BearishSun 7baeedb0b3 Vulkan textures can now be modified between uses, without causing the modifications to influence previous operations using the texture il y a 9 ans
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Win32 aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsVulkanCommandBuffer.cpp 349e9002be Vulkan: When locking/unlocking texture access masks are now properly determined from their layout il y a 9 ans
BsVulkanCommandBufferManager.cpp 9e1b7aea56 Vulkan texture locking/unlocking WIP il y a 9 ans
BsVulkanDescriptorLayout.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsVulkanDescriptorManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsVulkanDescriptorPool.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsVulkanDescriptorSet.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsVulkanDevice.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsVulkanEventQuery.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsVulkanFramebuffer.cpp 2f7bfb64ef Fixing an issue with VulkanFramebuffer: Tightly packed color attachments now provide indices to the original positions, so they may be correctly used in masks and similar il y a 9 ans
BsVulkanGLSLProgramFactory.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsVulkanGpuBuffer.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsVulkanGpuParamBlockBuffer.cpp 1a47d80872 Flush GPU param block buffers when GPU params are bound il y a 9 ans
BsVulkanGpuParams.cpp fcffdb7a4d Vulkan: Handling layout transitions for textures used both as framebuffer attachments and shader inputs il y a 9 ans
BsVulkanGpuPipelineParamInfo.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsVulkanGpuPipelineState.cpp 3ca0661c4f Adding checks to see if a pipeline perform only read operations or color or depth attachments il y a 9 ans
BsVulkanGpuProgram.cpp 2f33441889 Register GPU programs with command buffer, on Vulkan pipeline state bind il y a 9 ans
BsVulkanHardwareBuffer.cpp 0ab4c38048 Vulkan buffer and image copies will now keep track if the resource is used elsewhere, and if so they will create a new resource internally, so that the copy doesn't modify the resource use in the previous operation il y a 9 ans
BsVulkanHardwareBufferManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsVulkanIndexBuffer.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsVulkanMappings.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsVulkanOcclusionQuery.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsVulkanPlugin.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsVulkanQueryManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsVulkanQueue.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsVulkanRenderAPI.cpp 6b749fa064 Added a way to create multiple variations of Vulkan framebuffer il y a 9 ans
BsVulkanRenderAPIFactory.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsVulkanRenderStateManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsVulkanRenderTexture.cpp 896a17335d Vulkan framebuffer now provides access to individual image resources il y a 9 ans
BsVulkanRenderWindowManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsVulkanResource.cpp 9c52e15fe4 Adding subresources for Vulkan images, for more precise usage tracking il y a 9 ans
BsVulkanSamplerState.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsVulkanSwapChain.cpp 349e9002be Vulkan: When locking/unlocking texture access masks are now properly determined from their layout il y a 9 ans
BsVulkanTexture.cpp 7baeedb0b3 Vulkan textures can now be modified between uses, without causing the modifications to influence previous operations using the texture il y a 9 ans
BsVulkanTextureManager.cpp 81c38aea72 Vulkan render texture implementation il y a 9 ans
BsVulkanTimerQuery.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsVulkanUtility.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsVulkanVertexBuffer.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsVulkanVertexInputManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans