Marko Pintera 4cb382b7f3 Updated glew to 4.4 преди 12 години
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GL 4cb382b7f3 Updated glew to 4.4 преди 12 години
CmGLContext.h aa46b8b57a Overhauled OpenGL context handling преди 12 години
CmGLEventQuery.h 7214304ace Added Timer queries преди 12 години
CmGLFrameBufferObject.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace преди 12 години
CmGLGpuBuffer.h a2ca5247a4 Added NoOverwrite support for all render system index/buffers преди 12 години
CmGLGpuParamBlockBuffer.h b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better преди 12 години
CmGLGpuProgramManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace преди 12 години
CmGLHardwareBufferManager.h b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better преди 12 години
CmGLIndexBuffer.h a2ca5247a4 Added NoOverwrite support for all render system index/buffers преди 12 години
CmGLMultiRenderTexture.h 1e0c79d624 Made getCustomAttribute const преди 12 години
CmGLOcclusionQuery.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace преди 12 години
CmGLPixelBuffer.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect преди 12 години
CmGLPixelFormat.h fde4ac7233 Mono scripting start and first Script class преди 12 години
CmGLPrerequisites.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace преди 12 години
CmGLQueryManager.h 04132bc6d9 Queries WIP преди 12 години
CmGLRenderSystem.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect преди 12 години
CmGLRenderSystemFactory.h ea7362503f Added wide strings преди 12 години
CmGLRenderTexture.h 044b85e1e0 Ensuring that texture fields are immutable (WIP for DX9 and DX11) преди 12 години
CmGLRenderWindowManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace преди 12 години
CmGLSLProgramRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace преди 12 години
CmGLSupport.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes преди 12 години
CmGLTexture.h d8d41821ad Improved performance of static Texture write updates преди 12 години
CmGLTextureManager.h 8737226e5f Added a dummy texture and a dummy mesh преди 12 години
CmGLTimerQuery.h 7214304ace Added Timer queries преди 12 години
CmGLVertexBuffer.h a2ca5247a4 Added NoOverwrite support for all render system index/buffers преди 12 години
CmWin32Context.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace преди 12 години
CmWin32GLSupport.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes преди 12 години
CmWin32Prerequisites.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace преди 12 години
CmWin32Window.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect преди 12 години