BearishSun ebed609b8e Refactored command buffer submission and sync in order to resolve some design issue with previous sync approach, as well as command buffer IDs 9 years ago
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Win32 52970a388f Minor tweaks to follow engine guidelines 9 years ago
BsAnimation.cpp 9a6ee5a831 Root motion import implemented 9 years ago
BsAnimationClip.cpp 9a6ee5a831 Root motion import implemented 9 years ago
BsAnimationCurve.cpp 33e1a48673 Properly handle evaluating a curve with a single keyframe at non-zero time 9 years ago
BsAnimationManager.cpp e8175f03bf Fixing a nasty task scheduler issue, where re-queuing the task and requesting wait(), would not properly block the calling thread until task finished. 9 years ago
BsAnimationUtility.cpp aa19851692 Properly handle time wrapping when the range is 0 9 years ago
BsAudio.cpp 73e30ce934 Added a quicker way to play audio clips without having to create scene objects and audio source components 9 years ago
BsAudioClip.cpp a774a03552 AnimationClip foundation 9 years ago
BsAudioClipImportOptions.cpp f786c98c14 Getting OpenAudio functional 9 years ago
BsAudioListener.cpp 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 years ago
BsAudioManager.cpp 3cf4301a82 Audio system registration, start-up and shutdown 9 years ago
BsAudioSource.cpp 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 years ago
BsAudioUtility.cpp 7677db2b9e 8-bit PCM samples are now stored in signed format to be compatible with FMOD 9 years ago
BsBlendState.cpp ca328eff7d Finishing up Vulkan sampler states 9 years ago
BsBoxCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 years ago
BsCAudioListener.cpp 28e8be2526 Added C++ components for AudioListener and AudioSource 9 years ago
BsCAudioSource.cpp 584feaa51c Added play on start for audio sources 9 years ago
BsCBoxCollider.cpp e9c446939c Fixed an issue where child SO transforms would be incorrectly restored after deserialization 9 years ago
BsCCamera.cpp 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 years ago
BsCCapsuleCollider.cpp e9c446939c Fixed an issue where child SO transforms would be incorrectly restored after deserialization 9 years ago
BsCCharacterController.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 years ago
BsCCollider.cpp 3fa4d3de58 Calling Managed OnInitialize/OnEnable/etc methods will now properly call them if they're defined on a base class 9 years ago
BsCD6Joint.cpp 8d394ebd50 Finishing up work on Joint initialization refactor 9 years ago
BsCDistanceJoint.cpp d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 9 years ago
BsCFixedJoint.cpp bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 years ago
BsCHingeJoint.cpp d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 9 years ago
BsCJoint.cpp 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 years ago
BsCMeshCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 years ago
BsCPlaneCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 years ago
BsCRigidbody.cpp f92ea8ea21 Removed unused Physics code 9 years ago
BsCSliderJoint.cpp bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 years ago
BsCSphereCollider.cpp e9c446939c Fixed an issue where child SO transforms would be incorrectly restored after deserialization 9 years ago
BsCSphericalJoint.cpp d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 9 years ago
BsCamera.cpp 9d73cc1da2 Various tweaks to the previous merge 9 years ago
BsCapsuleCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 years ago
BsCharacterController.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 years ago
BsCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 years ago
BsCommandBuffer.cpp ebed609b8e Refactored command buffer submission and sync in order to resolve some design issue with previous sync approach, as well as command buffer IDs 9 years ago
BsCommandBufferManager.cpp ebed609b8e Refactored command buffer submission and sync in order to resolve some design issue with previous sync approach, as well as command buffer IDs 9 years ago
BsCommandQueue.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 years ago
BsComponent.cpp 399936e1bf Properly initialize notify flags when deserializing a Component 9 years ago
BsCoreApplication.cpp 712739f2c2 Fixing an issue where core thead sync would sometimes not finish on destroyed objects, leaking objects and memory 9 years ago
BsCoreObject.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 years ago
BsCoreObjectCore.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 years ago
BsCoreObjectManager.cpp 712739f2c2 Fixing an issue where core thead sync would sometimes not finish on destroyed objects, leaking objects and memory 9 years ago
BsCoreRenderer.cpp d17415eeed Added renderer manual (WIP) 9 years ago
BsCoreSceneManager.cpp 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 years ago
BsCoreThread.cpp e7f45a5e0e Animation playback (WIP) 9 years ago
BsCoreThreadAccessor.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 years ago
BsD6Joint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 9 years ago
BsDeferredCallManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 years ago
BsDepthStencilState.cpp ca328eff7d Finishing up Vulkan sampler states 9 years ago
BsDistanceJoint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 9 years ago
