BsWin32RenderWindow.cpp 17 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #ifndef _WIN32_WINNT
  4. #define _WIN32_WINNT 0x0500
  5. #endif
  6. #include "Win32/BsWin32RenderWindow.h"
  7. #include "Input/BsInput.h"
  8. #include "Renderapi/BsRenderAPI.h"
  9. #include "Corethread/BsCoreThread.h"
  10. #include "Error/BsException.h"
  11. #include "Win32/BsWin32GLSupport.h"
  12. #include "Win32/BsWin32Context.h"
  13. #include "Win32/BsWin32VideoModeInfo.h"
  14. #include "BsGLPixelFormat.h"
  15. #include "Managers/BsRenderWindowManager.h"
  16. #include "Private/Win32/BsWin32Platform.h"
  17. #include "Private/Win32/BsWin32Window.h"
  18. #include "Math/BsMath.h"
  19. GLenum GLEWAPIENTRY wglewContextInit(bs::ct::GLSupport* glSupport);
  20. namespace bs
  21. {
  22. #define _MAX_CLASS_NAME_ 128
  23. Win32RenderWindow::Win32RenderWindow(const RENDER_WINDOW_DESC& desc, UINT32 windowId, ct::Win32GLSupport &glsupport)
  24. :RenderWindow(desc, windowId), mGLSupport(glsupport), mProperties(desc)
  25. {
  26. }
  27. Win32RenderWindow::~Win32RenderWindow()
  28. {
  29. }
  30. void Win32RenderWindow::getCustomAttribute(const String& name, void* pData) const
  31. {
  32. if (name == "WINDOW")
  33. {
  34. UINT64 *pHwnd = (UINT64*)pData;
  35. *pHwnd = (UINT64)getHWnd();
  36. return;
  37. }
  38. }
  39. Vector2I Win32RenderWindow::screenToWindowPos(const Vector2I& screenPos) const
  40. {
  41. POINT pos;
  42. pos.x = screenPos.x;
  43. pos.y = screenPos.y;
  44. ScreenToClient(getHWnd(), &pos);
  45. return Vector2I(pos.x, pos.y);
  46. }
  47. Vector2I Win32RenderWindow::windowToScreenPos(const Vector2I& windowPos) const
  48. {
  49. POINT pos;
  50. pos.x = windowPos.x;
  51. pos.y = windowPos.y;
  52. ClientToScreen(getHWnd(), &pos);
  53. return Vector2I(pos.x, pos.y);
  54. }
  55. SPtr<ct::Win32RenderWindow> Win32RenderWindow::getCore() const
  56. {
  57. return std::static_pointer_cast<ct::Win32RenderWindow>(mCoreSpecific);
  58. }
  59. SPtr<ct::CoreObject> Win32RenderWindow::createCore() const
  60. {
  61. RENDER_WINDOW_DESC desc = mDesc;
  62. SPtr<ct::Win32RenderWindow> coreObj = bs_shared_ptr_new<ct::Win32RenderWindow>(desc, mWindowId, mGLSupport);
  63. coreObj->_setThisPtr(coreObj);
  64. mGLSupport._notifyWindowCreated(coreObj.get());
  65. return coreObj;
  66. }
  67. void Win32RenderWindow::syncProperties()
  68. {
  69. ScopedSpinLock lock(getCore()->mLock);
  70. mProperties = getCore()->mSyncedProperties;
  71. }
  72. HWND Win32RenderWindow::getHWnd() const
  73. {
  74. blockUntilCoreInitialized();
  75. return getCore()->_getHWnd();
  76. }
  77. namespace ct
  78. {
  79. Win32RenderWindow::Win32RenderWindow(const RENDER_WINDOW_DESC& desc, UINT32 windowId, Win32GLSupport& glsupport)
  80. : RenderWindow(desc, windowId), mWindow(nullptr), mGLSupport(glsupport), mHDC(nullptr), mIsChild(false)
  81. , mDeviceName(nullptr), mDisplayFrequency(0), mShowOnSwap(false), mContext(nullptr), mProperties(desc)
  82. , mSyncedProperties(desc)
  83. { }
  84. Win32RenderWindow::~Win32RenderWindow()
