Marko Pintera 4547c9fa58 Using std static_assert and type traits пре 12 година
..
Cocoa 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) пре 13 година
Win32 58b8c0e393 Int and float fields are now draggable пре 12 година
X11 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) пре 13 година
CmApplication.h 10f73b4f06 Properly set up cursors and their hotspots пре 12 година
CmBindableGpuParamBlock.h b0b11a73da Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations пре 12 година
CmBindableGpuParams.h 99f545b06f Added frame allocator пре 12 година
CmBlendState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 13 година
CmBlendStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 13 година
CmCPUProfiler.h 6ad504f1b3 Profiler containers now use ProfilerAlloc so their allocations arent counted by the profiler пре 12 година
CmCgProgram.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes пре 12 година
CmCgProgramFactory.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes пре 12 година
CmCgProgramRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 13 година
CmCommandQueue.h 4547c9fa58 Using std static_assert and type traits пре 12 година
CmCommonEnums.h a2ca5247a4 Added NoOverwrite support for all render system index/buffers пре 12 година
CmComponent.h f4d6a56251 C# object serialization WIP #2 пре 12 година
CmComponentRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 13 година
CmCoreObject.h 4547c9fa58 Using std static_assert and type traits пре 12 година
CmCoreObjectManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes пре 12 година
CmCoreThread.h d55f242a1c Using std::function and std::bind instead of boost пре 12 година
CmCoreThreadAccessor.h d55f242a1c Using std::function and std::bind instead of boost пре 12 година
CmDefaultRenderQueue.h 8ae8dc6752 RenderQueue and improved RenderOperation design and handling пре 12 година
CmDeferredCallManager.h a8ba9930af Fixed initialization issues due to caret пре 12 година
CmDepthStencilState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 13 година
CmDepthStencilStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 13 година
CmDrawOps.h 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking пре 12 година
CmEventQuery.h 7214304ace Added Timer queries пре 12 година
CmFolderMonitor.h 236f028298 Lots more work on ProjectLibrary, plus work on ResourceTreeView пре 12 година
CmFont.h ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier пре 12 година
CmFontDesc.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes пре 12 година
CmFontImportOptions.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes пре 12 година
CmFontImportOptionsRTTI.h c22edb2db2 Work on ProjectLibrary пре 12 година
CmFontManager.h ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier пре 12 година
CmFontRTTI.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes пре 12 година
CmGameObject.h acc865dc80 Added Name to GameObject пре 12 година
CmGameObjectHandle.h 92a3261371 Bug with destroying GameObjects пре 12 година
CmGameObjectHandleRTTI.h 1fafaa92a6 A lot more work on GameObject serialization пре 12 година
CmGameObjectManager.h 33145efdd1 Added WIP GameObjectField пре 12 година
CmGameObjectRTTI.h acc865dc80 Added Name to GameObject пре 12 година
CmGpuBuffer.h a2ca5247a4 Added NoOverwrite support for all render system index/buffers пре 12 година
CmGpuBufferView.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 13 година
CmGpuParam.h 564bb9b499 GUI and debug draw now use parameter handles for faster way of setting material parameters пре 12 година
CmGpuParamBlock.h bbded86fda Added gpu params for basic data types пре 12 година
CmGpuParamBlockBuffer.h 9205a99b69 Gpu param block is now tied to param block buffer пре 12 година
CmGpuParamDesc.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes пре 12 година
CmGpuParams.h 99f545b06f Added frame allocator пре 12 година
CmGpuProgInclude.h ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier пре 12 година
CmGpuProgIncludeImporter.h ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier пре 12 година
CmGpuProgram.h 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking пре 12 година
CmGpuProgramImportOptions.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes пре 12 година
CmGpuProgramImportOptionsRTTI.h 1eafbaa11b More new alloc system porting пре 12 година
