Marko Pintera 356b07673e Removed the old way of RenderTexture handling 13 years ago
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Cocoa 58db262ed7 Linux/Mac OSCursor implementations (untested) 13 years ago
Win32 8b3a2497ae Removing createRenderWindow from RenderSystem 13 years ago
X11 58db262ed7 Linux/Mac OSCursor implementations (untested) 13 years ago
CamelotRenderer.cpp 7f49bdd956 Forward renderer 13 years ago
CmApplication.cpp dfb8b81ded Removed remainining referenced to RenderSystemManager 13 years ago
CmBlendState.cpp aeed45563e Render systems now use blend states 13 years ago
CmCamera.cpp dfb8b81ded Removed remainining referenced to RenderSystemManager 13 years ago
CmCgProgram.cpp 0e72046097 Refactoring how Pass/RenderSystem and other classes handle render states. Part 1 13 years ago
CmCgProgramFactory.cpp 655f82b5a4 Removing unused stuff from GpuPrograms 13 years ago
CmCommandQueue.cpp dfb8b81ded Removed remainining referenced to RenderSystemManager 13 years ago
CmComponent.cpp 93e2676b37 RenderManager initial work 13 years ago
CmDefaultHardwareBufferManager.cpp 6156f0c7a1 Added DX11 HardwareBufferManager & VertexDeclaration 13 years ago
CmDeferredRenderContext.cpp dfb8b81ded Removed remainining referenced to RenderSystemManager 13 years ago
CmDepthStencilBuffer.cpp cd4008400e Added DX11 RenderWindow 13 years ago
CmDepthStencilState.cpp 2f668d6cbe Added depth stencil state 13 years ago
CmGameObject.cpp 7ef92f594e Some fixes with camera rotation 13 years ago
CmGpuProgram.cpp dfb8b81ded Removed remainining referenced to RenderSystemManager 13 years ago
CmGpuProgramManager.cpp dfb8b81ded Removed remainining referenced to RenderSystemManager 13 years ago
CmGpuProgramParams.cpp 0e72046097 Refactoring how Pass/RenderSystem and other classes handle render states. Part 1 13 years ago
CmHardwareBufferManager.cpp 6156f0c7a1 Added DX11 HardwareBufferManager & VertexDeclaration 13 years ago
CmHardwareConstantBuffer.cpp 323608b2b8 More DX11 buffers 13 years ago
CmHardwareIndexBuffer.cpp 1c73bb445a More DX11 work, and refactor on Hardware buffers 13 years ago
CmHardwareOcclusionQuery.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 years ago
CmHardwarePixelBuffer.cpp 356b07673e Removed the old way of RenderTexture handling 13 years ago
CmHardwareVertexBuffer.cpp dfb8b81ded Removed remainining referenced to RenderSystemManager 13 years ago
CmHighLevelGpuProgram.cpp dfb8b81ded Removed remainining referenced to RenderSystemManager 13 years ago
CmHighLevelGpuProgramManager.cpp dfb8b81ded Removed remainining referenced to RenderSystemManager 13 years ago
CmImporter.cpp d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms 13 years ago
CmInput.cpp dd60bfafb3 Removed boost dependencies from linker, they're loaded automatically 13 years ago
CmManagedDataBlock.cpp 52ab5975f5 Material RTTI slowly coming together 13 years ago
CmMaterial.cpp dfb8b81ded Removed remainining referenced to RenderSystemManager 13 years ago
CmMaterialRTTI.cpp 0e72046097 Refactoring how Pass/RenderSystem and other classes handle render states. Part 1 13 years ago
CmMesh.cpp 1fcc2b5929 Removed DX11 HardwarePixelBuffer & it now compiles 13 years ago
CmMeshData.cpp bc4b1b0d9a Mesh save/load works 13 years ago
CmMeshRTTI.h c6b1e6a880 More work on fixing up multithreading and getting everything to work 13 years ago
CmPass.cpp 2f668d6cbe Added depth stencil state 13 years ago
CmRasterizerState.cpp 3424578403 Rasterizer state 13 years ago
CmRenderStateManager.cpp 2f668d6cbe Added depth stencil state 13 years ago
CmRenderSystem.cpp e94ca6b9d6 RenderSystem is now a module 13 years ago
CmRenderSystemCapabilities.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 years ago
CmRenderSystemManager.cpp dfb8b81ded Removed remainining referenced to RenderSystemManager 13 years ago
CmRenderTarget.cpp 854364a16f A bunch of small changes before I start editing RenderTexture 13 years ago
CmRenderTexture.cpp 356b07673e Removed the old way of RenderTexture handling 13 years ago
CmRenderWindow.cpp cd4008400e Added DX11 RenderWindow 13 years ago
CmRenderWindowManager.cpp dfb8b81ded Removed remainining referenced to RenderSystemManager 13 years ago
CmRenderable.cpp 26bb37f13b Rendering meshes straight from GameObject 13 years ago
CmRendererManager.cpp 7f49bdd956 Forward renderer 13 years ago
CmResource.cpp dfb8b81ded Removed remainining referenced to RenderSystemManager 13 years ago
CmResourceHandle.cpp c6b1e6a880 More work on fixing up multithreading and getting everything to work 13 years ago
CmResources.cpp 0e72046097 Refactoring how Pass/RenderSystem and other classes handle render states. Part 1 13 years ago
CmSamplerState.cpp 6c2fc529be Added D3D11 render states 13 years ago
CmSceneManager.cpp 43d1b87b50 Ported Renderer to x64 13 years ago
CmShader.cpp d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms 13 years ago
CmSpecificImporter.cpp 9d0b41f349 More work on multithreading. Actually managed to reach the main loop now. 13 years ago
CmTechnique.cpp dfb8b81ded Removed remainining referenced to RenderSystemManager 13 years ago
CmTexture.cpp 356b07673e Removed the old way of RenderTexture handling 13 years ago
CmTextureManager.cpp 356b07673e Removed the old way of RenderTexture handling 13 years ago
CmVertexIndexData.cpp 1fcc2b5929 Removed DX11 HardwarePixelBuffer & it now compiles 13 years ago
CmViewport.cpp dfb8b81ded Removed remainining referenced to RenderSystemManager 13 years ago
CmWindowEventUtilities.cpp 47f4d31dda Fixed x64 issue with window handles 13 years ago
stdafx.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 years ago