  85. {
  86. RenderWindowProperties& props = mProperties;
  87. if (mWindow != nullptr)
  88. {
  89. ReleaseDC(mWindow->getHWnd(), mHDC);
  90. bs_delete(mWindow);
  91. mWindow = nullptr;
  92. }
  93. mHDC = nullptr;
  94. if (mDeviceName != nullptr)
  95. {
  96. bs_free(mDeviceName);
  97. mDeviceName = nullptr;
  98. }
  99. Platform::resetNonClientAreas(*this);
  100. }
  101. void Win32RenderWindow::initialize()
  102. {
  103. RenderWindowProperties& props = mProperties;
  104. props.isFullScreen = mDesc.fullscreen;
  105. mIsChild = false;
  106. mDisplayFrequency = Math::roundToInt(mDesc.videoMode.getRefreshRate());
  107. WINDOW_DESC windowDesc;
  108. windowDesc.showTitleBar = mDesc.showTitleBar;
  109. windowDesc.showBorder = mDesc.showBorder;
  110. windowDesc.allowResize = mDesc.allowResize;
  111. windowDesc.enableDoubleClick = true;
  112. windowDesc.fullscreen = mDesc.fullscreen;
  113. windowDesc.width = mDesc.videoMode.getWidth();
  114. windowDesc.height = mDesc.videoMode.getHeight();
  115. windowDesc.hidden = mDesc.hidden || mDesc.hideUntilSwap;
  116. windowDesc.left = mDesc.left;
  117. windowDesc.top = mDesc.top;
  118. windowDesc.outerDimensions = false;
  119. windowDesc.title = mDesc.title;
  120. windowDesc.toolWindow = mDesc.toolWindow;
  121. windowDesc.creationParams = this;
  122. windowDesc.modal = mDesc.modal;
  123. windowDesc.wndProc = &Win32Platform::_win32WndProc;
  124. #ifdef BS_STATIC_LIB
  125. windowDesc.module = GetModuleHandle(NULL);
  126. #else
  127. windowDesc.module = GetModuleHandle(MODULE_NAME);
  128. #endif
  129. NameValuePairList::const_iterator opt;
  130. opt = mDesc.platformSpecific.find("parentWindowHandle");
  131. if (opt != mDesc.platformSpecific.end())
  132. windowDesc.parent = (HWND)parseUINT64(opt->second);
  133. opt = mDesc.platformSpecific.find("externalWindowHandle");
  134. if (opt != mDesc.platformSpecific.end())
  135. windowDesc.external = (HWND)parseUINT64(opt->second);
  136. const Win32VideoModeInfo& videoModeInfo = static_cast<const Win32VideoModeInfo&>(RenderAPI::instance().getVideoModeInfo());
  137. UINT32 numOutputs = videoModeInfo.getNumOutputs();
  138. if (numOutputs > 0)
  139. {
  140. UINT32 actualMonitorIdx = std::min(mDesc.videoMode.getOutputIdx(), numOutputs - 1);
  141. const Win32VideoOutputInfo& outputInfo = static_cast<const Win32VideoOutputInfo&>(videoModeInfo.getOutputInfo(actualMonitorIdx));
  142. windowDesc.monitor = outputInfo.getMonitorHandle();
  143. }
  144. mIsChild = windowDesc.parent != nullptr;
  145. props.isFullScreen = mDesc.fullscreen && !mIsChild;
  146. if (!windowDesc.external)
  147. {
  148. mShowOnSwap = mDesc.hideUntilSwap && !mDesc.hidden;
  149. props.isHidden = mDesc.hideUntilSwap || mDesc.hidden;
  150. }
  151. mWindow = bs_new<Win32Window>(windowDesc);
  152. props.width = mWindow->getWidth();
  153. props.height = mWindow->getHeight();
  154. props.top = mWindow->getTop();
  155. props.left = mWindow->getLeft();
  156. if (!windowDesc.external)
  157. {