CmGpuProgramImporter.h ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier пре 12 година
CmGpuProgramManager.h 0a242cf23e Reverted Module changes пре 12 година
CmGpuProgramParams.h 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking пре 12 година
CmGpuProgramRTTI.h e2e58a800a Added ResourceManifest for dealing with resource UUIDs пре 12 година
CmGpuResource.h 052a31d828 Resources no longer use SyncedAccessor (actually nothing does anymore) пре 12 година
CmGpuResourceData.h 8384594143 Renamed all instances of render thread to core thread пре 12 година
CmGpuResourceDataRTTI.h 470c1c979b PixelData inherits from GpuResourceData пре 13 година
CmGpuResourceRTTI.h d0301de9c9 Starting work on better gpu resource updates пре 13 година
CmHardwareBuffer.h a2ca5247a4 Added NoOverwrite support for all render system index/buffers пре 12 година
CmHardwareBufferManager.h 0a242cf23e Reverted Module changes пре 12 година
CmHighLevelGpuProgram.h ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier пре 12 година
CmHighLevelGpuProgramManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes пре 12 година
CmImportOptions.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 13 година
CmImportOptionsRTTI.h 1eafbaa11b More new alloc system porting пре 12 година
CmImporter.h ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier пре 12 година
CmIndexBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 13 година
CmIndexData.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 13 година
CmInput.h 047dd0ffcd Added proper timestamps for OIS input events пре 12 година
CmInputFwd.h 047dd0ffcd Added proper timestamps for OIS input events пре 12 година
CmMaterial.h 9205a99b69 Gpu param block is now tied to param block buffer пре 12 година
CmMaterialManager.cpp 1eafbaa11b More new alloc system porting пре 12 година
CmMaterialManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 13 година
CmMaterialRTTI.h 404bcd6671 Better way of initializing MeshData пре 12 година
CmMemAllocCategories.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 13 година
CmMesh.h ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier пре 12 година
CmMeshBase.h 4a861a2399 Fixed OpenGL queries as they were being incorrectly created пре 12 година
CmMeshBaseRTTI.h d7cf519627 Started work on MeshHeap and transient meshes пре 12 година
CmMeshData.h e7e420a0a6 Almost final version of transient meshes and MeshHeap пре 12 година
CmMeshDataRTTI.h 9392e45805 Better sub-mesh handling for Meshes пре 12 година
CmMeshHeap.h e7e420a0a6 Almost final version of transient meshes and MeshHeap пре 12 година
CmMeshManager.h 9392e45805 Better sub-mesh handling for Meshes пре 12 година
CmMultiRenderTexture.h 6b1dfdc6be Refactored RenderTarget a bit to make is prettier (no real funcionality added) пре 12 година
CmOSInputHandler.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect пре 12 година
CmOcclusionQuery.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 13 година
CmPass.h 538bcedd0c Bit more renames пре 12 година
CmPassRTTI.h 1eafbaa11b More new alloc system porting пре 12 година
CmPixelBuffer.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect пре 12 година
CmPixelData.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect пре 12 година
CmPixelDataRTTI.h 1eafbaa11b More new alloc system porting пре 12 година
CmPixelUtil.h fde4ac7233 Mono scripting start and first Script class пре 12 година
CmPixelVolume.h 3fed3402b3 Refactored and renamed Box, Int2, Rect and FRect #2 (SVN being silly) пре 12 година
CmPlatform.h 42b20759ef Refactored Module startUp (does not compile because of a weird linker error ATM) пре 12 година
CmPlatformWndProc.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect пре 12 година
CmPrerequisites.h 236f028298 Lots more work on ProjectLibrary, plus work on ResourceTreeView пре 12 година
CmProfiler.h b2dd1e7508 Profiler now uses a special memory allocator so it doesn't skew memory alloc profiling results пре 12 година
CmQueryManager.h 0a242cf23e Reverted Module changes пре 12 година
CmRasterizerState.h acc4d601eb Fixed culling so it is consistent across all platforms (counterclockwise by default) пре 13 година
CmRasterizerStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 13 година
CmRawInputHandler.h 047dd0ffcd Added proper timestamps for OIS input events пре 12 година
