#3d #game-engine #engine #gamedev

Marko Pintera 34662227f0 Made multirender textures immutable 13 years ago
CamelotClient f6f19866d5 Creating a resource will return a handle instead of a pointer 13 years ago
CamelotD3D11RenderSystem 34662227f0 Made multirender textures immutable 13 years ago
CamelotD3D9Renderer 34662227f0 Made multirender textures immutable 13 years ago
CamelotFBXImporter f6f19866d5 Creating a resource will return a handle instead of a pointer 13 years ago
CamelotForwardRenderer 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 13 years ago
CamelotFreeImgImporter f6f19866d5 Creating a resource will return a handle instead of a pointer 13 years ago
CamelotGLRenderer 34662227f0 Made multirender textures immutable 13 years ago
CamelotOISInput 19e874a87d Material serialization (untested) 13 years ago
CamelotRenderer 34662227f0 Made multirender textures immutable 13 years ago
CamelotUtility 079c1923cf Fixed a crash where object was deleted while still in command queue 13 years ago
CamelotRenderer.sln 7b80bdaff7 Massive amount of bugfixes to the way how are resources serialized/deserialized, initialized and released 13 years ago
Dependencies.txt d71ac4d2a8 OIS works 13 years ago
TODODoc.txt d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms 13 years ago