  158. if (props.isFullScreen)
  159. {
  160. DEVMODE displayDeviceMode;
  161. memset(&displayDeviceMode, 0, sizeof(displayDeviceMode));
  162. displayDeviceMode.dmSize = sizeof(DEVMODE);
  163. displayDeviceMode.dmBitsPerPel = 32;
  164. displayDeviceMode.dmPelsWidth = props.width;
  165. displayDeviceMode.dmPelsHeight = props.height;
  166. displayDeviceMode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
  167. if (mDisplayFrequency)
  168. {
  169. displayDeviceMode.dmDisplayFrequency = mDisplayFrequency;
  170. displayDeviceMode.dmFields |= DM_DISPLAYFREQUENCY;
  171. if (ChangeDisplaySettingsEx(mDeviceName, &displayDeviceMode, NULL, CDS_FULLSCREEN | CDS_TEST, NULL) != DISP_CHANGE_SUCCESSFUL)
  172. {
  173. BS_EXCEPT(RenderingAPIException, "ChangeDisplaySettings with user display frequency failed.");
  174. }
  175. }
  176. if (ChangeDisplaySettingsEx(mDeviceName, &displayDeviceMode, NULL, CDS_FULLSCREEN, NULL) != DISP_CHANGE_SUCCESSFUL)
  177. {
  178. BS_EXCEPT(RenderingAPIException, "ChangeDisplaySettings failed.");
  179. }
  180. }
  181. }
  182. mHDC = GetDC(mWindow->getHWnd());
  183. int testMultisample = props.multisampleCount;
  184. bool testHwGamma = mDesc.gamma;
  185. bool formatOk = mGLSupport.selectPixelFormat(mHDC, 32, testMultisample, testHwGamma, mDesc.depthBuffer);
  186. if (!formatOk)
  187. {
  188. if (props.multisampleCount > 0)
  189. {
  190. // Try without multisampling
  191. testMultisample = 0;
  192. formatOk = mGLSupport.selectPixelFormat(mHDC, 32, testMultisample, testHwGamma, mDesc.depthBuffer);
  193. }
  194. if (!formatOk && mDesc.gamma)
  195. {
  196. // Try without sRGB
  197. testHwGamma = false;
  198. testMultisample = props.multisampleCount;
  199. formatOk = mGLSupport.selectPixelFormat(mHDC, 32, testMultisample, testHwGamma, mDesc.depthBuffer);
  200. }
  201. if (!formatOk && mDesc.gamma && (props.multisampleCount > 0))
  202. {
  203. // Try without both
  204. testHwGamma = false;
  205. testMultisample = 0;
  206. formatOk = mGLSupport.selectPixelFormat(mHDC, 32, testMultisample, testHwGamma, mDesc.depthBuffer);
  207. }
  208. if (!formatOk)
  209. BS_EXCEPT(RenderingAPIException, "Failed selecting pixel format.");
  210. }
  211. // Record what gamma option we used in the end
  212. // this will control enabling of sRGB state flags when used
  213. props.hwGamma = testHwGamma;
  214. props.multisampleCount = testMultisample;
  215. mContext = mGLSupport.createContext(mHDC, nullptr);
  216. if (props.vsync && props.vsyncInterval > 0)
  217. setVSync(true, props.vsyncInterval);
  218. {
  219. ScopedSpinLock lock(mLock);
  220. mSyncedProperties = props;
  221. }
  222. bs::RenderWindowManager::instance().notifySyncDataDirty(this);
  223. RenderWindow::initialize();
  224. }
  225. void Win32RenderWindow::setFullscreen(UINT32 width, UINT32 height, float refreshRate, UINT32 monitorIdx)
  226. {
  227. THROW_IF_NOT_CORE_THREAD;
  228. if (mIsChild)
  229. return;
  230. const Win32VideoModeInfo& videoModeInfo = static_cast<const Win32VideoModeInfo&>(RenderAPI::instance().getVideoModeInfo());
