BearishSun 34e313c12d Neater creation of GpuPrograms 9 ani în urmă
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Win32 52970a388f Minor tweaks to follow engine guidelines 9 ani în urmă
BsAnimation.cpp 9a6ee5a831 Root motion import implemented 9 ani în urmă
BsAnimationClip.cpp 9a6ee5a831 Root motion import implemented 9 ani în urmă
BsAnimationCurve.cpp 33e1a48673 Properly handle evaluating a curve with a single keyframe at non-zero time 9 ani în urmă
BsAnimationManager.cpp 474d810214 Extended GPU params with a "set" field to match the Vulkan descriptor format better 9 ani în urmă
BsAnimationUtility.cpp aa19851692 Properly handle time wrapping when the range is 0 9 ani în urmă
BsAudio.cpp 73e30ce934 Added a quicker way to play audio clips without having to create scene objects and audio source components 9 ani în urmă
BsAudioClip.cpp a774a03552 AnimationClip foundation 9 ani în urmă
BsAudioClipImportOptions.cpp f786c98c14 Getting OpenAudio functional 9 ani în urmă
BsAudioListener.cpp 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 ani în urmă
BsAudioManager.cpp 3cf4301a82 Audio system registration, start-up and shutdown 9 ani în urmă
BsAudioSource.cpp 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 ani în urmă
BsAudioUtility.cpp 7677db2b9e 8-bit PCM samples are now stored in signed format to be compatible with FMOD 9 ani în urmă
BsBlendState.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 ani în urmă
BsBoxCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 ani în urmă
BsCAudioListener.cpp 28e8be2526 Added C++ components for AudioListener and AudioSource 9 ani în urmă
BsCAudioSource.cpp 584feaa51c Added play on start for audio sources 9 ani în urmă
BsCBoxCollider.cpp e9c446939c Fixed an issue where child SO transforms would be incorrectly restored after deserialization 9 ani în urmă
BsCCamera.cpp 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 ani în urmă
BsCCapsuleCollider.cpp e9c446939c Fixed an issue where child SO transforms would be incorrectly restored after deserialization 9 ani în urmă
BsCCharacterController.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 ani în urmă
BsCCollider.cpp 3fa4d3de58 Calling Managed OnInitialize/OnEnable/etc methods will now properly call them if they're defined on a base class 9 ani în urmă
BsCD6Joint.cpp 8d394ebd50 Finishing up work on Joint initialization refactor 9 ani în urmă
BsCDistanceJoint.cpp d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 9 ani în urmă
BsCFixedJoint.cpp bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 ani în urmă
BsCHingeJoint.cpp d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 9 ani în urmă
BsCJoint.cpp 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 ani în urmă
BsCMeshCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 ani în urmă
BsCPlaneCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 ani în urmă
BsCRigidbody.cpp f92ea8ea21 Removed unused Physics code 9 ani în urmă
BsCSliderJoint.cpp bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 ani în urmă
BsCSphereCollider.cpp e9c446939c Fixed an issue where child SO transforms would be incorrectly restored after deserialization 9 ani în urmă
BsCSphericalJoint.cpp d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 9 ani în urmă
BsCamera.cpp 9d73cc1da2 Various tweaks to the previous merge 9 ani în urmă
BsCapsuleCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 ani în urmă
BsCharacterController.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 ani în urmă
BsCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 ani în urmă
BsCommandBuffer.cpp c6e8badad9 (WIP) Adding command buffer support to OpenGL 9 ani în urmă
BsCommandQueue.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 ani în urmă
BsComponent.cpp 399936e1bf Properly initialize notify flags when deserializing a Component 9 ani în urmă
BsCoreApplication.cpp 712739f2c2 Fixing an issue where core thead sync would sometimes not finish on destroyed objects, leaking objects and memory 9 ani în urmă
BsCoreObject.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 ani în urmă
BsCoreObjectCore.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 ani în urmă
BsCoreObjectManager.cpp 712739f2c2 Fixing an issue where core thead sync would sometimes not finish on destroyed objects, leaking objects and memory 9 ani în urmă
BsCoreRenderer.cpp d17415eeed Added renderer manual (WIP) 9 ani în urmă
BsCoreSceneManager.cpp 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 ani în urmă
BsCoreThread.cpp e7f45a5e0e Animation playback (WIP) 9 ani în urmă
BsCoreThreadAccessor.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 ani în urmă
BsD6Joint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 9 ani în urmă
BsDeferredCallManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 ani în urmă
BsDepthStencilState.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 ani în urmă
BsDistanceJoint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 9 ani în urmă
BsDrawOps.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 ani în urmă
BsEventQuery.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 ani în urmă
BsFCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 ani în urmă
BsFJoint.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 ani în urmă
