Marko Pintera cb54b1bd67 Work on Inspector 12 éve
..
Cocoa 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 éve
Win32 58b8c0e393 Int and float fields are now draggable 12 éve
X11 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 éve
CmApplication.cpp d55f242a1c Using std::function and std::bind instead of boost 12 éve
CmBindableGpuParamBlock.cpp b0b11a73da Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations 12 éve
CmBindableGpuParams.cpp 99f545b06f Added frame allocator 12 éve
CmBlendState.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. 12 éve
CmCPUProfiler.cpp 6ad504f1b3 Profiler containers now use ProfilerAlloc so their allocations arent counted by the profiler 12 éve
CmCgProgram.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 éve
CmCgProgramFactory.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 éve
CmCommandQueue.cpp cb54b1bd67 Work on Inspector 12 éve
CmComponent.cpp acc865dc80 Added Name to GameObject 12 éve
CmCoreObject.cpp d55f242a1c Using std::function and std::bind instead of boost 12 éve
CmCoreObjectManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmCoreThread.cpp d55f242a1c Using std::function and std::bind instead of boost 12 éve
CmCoreThreadAccessor.cpp 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 éve
CmDefaultRenderQueue.cpp 545fa74084 First steps with the DebugDraw system 12 éve
CmDeferredCallManager.cpp a8ba9930af Fixed initialization issues due to caret 12 éve
CmDepthStencilState.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. 12 éve
CmEventQuery.cpp 04132bc6d9 Queries WIP 12 éve
CmFont.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. 12 éve
CmFontImportOptions.cpp c22edb2db2 Work on ProjectLibrary 12 éve
CmFontManager.cpp ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 éve
CmGameObject.cpp 1fafaa92a6 A lot more work on GameObject serialization 12 éve
CmGameObjectHandle.cpp 3f992cf16f Tested GameObject serialization/deserialization (And cloning) 12 éve
CmGameObjectManager.cpp 33145efdd1 Added WIP GameObjectField 12 éve
CmGpuBuffer.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 éve
CmGpuBufferView.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmGpuParam.cpp 564bb9b499 GUI and debug draw now use parameter handles for faster way of setting material parameters 12 éve
CmGpuParamBlock.cpp bbded86fda Added gpu params for basic data types 12 éve
CmGpuParamBlockBuffer.cpp 9205a99b69 Gpu param block is now tied to param block buffer 12 éve
CmGpuParams.cpp 99f545b06f Added frame allocator 12 éve
CmGpuProgInclude.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. 12 éve
CmGpuProgIncludeImporter.cpp 6feb6ad787 Added Name field to Resource 12 éve
CmGpuProgram.cpp bbded86fda Added gpu params for basic data types 12 éve
CmGpuProgramImportOptions.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmGpuProgramImporter.cpp 6feb6ad787 Added Name field to Resource 12 éve
CmGpuProgramManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmGpuProgramParams.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmGpuResource.cpp d0301de9c9 Starting work on better gpu resource updates 13 éve
CmGpuResourceData.cpp 8c982e0422 Moved the core thread outside of the render system 12 éve
CmHardwareBufferManager.cpp 1eafbaa11b More new alloc system porting 12 éve
CmHighLevelGpuProgram.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. 12 éve
CmHighLevelGpuProgramManager.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 éve
CmImportOptions.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmImporter.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. 12 éve
CmIndexBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmIndexData.cpp 1265f65506 Reorganized how renderer works (using RenderOperations) 12 éve
CmInput.cpp d55f242a1c Using std::function and std::bind instead of boost 12 éve
CmMaterial.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. 12 éve
CmMaterialRTTI.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 éve
CmMesh.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. 12 éve
CmMeshBase.cpp 4a861a2399 Fixed OpenGL queries as they were being incorrectly created 12 éve
