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- #pragma once
- #include "CmPrerequisites.h"
- #include "CmIReflectable.h"
- #include "CmCoreObject.h"
- namespace BansheeEngine
- {
- /**
- * @brief Base class for all resources used in the engine.
- */
- class CM_EXPORT Resource : public IReflectable, public CoreObject
- {
- public:
- Resource(bool requiresGpuInitialization = true);
- virtual ~Resource() {};
- const String& getName() const { return mName; }
- void setName(const String& name) { mName = name; }
- protected:
- friend class Resources;
- UINT32 mSize;
- String mName;
- /************************************************************************/
- /* SERIALIZATION */
- /************************************************************************/
- public:
- friend class ResourceRTTI;
- static RTTITypeBase* getRTTIStatic();
- virtual RTTITypeBase* getRTTI() const;
- };
- }
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