  231. UINT32 numOutputs = videoModeInfo.getNumOutputs();
  232. if (numOutputs == 0)
  233. return;
  234. RenderWindowProperties& props = mProperties;
  235. UINT32 actualMonitorIdx = std::min(monitorIdx, numOutputs - 1);
  236. const Win32VideoOutputInfo& outputInfo = static_cast<const Win32VideoOutputInfo&>(videoModeInfo.getOutputInfo(actualMonitorIdx));
  237. mDisplayFrequency = Math::roundToInt(refreshRate);
  238. props.isFullScreen = true;
  239. DEVMODE displayDeviceMode;
  240. memset(&displayDeviceMode, 0, sizeof(displayDeviceMode));
  241. displayDeviceMode.dmSize = sizeof(DEVMODE);
  242. displayDeviceMode.dmBitsPerPel = 32;
  243. displayDeviceMode.dmPelsWidth = width;
  244. displayDeviceMode.dmPelsHeight = height;
  245. displayDeviceMode.dmDisplayFrequency = mDisplayFrequency;
  246. displayDeviceMode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT | DM_DISPLAYFREQUENCY;
  247. HMONITOR hMonitor = outputInfo.getMonitorHandle();
  248. MONITORINFOEX monitorInfo;
  249. memset(&monitorInfo, 0, sizeof(MONITORINFOEX));
  250. monitorInfo.cbSize = sizeof(MONITORINFOEX);
  251. GetMonitorInfo(hMonitor, &monitorInfo);
  252. if (ChangeDisplaySettingsEx(monitorInfo.szDevice, &displayDeviceMode, NULL, CDS_FULLSCREEN, NULL) != DISP_CHANGE_SUCCESSFUL)
  253. {
  254. BS_EXCEPT(RenderingAPIException, "ChangeDisplaySettings failed");
  255. }
  256. props.top = monitorInfo.rcMonitor.top;
  257. props.left = monitorInfo.rcMonitor.left;
  258. props.width = width;
  259. props.height = height;
  260. SetWindowLong(mWindow->getHWnd(), GWL_STYLE, WS_POPUP | WS_VISIBLE | WS_CLIPSIBLINGS | WS_CLIPCHILDREN);
  261. SetWindowLong(mWindow->getHWnd(), GWL_EXSTYLE, 0);
  262. SetWindowPos(mWindow->getHWnd(), HWND_TOP, props.left, props.top, width, height, SWP_NOOWNERZORDER | SWP_FRAMECHANGED);
  263. _windowMovedOrResized();
  264. {
  265. ScopedSpinLock lock(mLock);
  266. mSyncedProperties.top = props.top;
  267. mSyncedProperties.left = props.left;
  268. mSyncedProperties.width = props.width;
  269. mSyncedProperties.height = props.height;
  270. }
  271. bs::RenderWindowManager::instance().notifySyncDataDirty(this);
  272. bs::RenderWindowManager::instance().notifyMovedOrResized(this);
  273. }
  274. void Win32RenderWindow::setFullscreen(const VideoMode& mode)
  275. {
  276. THROW_IF_NOT_CORE_THREAD;
  277. setFullscreen(mode.getWidth(), mode.getHeight(), mode.getRefreshRate(), mode.getOutputIdx());
  278. }
  279. void Win32RenderWindow::setWindowed(UINT32 width, UINT32 height)
  280. {
  281. THROW_IF_NOT_CORE_THREAD;
  282. RenderWindowProperties& props = mProperties;
  283. if (!props.isFullScreen)
  284. return;
  285. props.isFullScreen = false;
  286. props.width = width;
  287. props.height = height;
  288. // Drop out of fullscreen
  289. ChangeDisplaySettingsEx(mDeviceName, NULL, NULL, 0, NULL);
  290. UINT32 winWidth = width;
  291. UINT32 winHeight = height;
  292. RECT rect;
  293. SetRect(&rect, 0, 0, winWidth, winHeight);
