BsPass.cpp 7.4 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsPass.h"
  4. #include "BsRasterizerState.h"
  5. #include "BsBlendState.h"
  6. #include "BsDepthStencilState.h"
  7. #include "BsPassRTTI.h"
  8. #include "BsMaterial.h"
  9. #include "BsGpuParams.h"
  10. #include "BsFrameAlloc.h"
  11. #include "BsGpuProgram.h"
  12. #include "BsGpuPipelineState.h"
  13. namespace BansheeEngine
  14. {
  15. /** Converts a sim thread pass descriptor to a core thread one. */
  16. void convertPassDesc(const PASS_DESC& input, PASS_DESC_CORE& output)
  17. {
  18. output.blendState = input.blendState != nullptr ? input.blendState->getCore() : nullptr;
  19. output.rasterizerState = input.rasterizerState != nullptr ? input.rasterizerState->getCore() : nullptr;
  20. output.depthStencilState = input.depthStencilState != nullptr ? input.depthStencilState->getCore() : nullptr;
  21. output.stencilRefValue = input.stencilRefValue;
  22. output.vertexProgram = input.vertexProgram != nullptr ? input.vertexProgram->getCore() : nullptr;
  23. output.fragmentProgram = input.fragmentProgram != nullptr ? input.fragmentProgram->getCore() : nullptr;
  24. output.geometryProgram = input.geometryProgram != nullptr ? input.geometryProgram->getCore() : nullptr;
  25. output.hullProgram = input.hullProgram != nullptr ? input.hullProgram->getCore() : nullptr;
  26. output.domainProgram = input.domainProgram != nullptr ? input.domainProgram->getCore() : nullptr;
  27. output.computeProgram = input.computeProgram != nullptr ? input.computeProgram->getCore() : nullptr;
  28. }
  29. /** Converts a sim thread pass descriptor to a pipeline state descriptor. */
  30. void convertPassDesc(const PASS_DESC& input, PIPELINE_STATE_DESC& output)
  31. {
  32. output.blendState = input.blendState ;
  33. output.rasterizerState = input.rasterizerState;
  34. output.depthStencilState = input.depthStencilState;
  35. output.vertexProgram = input.vertexProgram;
  36. output.fragmentProgram = input.fragmentProgram;
  37. output.geometryProgram = input.geometryProgram;
  38. output.hullProgram = input.hullProgram;
  39. output.domainProgram = input.domainProgram;
  40. }
  41. /** Converts a sim thread pass descriptor to a core thread pipeline state descriptor. */
  42. void convertPassDesc(const PASS_DESC_CORE& input, PIPELINE_STATE_CORE_DESC& output)
  43. {
  44. output.blendState = input.blendState;
  45. output.rasterizerState = input.rasterizerState;
  46. output.depthStencilState = input.depthStencilState;
  47. output.vertexProgram = input.vertexProgram;
  48. output.fragmentProgram = input.fragmentProgram;
  49. output.geometryProgram = input.geometryProgram;
  50. output.hullProgram = input.hullProgram;
  51. output.domainProgram = input.domainProgram;
  52. }
  53. template<bool Core>
  54. TPass<Core>::TPass()
  55. {
  56. mData.stencilRefValue = 0;
  57. }
  58. template<bool Core>
  59. TPass<Core>::TPass(const PassDescType& data)
  60. :mData(data)
  61. {
  62. }
  63. template<bool Core>
  64. bool TPass<Core>::hasBlending() const
  65. {
  66. if (!mData.blendState)
  67. return false;
  68. bool transparent = false;
  69. const BlendProperties& bsProps = mData.blendState->getProperties();
  70. for (UINT32 i = 0; i < BS_MAX_MULTIPLE_RENDER_TARGETS; i++)
  71. {
  72. // Transparent if destination color is taken into account
  73. if (bsProps.getDstBlend(i) != BF_ZERO ||
  74. bsProps.getSrcBlend(i) == BF_DEST_COLOR ||
  75. bsProps.getSrcBlend(i) == BF_INV_DEST_COLOR ||
  76. bsProps.getSrcBlend(i) == BF_DEST_ALPHA ||
  77. bsProps.getSrcBlend(i) == BF_INV_DEST_ALPHA)
  78. {
  79. transparent = true;
  80. }
  81. }
  82. return transparent;
  83. }
  84. template class TPass < false > ;
  85. template class TPass < true >;
  86. PassCore::PassCore(const PASS_DESC_CORE& desc)
  87. :TPass(desc)
  88. { }
  89. PassCore::PassCore(const PASS_DESC_CORE& desc, const SPtr<GpuPipelineStateCore>& pipelineState)
  90. :TPass(desc)
  91. {
  92. mPipelineState = pipelineState;