BsEventQuery.cpp aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future 9 years ago
BsFCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 years ago
BsFJoint.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 years ago
BsFixedJoint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 9 years ago
BsFont.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 years ago
BsFontImportOptions.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 years ago
BsFontManager.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 years ago
BsGameObject.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 years ago
BsGameObjectHandle.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 years ago
BsGameObjectManager.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 years ago
BsGpuBuffer.cpp e72395b399 Removed GpuBufferView from the public RenderAPI interface and made it specific to DX11 9 years ago
BsGpuParam.cpp 7813bf7431 Refactored GPU parameter so they are all part of a combined object, to more closely match Vulkan/DX12 resource descriptor design 9 years ago
BsGpuParamBlockBuffer.cpp 3bbc25413f Added device index property to GPU params, GPU param block buffer and vertex declaration types, in preparation for multi-GPU support 9 years ago
BsGpuParams.cpp 3bbc25413f Added device index property to GPU params, GPU param block buffer and vertex declaration types, in preparation for multi-GPU support 9 years ago
BsGpuParamsSet.cpp 7813bf7431 Refactored GPU parameter so they are all part of a combined object, to more closely match Vulkan/DX12 resource descriptor design 9 years ago
BsGpuPipelineState.cpp a6abddedc3 Added multi-GPU constructors for GpuPipeline, RenderTexture, Mesh and MeshHeap 9 years ago
BsGpuProgram.cpp 142c7970fc Cleaned up render API capabilities class 9 years ago
BsGpuProgramManager.cpp 34e313c12d Neater creation of GpuPrograms 9 years ago
BsGpuResourceData.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 years ago
BsHString.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 years ago
BsHardwareBufferManager.cpp 3bbc25413f Added device index property to GPU params, GPU param block buffer and vertex declaration types, in preparation for multi-GPU support 9 years ago
BsHingeJoint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 9 years ago
BsIResourceListener.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 years ago
BsIconUtility.cpp e4a4ebe6cd Use non-wide strings for paths when not on Windows 9 years ago
BsImportOptions.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 years ago
BsImporter.cpp be32987d81 Replacing data files with .json manifest file, in order to prevent a massive amount of data file updates whenever the resource cache is rebuilt 9 years ago
BsIndexBuffer.cpp 6e60730055 More work on Vulkan buffers 9 years ago
BsInput.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 years ago
BsJoint.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 years ago
BsMaterial.cpp 6f316d48bf Added support for shader technique inheritance 9 years ago
BsMaterialManager.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 years ago
BsMaterialParam.cpp 78a144768e Mark material parameters as dirty when they are modified 9 years ago
BsMaterialParams.cpp 78a144768e Mark material parameters as dirty when they are modified 9 years ago
BsMaterialRTTI.cpp 103a9ea757 Refactored material so it supports multiple techniques 9 years ago
BsMesh.cpp f2cf9d3387 WIP Vulkan buffers 9 years ago
BsMeshBase.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 years ago
BsMeshCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 years ago
BsMeshData.cpp 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 years ago
BsMeshHeap.cpp f2cf9d3387 WIP Vulkan buffers 9 years ago
BsMeshImportOptions.cpp ab1fe95dc9 Added root motion property to animation clip and mesh import options 9 years ago
BsMeshManager.cpp 92aca46056 Added morph shapes to Mesh 9 years ago
BsMeshUtility.cpp 7df08fef41 Fixing tangent frame generation so it properly accumulates tangents/normals 9 years ago
BsMorphShapes.cpp b89005a830 Added morph shape curve evaluation 9 years ago
BsOSInputHandler.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 years ago
BsOcclusionQuery.cpp aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future 9 years ago
BsPass.cpp f574633f78 DirectX 11 now uses combined pipeline states instead of individually setting per-stage states and programs. This way the system more closely matches modern API's like Vulkan. 9 years ago
BsPhysics.cpp f92ea8ea21 Removed unused Physics code 9 years ago
BsPhysicsManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 years ago
BsPhysicsMaterial.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 years ago
BsPhysicsMesh.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 years ago
BsPixelData.cpp 9d73cc1da2 Various tweaks to the previous merge 9 years ago
BsPixelUtil.cpp bd8d872f2f Style changes 9 years ago
BsPlaneCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 years ago
BsPlatform.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 years ago
BsPostProcessSettings.cpp 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 years ago
BsPrefab.cpp 8fb8ad8a59 Fixing issues with Prefab link ID assignment: 9 years ago