  294. AdjustWindowRect(&rect, mWindow->getStyle(), false);
  295. winWidth = rect.right - rect.left;
  296. winHeight = rect.bottom - rect.top;
  297. // Deal with centering when switching down to smaller resolution
  298. HMONITOR hMonitor = MonitorFromWindow(mWindow->getHWnd(), MONITOR_DEFAULTTONEAREST);
  299. MONITORINFO monitorInfo;
  300. memset(&monitorInfo, 0, sizeof(MONITORINFO));
  301. monitorInfo.cbSize = sizeof(MONITORINFO);
  302. GetMonitorInfo(hMonitor, &monitorInfo);
  303. LONG screenw = monitorInfo.rcWork.right - monitorInfo.rcWork.left;
  304. LONG screenh = monitorInfo.rcWork.bottom - monitorInfo.rcWork.top;
  305. INT32 left = screenw > INT32(winWidth) ? ((screenw - INT32(winWidth)) / 2) : 0;
  306. INT32 top = screenh > INT32(winHeight) ? ((screenh - INT32(winHeight)) / 2) : 0;
  307. SetWindowLong(mWindow->getHWnd(), GWL_STYLE, mWindow->getStyle() | WS_VISIBLE);
  308. SetWindowLong(mWindow->getHWnd(), GWL_EXSTYLE, mWindow->getStyleEx());
  309. SetWindowPos(mWindow->getHWnd(), HWND_NOTOPMOST, left, top, winWidth, winHeight,
  310. SWP_DRAWFRAME | SWP_FRAMECHANGED | SWP_NOACTIVATE);
  311. _windowMovedOrResized();
  312. {
  313. ScopedSpinLock lock(mLock);
  314. mSyncedProperties.top = props.top;
  315. mSyncedProperties.left = props.left;
  316. mSyncedProperties.width = props.width;
  317. mSyncedProperties.height = props.height;
  318. }
  319. bs::RenderWindowManager::instance().notifySyncDataDirty(this);
  320. bs::RenderWindowManager::instance().notifyMovedOrResized(this);
  321. }
  322. void Win32RenderWindow::move(INT32 left, INT32 top)
  323. {
  324. THROW_IF_NOT_CORE_THREAD;
  325. RenderWindowProperties& props = mProperties;
  326. if (!props.isFullScreen)
  327. {
  328. mWindow->move(left, top);
  329. props.top = mWindow->getTop();
  330. props.left = mWindow->getLeft();
  331. {
  332. ScopedSpinLock lock(mLock);
  333. mSyncedProperties.top = props.top;
  334. mSyncedProperties.left = props.left;
  335. }
  336. bs::RenderWindowManager::instance().notifySyncDataDirty(this);
  337. }
  338. }
  339. void Win32RenderWindow::resize(UINT32 width, UINT32 height)
  340. {
  341. THROW_IF_NOT_CORE_THREAD;
  342. RenderWindowProperties& props = mProperties;
  343. if (!props.isFullScreen)
  344. {
  345. mWindow->resize(width, height);
  346. props.width = mWindow->getWidth();
  347. props.height = mWindow->getHeight();
  348. {
  349. ScopedSpinLock lock(mLock);
  350. mSyncedProperties.width = props.width;
  351. mSyncedProperties.height = props.height;
  352. }
  353. bs::RenderWindowManager::instance().notifySyncDataDirty(this);
  354. }
  355. }
  356. void Win32RenderWindow::minimize()
  357. {
  358. THROW_IF_NOT_CORE_THREAD;
  359. mWindow->minimize();
  360. }
  361. void Win32RenderWindow::maximize()
  362. {
  363. THROW_IF_NOT_CORE_THREAD;
  364. mWindow->maximize();
  365. }
  366. void Win32RenderWindow::restore()
  367. {
  368. THROW_IF_NOT_CORE_THREAD;
  369. mWindow->restore();
  370. }
  371. void Win32RenderWindow::setVSync(bool enabled, UINT32 interval)
  372. {
