp 43d1b87b50 Ported Renderer to x64 il y a 13 ans
CmCgProgramFactory.cpp 655f82b5a4 Removing unused stuff from GpuPrograms il y a 13 ans
CmComponent.cpp 93e2676b37 RenderManager initial work il y a 13 ans
CmDefaultHardwareBufferManager.cpp 1c73bb445a More DX11 work, and refactor on Hardware buffers il y a 13 ans
CmGameObject.cpp 7ef92f594e Some fixes with camera rotation il y a 13 ans
CmGpuProgram.cpp 655f82b5a4 Removing unused stuff from GpuPrograms il y a 13 ans
CmGpuProgramManager.cpp 655f82b5a4 Removing unused stuff from GpuPrograms il y a 13 ans
CmGpuProgramParams.cpp 43d1b87b50 Ported Renderer to x64 il y a 13 ans
CmHardwareBufferManager.cpp 323608b2b8 More DX11 buffers il y a 13 ans
CmHardwareConstantBuffer.cpp 323608b2b8 More DX11 buffers il y a 13 ans
CmHardwareIndexBuffer.cpp 1c73bb445a More DX11 work, and refactor on Hardware buffers il y a 13 ans
CmHardwareOcclusionQuery.cpp 2abf1aa49c Split GL and D3D9 into separate dlls il y a 13 ans
CmHardwarePixelBuffer.cpp 1c73bb445a More DX11 work, and refactor on Hardware buffers il y a 13 ans
CmHardwareVertexBuffer.cpp 1c73bb445a More DX11 work, and refactor on Hardware buffers il y a 13 ans
CmHighLevelGpuProgram.cpp 655f82b5a4 Removing unused stuff from GpuPrograms il y a 13 ans
CmHighLevelGpuProgramManager.cpp 655f82b5a4 Removing unused stuff from GpuPrograms il y a 13 ans
CmImporter.cpp d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms il y a 13 ans
CmInput.cpp dd60bfafb3 Removed boost dependencies from linker, they're loaded automatically il y a 13 ans
CmManagedDataBlock.cpp 52ab5975f5 Material RTTI slowly coming together il y a 13 ans
CmMaterial.cpp c6b1e6a880 More work on fixing up multithreading and getting everything to work il y a 13 ans
CmMaterialRTTI.cpp 43d1b87b50 Ported Renderer to x64 il y a 13 ans
CmMesh.cpp 636cca60e3 Both DX and GL versions load up and work fine even with multithreading il y a 13 ans
CmMeshData.cpp bc4b1b0d9a Mesh save/load works il y a 13 ans
CmMeshRTTI.h c6b1e6a880 More work on fixing up multithreading and getting everything to work il y a 13 ans
CmPass.cpp cca0196f6c Renamed ResourceRef to ResourceHandle il y a 13 ans
CmRenderSystem.cpp c138b62b72 GLRenderSystem ported to x64 il y a 13 ans
CmRenderSystemCapabilities.cpp 2abf1aa49c Split GL and D3D9 into separate dlls il y a 13 ans
CmRenderSystemContext.cpp 616f686c12 Refactored Render system context into two different types il y a 13 ans
CmRenderSystemManager.cpp 7f49bdd956 Forward renderer il y a 13 ans
CmRenderTarget.cpp 47f4d31dda Fixed x64 issue with window handles il y a 13 ans
CmRenderTexture.cpp c138b62b72 GLRenderSystem ported to x64 il y a 13 ans
CmRenderWindow.cpp 2abf1aa49c Split GL and D3D9 into separate dlls il y a 13 ans
CmRenderable.cpp 26bb37f13b Rendering meshes straight from GameObject il y a 13 ans
CmRendererManager.cpp 7f49bdd956 Forward renderer il y a 13 ans
CmResource.cpp c6b1e6a880 More work on fixing up multithreading and getting everything to work il y a 13 ans
CmResourceHandle.cpp c6b1e6a880 More work on fixing up multithreading and getting everything to work il y a 13 ans
CmResources.cpp 9d0b41f349 More work on multithreading. Actually managed to reach the main loop now. il y a 13 ans
CmSamplerState.cpp 4556df668c Serialize/Deserialize sampler states il y a 13 ans
CmSceneManager.cpp 43d1b87b50 Ported Renderer to x64 il y a 13 ans
CmShader.cpp d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms il y a 13 ans
CmSpecificImporter.cpp 9d0b41f349 More work on multithreading. Actually managed to reach the main loop now. il y a 13 ans
CmTechnique.cpp 4071a77c19 Added RTTI for various Material/Shader classes il y a 13 ans
CmTexture.cpp 43d1b87b50 Ported Renderer to x64 il y a 13 ans
CmTextureManager.cpp 0e2e1461aa Made some constructors private to make sure constructor methods are used il y a 13 ans
CmVertexIndexData.cpp 1c73bb445a More DX11 work, and refactor on Hardware buffers il y a 13 ans
CmViewport.cpp aa4ba9a93f Bunch more methods ported to use render system context il y a 13 ans
CmWindowEventUtilities.cpp 47f4d31dda Fixed x64 issue with window handles il y a 13 ans
stdafx.cpp 2abf1aa49c Split GL and D3D9 into separate dlls il y a 13 ans