  93. }
  94. void PassCore::initialize()
  95. {
  96. // Create pipeline state unless it's already provided, or unless it's a compute pass
  97. if (mPipelineState == nullptr && !hasComputeProgram())
  98. {
  99. PIPELINE_STATE_CORE_DESC desc;
  100. convertPassDesc(mData, desc);
  101. mPipelineState = GpuPipelineStateCore::create(desc);
  102. }
  103. CoreObjectCore::initialize();
  104. }
  105. void PassCore::syncToCore(const CoreSyncData& data)
  106. {
  107. UINT8* dataPtr = data.getBuffer();
  108. PASS_DESC_CORE* desc = (PASS_DESC_CORE*)dataPtr;
  109. mData = *desc;
  110. desc->~PASS_DESC_CORE();
  111. }
  112. SPtr<PassCore> PassCore::create(const PASS_DESC_CORE& desc)
  113. {
  114. PassCore* newPass = new (bs_alloc<PassCore>()) PassCore(desc);
  115. SPtr<PassCore> newPassPtr = bs_shared_ptr<PassCore>(newPass);
  116. newPassPtr->_setThisPtr(newPassPtr);
  117. newPassPtr->initialize();
  118. return newPassPtr;
  119. }
  120. Pass::Pass(const PASS_DESC& desc)
  121. :TPass(desc)
  122. { }
  123. SPtr<PassCore> Pass::getCore() const
  124. {
  125. return std::static_pointer_cast<PassCore>(mCoreSpecific);
  126. }
  127. SPtr<CoreObjectCore> Pass::createCore() const
  128. {
  129. PASS_DESC_CORE desc;
  130. convertPassDesc(mData, desc);
  131. SPtr<GpuPipelineStateCore> corePipeline;
  132. if (mPipelineState != nullptr)
  133. corePipeline = mPipelineState->getCore();
  134. PassCore* pass = new (bs_alloc<PassCore>()) PassCore(desc, corePipeline);
  135. SPtr<PassCore> passPtr = bs_shared_ptr<PassCore>(pass);
  136. passPtr->_setThisPtr(passPtr);
  137. return passPtr;
  138. }
  139. void Pass::initialize()
  140. {
  141. // Create pipeline state unless it's a compute pass
  142. if (!hasComputeProgram())
  143. {
  144. PIPELINE_STATE_DESC desc;
  145. convertPassDesc(mData, desc);
  146. mPipelineState = GpuPipelineState::create(desc);
  147. }
  148. CoreObject::initialize();
  149. }
  150. CoreSyncData Pass::syncToCore(FrameAlloc* allocator)
  151. {
  152. UINT32 size = sizeof(PASS_DESC_CORE);
  153. UINT8* data = allocator->alloc(size);
  154. PASS_DESC_CORE* passDesc = new (data) PASS_DESC_CORE();
  155. convertPassDesc(mData, *passDesc);
  156. return CoreSyncData(data, size);
  157. }
  158. void Pass::getCoreDependencies(Vector<CoreObject*>& dependencies)
  159. {
  160. if (mData.blendState != nullptr)
  161. dependencies.push_back(mData.blendState.get());
  162. if (mData.rasterizerState != nullptr)
  163. dependencies.push_back(mData.rasterizerState.get());
  164. if (mData.depthStencilState != nullptr)
  165. dependencies.push_back(mData.depthStencilState.get());
  166. if (mData.vertexProgram != nullptr)
  167. dependencies.push_back(mData.vertexProgram.get());
  168. if (mData.fragmentProgram != nullptr)
  169. dependencies.push_back(mData.fragmentProgram.get());
  170. if (mData.geometryProgram != nullptr)
  171. dependencies.push_back(mData.geometryProgram.get());
  172. if (mData.hullProgram != nullptr)
  173. dependencies.push_back(mData.hullProgram.get());
  174. if (mData.domainProgram != nullptr)
  175. dependencies.push_back(mData.domainProgram.get());
  176. if (mData.computeProgram != nullptr)
  177. dependencies.push_back(mData.computeProgram.get());
  178. }
  179. SPtr<Pass> Pass::create(const PASS_DESC& desc)
  180. {
  181. Pass* newPass = new (bs_alloc<Pass>()) Pass(desc);
  182. SPtr<Pass> newPassPtr = bs_core_ptr<Pass>(newPass);
  183. newPassPtr->_setThisPtr(newPassPtr);
  184. newPassPtr->initialize();
  185. return newPassPtr;
  186. }
  187. SPtr<Pass> Pass::createEmpty()
  188. {
  189. Pass* newPass = new (bs_alloc<Pass>()) Pass();
  190. SPtr<Pass> newPassPtr = bs_core_ptr<Pass>(newPass);
  191. newPassPtr->_setThisPtr(newPassPtr);
  192. return newPassPtr;
  193. }
  194. RTTITypeBase* Pass::getRTTIStatic()
  195. {
  196. return PassRTTI::instance();
  197. }
  198. RTTITypeBase* Pass::getRTTI() const
  199. {
  200. return Pass::getRTTIStatic();
  201. }
  202. }