BsFixedJoint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 9 ani în urmă
BsFont.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 ani în urmă
BsFontImportOptions.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 ani în urmă
BsFontManager.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 ani în urmă
BsGameObject.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 ani în urmă
BsGameObjectHandle.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 ani în urmă
BsGameObjectManager.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 ani în urmă
BsGpuBuffer.cpp 046cd0b6a2 Neater GpuBuffer creation 9 ani în urmă
BsGpuBufferView.cpp 046cd0b6a2 Neater GpuBuffer creation 9 ani în urmă
BsGpuParam.cpp 7813bf7431 Refactored GPU parameter so they are all part of a combined object, to more closely match Vulkan/DX12 resource descriptor design 9 ani în urmă
BsGpuParamBlockBuffer.cpp 3bbc25413f Added device index property to GPU params, GPU param block buffer and vertex declaration types, in preparation for multi-GPU support 9 ani în urmă
BsGpuParams.cpp 3bbc25413f Added device index property to GPU params, GPU param block buffer and vertex declaration types, in preparation for multi-GPU support 9 ani în urmă
BsGpuParamsSet.cpp 7813bf7431 Refactored GPU parameter so they are all part of a combined object, to more closely match Vulkan/DX12 resource descriptor design 9 ani în urmă
BsGpuPipelineState.cpp a6abddedc3 Added multi-GPU constructors for GpuPipeline, RenderTexture, Mesh and MeshHeap 9 ani în urmă
BsGpuProgram.cpp 34e313c12d Neater creation of GpuPrograms 9 ani în urmă
BsGpuProgramManager.cpp 34e313c12d Neater creation of GpuPrograms 9 ani în urmă
BsGpuResourceData.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 ani în urmă
BsHString.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 ani în urmă
BsHardwareBufferManager.cpp 3bbc25413f Added device index property to GPU params, GPU param block buffer and vertex declaration types, in preparation for multi-GPU support 9 ani în urmă
BsHingeJoint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 9 ani în urmă
BsIResourceListener.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 ani în urmă
BsIconUtility.cpp e4a4ebe6cd Use non-wide strings for paths when not on Windows 9 ani în urmă
BsImportOptions.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 ani în urmă
BsImporter.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 ani în urmă
BsIndexBuffer.cpp a9cc8f15fb Neater IndexBuffer creation 9 ani în urmă
BsInput.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 ani în urmă
BsJoint.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 ani în urmă
BsMaterial.cpp 6f316d48bf Added support for shader technique inheritance 9 ani în urmă
BsMaterialManager.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 ani în urmă
BsMaterialParam.cpp 78a144768e Mark material parameters as dirty when they are modified 9 ani în urmă
BsMaterialParams.cpp 78a144768e Mark material parameters as dirty when they are modified 9 ani în urmă
BsMaterialRTTI.cpp 103a9ea757 Refactored material so it supports multiple techniques 9 ani în urmă
BsMesh.cpp a6abddedc3 Added multi-GPU constructors for GpuPipeline, RenderTexture, Mesh and MeshHeap 9 ani în urmă
BsMeshBase.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 ani în urmă
BsMeshCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 ani în urmă
BsMeshData.cpp 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 ani în urmă
BsMeshHeap.cpp a6abddedc3 Added multi-GPU constructors for GpuPipeline, RenderTexture, Mesh and MeshHeap 9 ani în urmă
BsMeshImportOptions.cpp ab1fe95dc9 Added root motion property to animation clip and mesh import options 9 ani în urmă
BsMeshManager.cpp 92aca46056 Added morph shapes to Mesh 9 ani în urmă
BsMeshUtility.cpp 7df08fef41 Fixing tangent frame generation so it properly accumulates tangents/normals 9 ani în urmă
BsMorphShapes.cpp b89005a830 Added morph shape curve evaluation 9 ani în urmă
BsOSInputHandler.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 ani în urmă
BsOcclusionQuery.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 ani în urmă
BsPass.cpp f574633f78 DirectX 11 now uses combined pipeline states instead of individually setting per-stage states and programs. This way the system more closely matches modern API's like Vulkan. 9 ani în urmă
BsPhysics.cpp f92ea8ea21 Removed unused Physics code 9 ani în urmă
BsPhysicsManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 ani în urmă
BsPhysicsMaterial.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 ani în urmă
BsPhysicsMesh.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 ani în urmă
BsPixelData.cpp 9d73cc1da2 Various tweaks to the previous merge 9 ani în urmă
BsPixelUtil.cpp bd8d872f2f Style changes 9 ani în urmă
BsPlaneCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 ani în urmă
BsPlatform.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 ani în urmă
BsPostProcessSettings.cpp 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 ani în urmă
BsPrefab.cpp 8fb8ad8a59 Fixing issues with Prefab link ID assignment: 9 ani în urmă
BsPrefabDiff.cpp a29d10f79d Instantiate scene objects/components after prefab diff only after game object handles are resolved to avoid issue of broken handles 9 ani în urmă