CmMeshData.cpp 9392e45805 Better sub-mesh handling for Meshes 12 éve
CmMeshHeap.cpp d55f242a1c Using std::function and std::bind instead of boost 12 éve
CmMeshManager.cpp ac6b038635 Ensured that EditorWidgets no longer require 2 step initialization 12 éve
CmMeshRTTI.h d55f242a1c Using std::function and std::bind instead of boost 12 éve
CmMultiRenderTexture.cpp 6b1dfdc6be Refactored RenderTarget a bit to make is prettier (no real funcionality added) 12 éve
CmOSInputHandler.cpp d55f242a1c Using std::function and std::bind instead of boost 12 éve
CmOcclusionQuery.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmPass.cpp ef90dfe7e7 Added Color field 12 éve
CmPixelBuffer.cpp 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 éve
CmPixelData.cpp 71002238ae Added default internal buffer alloc for PixelData 12 éve
CmPixelUtil.cpp 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 éve
CmPixelVolume.cpp 3fed3402b3 Refactored and renamed Box, Int2, Rect and FRect #2 (SVN being silly) 12 éve
CmPlatform.cpp 3bd69f2da6 A lot more work on ProjectLibrary and ResourceTreeView 12 éve
CmPlatformWndProc.cpp abc644c627 Modal windows 12 éve
CmProfiler.cpp 5fa7bee5a7 Refactored Math 12 éve
CmQueryManager.cpp 7214304ace Added Timer queries 12 éve
CmRasterizerState.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. 12 éve
CmRenderQueue.cpp 9bb801f889 Bunch of fixes for MeshHeap and related systems 12 éve
CmRenderStateManager.cpp 1eafbaa11b More new alloc system porting 12 éve
CmRenderSystem.cpp cb54b1bd67 Work on Inspector 12 éve
CmRenderSystemCapabilities.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 éve
CmRenderSystemManager.cpp 3129cf8b5a Fixed a nasty threading issue where objects were being destroyed in the wrong queue so they would get destroyed while they could still be used in another queue 12 éve
CmRenderTarget.cpp a7eff80522 Added the ability to sort cameras and render targets 12 éve
CmRenderTexture.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. 12 éve
CmRenderWindow.cpp 3294c5f20f Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes) 12 éve
CmRenderWindowManager.cpp d55f242a1c Using std::function and std::bind instead of boost 12 éve
CmRenderer.cpp 2b14aca1e0 Added basic drop overlay mesh and material 12 éve
CmRendererManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmResource.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. 12 éve
CmResourceHandle.cpp ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 éve
CmResourceManifest.cpp 6a24e0d39a ProjectLibrary save/load 12 éve
CmResources.cpp 6a24e0d39a ProjectLibrary save/load 12 éve
CmSamplerState.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. 12 éve
CmSceneManager.cpp 79961694d3 Started work on C# object serialization 12 éve
CmSceneObject.cpp acc865dc80 Added Name to GameObject 12 éve
CmShader.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 éve
CmSpecificImporter.cpp 1eafbaa11b More new alloc system porting 12 éve
CmTechnique.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 éve
CmTextData.cpp 32ed0bb976 Refactored ResourceHandle a bit to make it easier to understand and use 12 éve
CmTexture.cpp 052a31d828 Resources no longer use SyncedAccessor (actually nothing does anymore) 12 éve
CmTextureManager.cpp 041e8822fb Fixed an issue where AsyncOps werent properly forwarded to some core thread methods 12 éve
CmTextureView.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmTimerQuery.cpp 04132bc6d9 Queries WIP 12 éve
CmTransientMesh.cpp 9bb801f889 Bunch of fixes for MeshHeap and related systems 12 éve
CmVertexBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmVertexData.cpp 7e4a997a35 Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData 12 éve
CmVertexDataDesc.cpp 404bcd6671 Better way of initializing MeshData 12 éve
CmVertexDeclaration.cpp b0b6182dab Working OS cursor in DX11 12 éve
CmViewport.cpp d55f242a1c Using std::function and std::bind instead of boost 12 éve
CmWin32FolderMonitor.cpp d55f242a1c Using std::function and std::bind instead of boost 12 éve
stdafx.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 éve