BsPrefabDiff.cpp a29d10f79d Instantiate scene objects/components after prefab diff only after game object handles are resolved to avoid issue of broken handles 9 years ago
BsPrefabUtility.cpp 8fb8ad8a59 Fixing issues with Prefab link ID assignment: 9 years ago
BsProfilerCPU.cpp 8de834e01c Animation playback during edit mode for preview purposes (WIP) 9 years ago
BsProfilerGPU.cpp 8f4c8e65f3 Getting rid of the old way of setting GPU parameters and moving towards the new single-object approach (WIP - DX11 only for now) 9 years ago
BsProfilingManager.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 years ago
BsQueryManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 years ago
BsRasterizerState.cpp ca328eff7d Finishing up Vulkan sampler states 9 years ago
BsRenderAPI.cpp 142c7970fc Cleaned up render API capabilities class 9 years ago
BsRenderAPICapabilities.cpp 9555982752 Fixing OpenGL texture and image binding 9 years ago
BsRenderAPIManager.cpp cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings 9 years ago
BsRenderStateManager.cpp ca328eff7d Finishing up Vulkan sampler states 9 years ago
BsRenderTarget.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 years ago
BsRenderTexture.cpp 7206fcc52f Added descriptor structs for texture resource creation, so it is neater 9 years ago
BsRenderWindow.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 years ago
BsRenderWindowManager.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 years ago
BsRendererManager.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 years ago
BsRendererMeshData.cpp a69052d9c5 Morph shape evaluation 9 years ago
BsResource.cpp 21b68b1870 Refactored resource loading so the loaded resource can decide whether to keep original loaded data or discard it 9 years ago
BsResourceHandle.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 years ago
BsResourceListenerManager.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 years ago
BsResourceManifest.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 years ago
BsResourceMetaData.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 years ago
BsResources.cpp be32987d81 Replacing data files with .json manifest file, in order to prevent a massive amount of data file updates whenever the resource cache is rebuilt 9 years ago
BsRigidbody.cpp f92ea8ea21 Removed unused Physics code 9 years ago
BsSamplerState.cpp ca328eff7d Finishing up Vulkan sampler states 9 years ago
BsSavedResourceData.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 years ago
BsSceneObject.cpp 90a42af3f4 Fixing a crash due to SceneObject restore operation (objects were instantiated before their IDs were restored) 9 years ago
BsShader.cpp 103a9ea757 Refactored material so it supports multiple techniques 9 years ago
BsShaderDefines.cpp 5dae318f4a More work on post-processing pipeline 9 years ago
BsShaderImportOptions.cpp 77b0fe421e WIP ability to customize renderer materials using defines 9 years ago
BsShaderInclude.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 years ago
BsShaderIncludeImporter.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 years ago
BsShaderManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 years ago
BsSkeleton.cpp 3bfa432c8c Fixing an crash when number of animation curves doesn't match the number of skeleton bones 9 years ago
BsSkeletonMask.cpp 6164237881 Added bone filtering to animation 9 years ago
BsSliderJoint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 9 years ago
BsSpecificImporter.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 years ago
BsSphereCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 years ago
BsSphericalJoint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 9 years ago
BsStringTable.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 years ago
BsStringTableManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 years ago
BsTechnique.cpp e4637da406 Added tags to material techniques 9 years ago
BsTextData.cpp 863efab630 Fixed incorrect clipping for certain text characters 9 years ago
BsTexture.cpp 692e25b595 Code style changes and minor cleanup 9 years ago
BsTextureImportOptions.cpp a8e30ad6f1 Don't crash the engine when mipmap generation fails 9 years ago
BsTextureManager.cpp 7206fcc52f Added descriptor structs for texture resource creation, so it is neater 9 years ago
BsTextureView.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 years ago
BsTimerQuery.cpp aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future 9 years ago
BsTransientMesh.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 years ago
BsUUID.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 years ago
BsUtility.cpp f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 years ago
BsVertexBuffer.cpp 6e60730055 More work on Vulkan buffers 9 years ago
BsVertexData.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 years ago
BsVertexDataDesc.cpp c027669083 Updated render API with support for instanced rendering 9 years ago
BsVertexDeclaration.cpp 3bbc25413f Added device index property to GPU params, GPU param block buffer and vertex declaration types, in preparation for multi-GPU support 9 years ago
BsVideoModeInfo.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 years ago
BsViewport.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 years ago