BsPrefabUtility.cpp 8fb8ad8a59 Fixing issues with Prefab link ID assignment: 9 ani în urmă
BsProfilerCPU.cpp 8de834e01c Animation playback during edit mode for preview purposes (WIP) 9 ani în urmă
BsProfilerGPU.cpp 8f4c8e65f3 Getting rid of the old way of setting GPU parameters and moving towards the new single-object approach (WIP - DX11 only for now) 9 ani în urmă
BsProfilingManager.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 ani în urmă
BsQueryManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 ani în urmă
BsRasterizerState.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 ani în urmă
BsRenderAPI.cpp 8f4c8e65f3 Getting rid of the old way of setting GPU parameters and moving towards the new single-object approach (WIP - DX11 only for now) 9 ani în urmă
BsRenderAPICapabilities.cpp 9555982752 Fixing OpenGL texture and image binding 9 ani în urmă
BsRenderAPIManager.cpp cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings 9 ani în urmă
BsRenderStateManager.cpp a6abddedc3 Added multi-GPU constructors for GpuPipeline, RenderTexture, Mesh and MeshHeap 9 ani în urmă
BsRenderTarget.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 ani în urmă
BsRenderTexture.cpp a6abddedc3 Added multi-GPU constructors for GpuPipeline, RenderTexture, Mesh and MeshHeap 9 ani în urmă
BsRenderWindow.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 ani în urmă
BsRenderWindowManager.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 ani în urmă
BsRendererManager.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 ani în urmă
BsRendererMeshData.cpp a69052d9c5 Morph shape evaluation 9 ani în urmă
BsResource.cpp 21b68b1870 Refactored resource loading so the loaded resource can decide whether to keep original loaded data or discard it 9 ani în urmă
BsResourceHandle.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 ani în urmă
BsResourceListenerManager.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 ani în urmă
BsResourceManifest.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 ani în urmă
BsResourceMetaData.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 ani în urmă
BsResources.cpp fa03beab16 Hot reload of audio clips 9 ani în urmă
BsRigidbody.cpp f92ea8ea21 Removed unused Physics code 9 ani în urmă
BsSamplerState.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 ani în urmă
BsSavedResourceData.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 ani în urmă
BsSceneObject.cpp 90a42af3f4 Fixing a crash due to SceneObject restore operation (objects were instantiated before their IDs were restored) 9 ani în urmă
BsShader.cpp 103a9ea757 Refactored material so it supports multiple techniques 9 ani în urmă
BsShaderDefines.cpp 5dae318f4a More work on post-processing pipeline 9 ani în urmă
BsShaderImportOptions.cpp 77b0fe421e WIP ability to customize renderer materials using defines 9 ani în urmă
BsShaderInclude.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 ani în urmă
BsShaderIncludeImporter.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 ani în urmă
BsShaderManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 ani în urmă
BsSkeleton.cpp 3bfa432c8c Fixing an crash when number of animation curves doesn't match the number of skeleton bones 9 ani în urmă
BsSkeletonMask.cpp 6164237881 Added bone filtering to animation 9 ani în urmă
BsSliderJoint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 9 ani în urmă
BsSpecificImporter.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 ani în urmă
BsSphereCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 ani în urmă
BsSphericalJoint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 9 ani în urmă
BsStringTable.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 ani în urmă
BsStringTableManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 ani în urmă
BsTechnique.cpp e4637da406 Added tags to material techniques 9 ani în urmă
BsTextData.cpp 863efab630 Fixed incorrect clipping for certain text characters 9 ani în urmă
BsTexture.cpp e2fcd6419d Cleaning up render API 9 ani în urmă
BsTextureImportOptions.cpp a8e30ad6f1 Don't crash the engine when mipmap generation fails 9 ani în urmă
BsTextureManager.cpp a6abddedc3 Added multi-GPU constructors for GpuPipeline, RenderTexture, Mesh and MeshHeap 9 ani în urmă
BsTextureView.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 ani în urmă
BsTimerQuery.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 ani în urmă
BsTransientMesh.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 ani în urmă
BsUUID.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 ani în urmă
BsUtility.cpp f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 ani în urmă
BsVertexBuffer.cpp ba7860bb93 Neater VertexBuffer creation 9 ani în urmă
BsVertexData.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 ani în urmă
BsVertexDataDesc.cpp c027669083 Updated render API with support for instanced rendering 9 ani în urmă
BsVertexDeclaration.cpp 3bbc25413f Added device index property to GPU params, GPU param block buffer and vertex declaration types, in preparation for multi-GPU support 9 ani în urmă
BsVideoModeInfo.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 ani în urmă
BsViewport.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 ani în urmă