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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #include "BsGLGpuParamBlockBuffer.h"
- #include "Profiling/BsRenderStats.h"
- #include "Error/BsException.h"
- namespace bs { namespace ct
- {
- GLGpuParamBlockBuffer::GLGpuParamBlockBuffer(UINT32 size, GpuParamBlockUsage usage, GpuDeviceFlags deviceMask)
- :GpuParamBlockBuffer(size, usage, deviceMask), mGLHandle(0)
- {
- assert((deviceMask == GDF_DEFAULT || deviceMask == GDF_PRIMARY) && "Multiple GPUs not supported natively on OpenGL.");
- }
- GLGpuParamBlockBuffer::~GLGpuParamBlockBuffer()
- {
- glDeleteBuffers(1, &mGLHandle);
- BS_CHECK_GL_ERROR();
- BS_INC_RENDER_STAT_CAT(ResDestroyed, RenderStatObject_GpuParamBuffer);
- }
- void GLGpuParamBlockBuffer::initialize()
- {
- glGenBuffers(1, &mGLHandle);
- BS_CHECK_GL_ERROR();
- glBindBuffer(GL_UNIFORM_BUFFER, mGLHandle);
- BS_CHECK_GL_ERROR();
- if (mUsage == GPBU_STATIC)
- {
- glBufferData(GL_UNIFORM_BUFFER, mSize, nullptr, GL_STATIC_DRAW);
- BS_CHECK_GL_ERROR();
- }
- else if (mUsage == GPBU_DYNAMIC)
- {
- glBufferData(GL_UNIFORM_BUFFER, mSize, nullptr, GL_DYNAMIC_DRAW);
- BS_CHECK_GL_ERROR();
- }
- else
- BS_EXCEPT(InternalErrorException, "Invalid gpu param block usage.");
- glBindBuffer(GL_UNIFORM_BUFFER, 0);
- BS_CHECK_GL_ERROR();
- BS_INC_RENDER_STAT_CAT(ResCreated, RenderStatObject_GpuParamBuffer);
- GpuParamBlockBuffer::initialize();
- }
- void GLGpuParamBlockBuffer::writeToGPU(const UINT8* data, UINT32 queueIdx)
- {
- glBindBuffer(GL_UNIFORM_BUFFER, mGLHandle);
- BS_CHECK_GL_ERROR();
- glBufferSubData(GL_UNIFORM_BUFFER, 0 , mSize, data);
- BS_CHECK_GL_ERROR();
- glBindBuffer(GL_UNIFORM_BUFFER, 0);
- BS_CHECK_GL_ERROR();
- BS_INC_RENDER_STAT_CAT(ResWrite, RenderStatObject_GpuParamBuffer);
- }
- }}
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