CmRenderOperation.h 9bb801f889 Bunch of fixes for MeshHeap and related systems пре 12 година
CmRenderQueue.h 9bb801f889 Bunch of fixes for MeshHeap and related systems пре 12 година
CmRenderStateManager.h 0a242cf23e Reverted Module changes пре 12 година
CmRenderSystem.h 4547c9fa58 Using std static_assert and type traits пре 12 година
CmRenderSystemCapabilities.h a659b5bac7 Render system now allows you to set multiple vertex buffers at once пре 12 година
CmRenderSystemFactory.h ea7362503f Added wide strings пре 12 година
CmRenderSystemManager.h 3129cf8b5a Fixed a nasty threading issue where objects were being destroyed in the wrong queue so they would get destroyed while they could still be used in another queue пре 12 година
CmRenderTarget.h a2b4c80b20 Render textures are now rendered in correct order (scene view before main window) пре 12 година
CmRenderTexture.h cb10df23fe Getting render target bindings to work so it shows up in GUI пре 12 година
CmRenderWindow.h abc644c627 Modal windows пре 12 година
CmRenderWindowManager.h 0a242cf23e Reverted Module changes пре 12 година
CmRenderer.h 2b14aca1e0 Added basic drop overlay mesh and material пре 12 година
CmRendererFactory.h ea7362503f Added wide strings пре 12 година
CmRendererManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes пре 12 година
CmResource.h 6feb6ad787 Added Name field to Resource пре 12 година
CmResourceHandle.h f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. пре 12 година
CmResourceHandleRTTI.h ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier пре 12 година
CmResourceManifest.h 4ddeec90e0 EditorWidgetLayout & DockManagerLayout added (untested) пре 12 година
CmResourceManifestRTTI.h 6a24e0d39a ProjectLibrary save/load пре 12 година
CmResourceRTTI.h 6feb6ad787 Added Name field to Resource пре 12 година
CmResources.h b5772b5e95 Added basic float and int fields пре 12 година
CmSamplerState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 13 година
CmSamplerStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 13 година
CmSceneManager.h 0a242cf23e Reverted Module changes пре 12 година
CmSceneObject.h 4547c9fa58 Using std static_assert and type traits пре 12 година
CmSceneObjectRTTI.h acc865dc80 Added Name to GameObject пре 12 година
CmShader.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes пре 12 година
CmShaderRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 13 година
CmSpecificImporter.h ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier пре 12 година
CmSubMesh.h 9392e45805 Better sub-mesh handling for Meshes пре 12 година
CmTechnique.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes пре 12 година
CmTechniqueRTTI.h 1eafbaa11b More new alloc system porting пре 12 година
CmTextData.h 53af23ab1d Modified how I measure optimal text size - Optimal height now uses line height instead of height of actually visible characters пре 12 година
CmTexture.h 052a31d828 Resources no longer use SyncedAccessor (actually nothing does anymore) пре 12 година
CmTextureManager.h 0a242cf23e Reverted Module changes пре 12 година
CmTextureRTTI.h d55f242a1c Using std::function and std::bind instead of boost пре 12 година
CmTextureView.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 13 година
CmTimerQuery.h 7214304ace Added Timer queries пре 12 година
CmTransientMesh.h 9bb801f889 Bunch of fixes for MeshHeap and related systems пре 12 година
CmVertexBuffer.h a3234b2fed Added automatic conversion of RGBA color to BGRA for DirectX9 vertex color пре 12 година
CmVertexData.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes пре 12 година
CmVertexDataDesc.h e7e420a0a6 Almost final version of transient meshes and MeshHeap пре 12 година
CmVertexDataDescRTTI.h 404bcd6671 Better way of initializing MeshData пре 12 година
CmVertexDeclaration.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes пре 12 година
CmVertexDeclarationRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 13 година
CmViewport.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect пре 12 година
CmWin32Defs.h 3e75d9cf94 Added WIP OS drag and drop functionality пре 12 година
CmWin32FolderMonitor.h 236f028298 Lots more work on ProjectLibrary, plus work on ResourceTreeView пре 12 година
stdafx.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) пре 13 година
targetver.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) пре 13 година