Marko Pintera 33145efdd1 Added WIP GameObjectField %!s(int64=12) %!d(string=hai) anos
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BsCmdReparentSO.cpp b81f40a8ec Moved BansheeEditor into a separate .dll to solve an issue with static members (primarily singletons) not being shared across .dlls if they're instantiated in an .exe %!s(int64=12) %!d(string=hai) anos
BsDbgTestGameObjectRef.cpp b81f40a8ec Moved BansheeEditor into a separate .dll to solve an issue with static members (primarily singletons) not being shared across .dlls if they're instantiated in an .exe %!s(int64=12) %!d(string=hai) anos
BsDockManager.cpp 8c665ec329 Fixed dock slider so it renderers again %!s(int64=12) %!d(string=hai) anos
BsDockManagerLayout.cpp b81f40a8ec Moved BansheeEditor into a separate .dll to solve an issue with static members (primarily singletons) not being shared across .dlls if they're instantiated in an .exe %!s(int64=12) %!d(string=hai) anos
BsEditorApplication.cpp 10f73b4f06 Properly set up cursors and their hotspots %!s(int64=12) %!d(string=hai) anos
BsEditorCommand.cpp b81f40a8ec Moved BansheeEditor into a separate .dll to solve an issue with static members (primarily singletons) not being shared across .dlls if they're instantiated in an .exe %!s(int64=12) %!d(string=hai) anos
BsEditorGUI.cpp 33145efdd1 Added WIP GameObjectField %!s(int64=12) %!d(string=hai) anos
BsEditorWidget.cpp 42b20759ef Refactored Module startUp (does not compile because of a weird linker error ATM) %!s(int64=12) %!d(string=hai) anos
BsEditorWidgetContainer.cpp 53a15ba994 Fixed an issue where docked widget containers with a titlebar would overwrite the main window non client move areas %!s(int64=12) %!d(string=hai) anos
BsEditorWidgetLayout.cpp b81f40a8ec Moved BansheeEditor into a separate .dll to solve an issue with static members (primarily singletons) not being shared across .dlls if they're instantiated in an .exe %!s(int64=12) %!d(string=hai) anos
BsEditorWidgetManager.cpp ac6b038635 Ensured that EditorWidgets no longer require 2 step initialization %!s(int64=12) %!d(string=hai) anos
BsEditorWindow.cpp 53a15ba994 Fixed an issue where docked widget containers with a titlebar would overwrite the main window non client move areas %!s(int64=12) %!d(string=hai) anos
BsEditorWindowBase.cpp 10f73b4f06 Properly set up cursors and their hotspots %!s(int64=12) %!d(string=hai) anos
BsEditorWindowManager.cpp b81f40a8ec Moved BansheeEditor into a separate .dll to solve an issue with static members (primarily singletons) not being shared across .dlls if they're instantiated in an .exe %!s(int64=12) %!d(string=hai) anos
BsGUIColor.cpp ef90dfe7e7 Added Color field %!s(int64=12) %!d(string=hai) anos
BsGUIColorField.cpp ef90dfe7e7 Added Color field %!s(int64=12) %!d(string=hai) anos
BsGUIDockSlider.cpp 42b20759ef Refactored Module startUp (does not compile because of a weird linker error ATM) %!s(int64=12) %!d(string=hai) anos
BsGUIDropButton.cpp 33145efdd1 Added WIP GameObjectField %!s(int64=12) %!d(string=hai) anos
BsGUIFloatField.cpp 5554a2ff28 Added text and Vector4 fields %!s(int64=12) %!d(string=hai) anos
BsGUIFoldout.cpp 9f2663102e Added Foldout GUI component %!s(int64=12) %!d(string=hai) anos
BsGUIGameObjectField.cpp 33145efdd1 Added WIP GameObjectField %!s(int64=12) %!d(string=hai) anos
BsGUIIntField.cpp 5554a2ff28 Added text and Vector4 fields %!s(int64=12) %!d(string=hai) anos
BsGUIMenuBar.cpp 42b20759ef Refactored Module startUp (does not compile because of a weird linker error ATM) %!s(int64=12) %!d(string=hai) anos
