Marko Pintera 37e876a764 WIP: macOS port 7 年 前
..
GL 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 年 前
GLSL b8cc94a4ef WIP: macOS port 7 年 前
Linux 37e876a764 WIP: macOS port 7 年 前
MacOS c5d6bf5f19 WIP: macOS port 7 年 前
Win32 c01f976534 WIP: macOS port 7 年 前
BsGLBuffer.cpp 79b973bc30 WIP: Refactoring OpenGL RAPI in order to support (more restrictive) 4.1 and ES versions 8 年 前
BsGLBuffer.h 266484ff97 WIP: Linux port 8 年 前
BsGLCommandBuffer.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 年 前
BsGLCommandBuffer.h 266484ff97 WIP: Linux port 8 年 前
BsGLCommandBufferManager.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 年 前
BsGLCommandBufferManager.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 年 前
BsGLContext.cpp 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 年 前
BsGLContext.h a3d4e699aa WIP: Refactoring OpenGL RAPI in order to support (more restrictive) 4.1 and ES versions 8 年 前
BsGLEventQuery.cpp a3d4e699aa WIP: Refactoring OpenGL RAPI in order to support (more restrictive) 4.1 and ES versions 8 年 前
BsGLEventQuery.h 266484ff97 WIP: Linux port 8 年 前
BsGLFrameBufferObject.cpp a3d4e699aa WIP: Refactoring OpenGL RAPI in order to support (more restrictive) 4.1 and ES versions 8 年 前
BsGLFrameBufferObject.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 年 前
BsGLGpuBuffer.cpp ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file 8 年 前
BsGLGpuBuffer.h 266484ff97 WIP: Linux port 8 年 前
BsGLGpuParamBlockBuffer.cpp a3d4e699aa WIP: Refactoring OpenGL RAPI in order to support (more restrictive) 4.1 and ES versions 8 年 前
BsGLGpuParamBlockBuffer.h 266484ff97 WIP: Linux port 8 年 前
BsGLHardwareBufferManager.cpp a3d4e699aa WIP: Refactoring OpenGL RAPI in order to support (more restrictive) 4.1 and ES versions 8 年 前
BsGLHardwareBufferManager.h a3d4e699aa WIP: Refactoring OpenGL RAPI in order to support (more restrictive) 4.1 and ES versions 8 年 前
BsGLIndexBuffer.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 年 前
BsGLIndexBuffer.h 266484ff97 WIP: Linux port 8 年 前
BsGLOcclusionQuery.cpp 91a0717417 WIP: macOS port 7 年 前
BsGLOcclusionQuery.h 266484ff97 WIP: Linux port 8 年 前
BsGLPixelBuffer.cpp b8cc94a4ef WIP: macOS port 7 年 前
BsGLPixelBuffer.h 3c1b9baaac Feature: Texture copies can now use arbitrary ranges for source/destination, instead of forcing a copy of the entire texture face 8 年 前
BsGLPixelFormat.cpp 91a0717417 WIP: macOS port 7 年 前
BsGLPixelFormat.h a3d4e699aa WIP: Refactoring OpenGL RAPI in order to support (more restrictive) 4.1 and ES versions 8 年 前
BsGLPlugin.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 年 前
BsGLPrerequisites.h 91a0717417 WIP: macOS port 7 年 前
BsGLQueryManager.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 年 前
BsGLQueryManager.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 年 前
BsGLRenderAPI.cpp c74a41586d WIP: macOS port 7 年 前
BsGLRenderAPI.h 91a0717417 WIP: macOS port 7 年 前
BsGLRenderAPIFactory.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 年 前
BsGLRenderAPIFactory.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 年 前
BsGLRenderTexture.cpp a3d4e699aa WIP: Refactoring OpenGL RAPI in order to support (more restrictive) 4.1 and ES versions 8 年 前
BsGLRenderTexture.h a799813ebc WIP: Getting OpenGL up to date 8 年 前
BsGLRenderWindowManager.cpp c77edc8161 WIP: macOS port 7 年 前
BsGLRenderWindowManager.h c77edc8161 WIP: macOS port 7 年 前
BsGLSupport.cpp 91a0717417 WIP: macOS port 7 年 前
BsGLSupport.h c77edc8161 WIP: macOS port 7 年 前
BsGLTexture.cpp b8cc94a4ef WIP: macOS port 7 年 前
BsGLTexture.h 3c1b9baaac Feature: Texture copies can now use arbitrary ranges for source/destination, instead of forcing a copy of the entire texture face 8 年 前
BsGLTextureManager.cpp a3d4e699aa WIP: Refactoring OpenGL RAPI in order to support (more restrictive) 4.1 and ES versions 8 年 前
BsGLTextureManager.h a3d4e699aa WIP: Refactoring OpenGL RAPI in order to support (more restrictive) 4.1 and ES versions 8 年 前
BsGLTextureView.cpp 5d331c2f55 Bugfix: OpenGL now respects min/max mipmap values specified in a sampler state 8 年 前
BsGLTextureView.h 266484ff97 WIP: Linux port 8 年 前
BsGLTimerQuery.cpp a3d4e699aa WIP: Refactoring OpenGL RAPI in order to support (more restrictive) 4.1 and ES versions 8 年 前
BsGLTimerQuery.h 266484ff97 WIP: Linux port 8 年 前
BsGLUtil.h 0f55a14b92 WIP: macOS port 7 年 前
BsGLVertexArrayObjectManager.cpp a3d4e699aa WIP: Refactoring OpenGL RAPI in order to support (more restrictive) 4.1 and ES versions 8 年 前
BsGLVertexArrayObjectManager.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 年 前
BsGLVertexBuffer.cpp d9a0c06295 Bugfix: OpenGL buffer copies are now performed correctly 8 年 前
BsGLVertexBuffer.h 266484ff97 WIP: Linux port 8 年 前
CMakeLists.txt 5c5f9b3252 WIP: macOS port 7 年 前
CMakeSources.cmake 91a0717417 WIP: macOS port 7 年 前
glew.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 年 前