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Program.cs 1.2 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. using System.Runtime.CompilerServices;
  4. [assembly: InternalsVisibleTo("MBansheeEditor")]
  5. namespace BansheeEngine
  6. {
  7. /** @addtogroup BansheeEngine
  8. * @{
  9. */
  10. /** @defgroup GUI-Engine GUI
  11. *
  12. */
  13. /** @defgroup Input Input
  14. *
  15. */
  16. /** @defgroup Math Math
  17. *
  18. */
  19. /** @defgroup Physics Physics
  20. *
  21. */
  22. /** @defgroup Interop Interop
  23. *
  24. */
  25. /** @defgroup Rendering Rendering
  26. *
  27. */
  28. /** @defgroup Resources Resources
  29. *
  30. */
  31. /** @defgroup Scene Scene
  32. *
  33. */
  34. /** @defgroup Serialization Serialization
  35. *
  36. */
  37. /** @defgroup Utility Utility
  38. *
  39. */
  40. /** @} */
  41. /** @cond INTEROP */
  42. /// <summary>
  43. /// Contains the primary entry point for the program.
  44. /// </summary>
  45. class Program
  46. {
  47. /// <summary>
  48. /// Assembly entry point. Unused.
  49. /// </summary>
  50. static void Start()
  51. {
  52. }
  53. }
  54. /** @endcond */
  55. }