BsGUIResourceTreeView.cpp b81f40a8ec Moved BansheeEditor into a separate .dll to solve an issue with static members (primarily singletons) not being shared across .dlls if they're instantiated in an .exe %!s(int64=12) %!d(string=hai) anos
BsGUISceneTreeView.cpp 33145efdd1 Added WIP GameObjectField %!s(int64=12) %!d(string=hai) anos
BsGUITabButton.cpp b81f40a8ec Moved BansheeEditor into a separate .dll to solve an issue with static members (primarily singletons) not being shared across .dlls if they're instantiated in an .exe %!s(int64=12) %!d(string=hai) anos
BsGUITabbedTitleBar.cpp b5260ae364 Tabbed bar background image now properly stretches across the entire bar %!s(int64=12) %!d(string=hai) anos
BsGUITextField.cpp 5554a2ff28 Added text and Vector4 fields %!s(int64=12) %!d(string=hai) anos
BsGUIToggleField.cpp ef90dfe7e7 Added Color field %!s(int64=12) %!d(string=hai) anos
BsGUITreeView.cpp b81f40a8ec Moved BansheeEditor into a separate .dll to solve an issue with static members (primarily singletons) not being shared across .dlls if they're instantiated in an .exe %!s(int64=12) %!d(string=hai) anos
BsGUITreeViewEditBox.cpp b81f40a8ec Moved BansheeEditor into a separate .dll to solve an issue with static members (primarily singletons) not being shared across .dlls if they're instantiated in an .exe %!s(int64=12) %!d(string=hai) anos
BsGUIVector2Field.cpp 2dbcc8d6ba Added Vec3 and Vec2 fields %!s(int64=12) %!d(string=hai) anos
BsGUIVector3Field.cpp 2dbcc8d6ba Added Vec3 and Vec2 fields %!s(int64=12) %!d(string=hai) anos
BsGUIVector4Field.cpp 2dbcc8d6ba Added Vec3 and Vec2 fields %!s(int64=12) %!d(string=hai) anos
BsGUIWindowDropArea.cpp b81f40a8ec Moved BansheeEditor into a separate .dll to solve an issue with static members (primarily singletons) not being shared across .dlls if they're instantiated in an .exe %!s(int64=12) %!d(string=hai) anos
BsGUIWindowFrame.cpp b81f40a8ec Moved BansheeEditor into a separate .dll to solve an issue with static members (primarily singletons) not being shared across .dlls if they're instantiated in an .exe %!s(int64=12) %!d(string=hai) anos
BsGUIWindowFrameWidget.cpp 42b20759ef Refactored Module startUp (does not compile because of a weird linker error ATM) %!s(int64=12) %!d(string=hai) anos
BsMainEditorWindow.cpp 8c665ec329 Fixed dock slider so it renderers again %!s(int64=12) %!d(string=hai) anos
BsProjectLibrary.cpp b81f40a8ec Moved BansheeEditor into a separate .dll to solve an issue with static members (primarily singletons) not being shared across .dlls if they're instantiated in an .exe %!s(int64=12) %!d(string=hai) anos
BsProjectLibraryEntries.cpp b81f40a8ec Moved BansheeEditor into a separate .dll to solve an issue with static members (primarily singletons) not being shared across .dlls if they're instantiated in an .exe %!s(int64=12) %!d(string=hai) anos
BsResourceMeta.cpp b81f40a8ec Moved BansheeEditor into a separate .dll to solve an issue with static members (primarily singletons) not being shared across .dlls if they're instantiated in an .exe %!s(int64=12) %!d(string=hai) anos
BsUndoRedo.cpp b81f40a8ec Moved BansheeEditor into a separate .dll to solve an issue with static members (primarily singletons) not being shared across .dlls if they're instantiated in an .exe %!s(int64=12) %!d(string=hai) anos
CmDebugCamera.cpp acc865dc80 Added Name to GameObject %!s(int64=12) %!d(string=hai) anos
CmTestTextSprite.cpp 58b8c0e393 Int and float fields are now draggable %!s(int64=12) %!d(string=hai) anos
DbgEditorWidget1.cpp ac6b038635 Ensured that EditorWidgets no longer require 2 step initialization %!s(int64=12) %!d(string=hai) anos
DbgEditorWidget2.cpp 33145efdd1 Added WIP GameObjectField %!s(int64=12) %!d(string=hai) anos