  373. wglSwapIntervalEXT(interval);
  374. BS_CHECK_GL_ERROR();
  375. mProperties.vsync = enabled;
  376. mProperties.vsyncInterval = interval;
  377. {
  378. ScopedSpinLock lock(mLock);
  379. mSyncedProperties.vsync = enabled;
  380. mSyncedProperties.vsyncInterval = interval;
  381. }
  382. bs::RenderWindowManager::instance().notifySyncDataDirty(this);
  383. }
  384. void Win32RenderWindow::swapBuffers(UINT32 syncMask)
  385. {
  386. THROW_IF_NOT_CORE_THREAD;
  387. if (mShowOnSwap)
  388. setHidden(false);
  389. SwapBuffers(mHDC);
  390. }
  391. void Win32RenderWindow::copyToMemory(PixelData &dst, FrameBuffer buffer)
  392. {
  393. THROW_IF_NOT_CORE_THREAD;
  394. if ((dst.getRight() > getProperties().width) ||
  395. (dst.getBottom() > getProperties().height) ||
  396. (dst.getFront() != 0) || (dst.getBack() != 1))
  397. {
  398. BS_EXCEPT(InvalidParametersException, "Invalid box.");
  399. }
  400. if (buffer == FB_AUTO)
  401. {
  402. buffer = mProperties.isFullScreen ? FB_FRONT : FB_BACK;
  403. }
  404. GLenum format = GLPixelUtil::getGLOriginFormat(dst.getFormat());
  405. GLenum type = GLPixelUtil::getGLOriginDataType(dst.getFormat());
  406. if ((format == GL_NONE) || (type == 0))
  407. {
  408. BS_EXCEPT(InvalidParametersException, "Unsupported format.");
  409. }
  410. // Must change the packing to ensure no overruns!
  411. glPixelStorei(GL_PACK_ALIGNMENT, 1);
  412. BS_CHECK_GL_ERROR();
  413. glReadBuffer((buffer == FB_FRONT)? GL_FRONT : GL_BACK);
  414. BS_CHECK_GL_ERROR();
  415. glReadPixels((GLint)dst.getLeft(), (GLint)dst.getTop(),
  416. (GLsizei)dst.getWidth(), (GLsizei)dst.getHeight(),
  417. format, type, dst.getData());
  418. BS_CHECK_GL_ERROR();
  419. // restore default alignment
  420. glPixelStorei(GL_PACK_ALIGNMENT, 4);
  421. BS_CHECK_GL_ERROR();
  422. //vertical flip
  423. {
  424. size_t rowSpan = dst.getWidth() * PixelUtil::getNumElemBytes(dst.getFormat());
  425. size_t height = dst.getHeight();
  426. UINT8* tmpData = (UINT8*)bs_alloc((UINT32)(rowSpan * height));
  427. UINT8* srcRow = (UINT8 *)dst.getData(), *tmpRow = tmpData + (height - 1) * rowSpan;
  428. while (tmpRow >= tmpData)
  429. {
  430. memcpy(tmpRow, srcRow, rowSpan);
  431. srcRow += rowSpan;
  432. tmpRow -= rowSpan;
  433. }
  434. memcpy(dst.getData(), tmpData, rowSpan * height);
  435. bs_free(tmpData);
  436. }
  437. }
  438. void Win32RenderWindow::getCustomAttribute(const String& name, void* pData) const
  439. {
  440. if(name == "GLCONTEXT")
  441. {
  442. SPtr<GLContext>* contextPtr = static_cast<SPtr<GLContext>*>(pData);
  443. *contextPtr = mContext;
  444. return;
  445. }
  446. else if(name == "WINDOW")
  447. {
  448. UINT64 *pHwnd = (UINT64*)pData;
  449. *pHwnd = (UINT64)_getHWnd();
  450. return;
  451. }
  452. }
  453. void Win32RenderWindow::setActive(bool state)
  454. {
  455. THROW_IF_NOT_CORE_THREAD;
  456. mWindow->setActive(state);
  457. RenderWindow::setActive(state);
  458. }
  459. void Win32RenderWindow::setHidden(bool hidden)
  460. {
  461. THROW_IF_NOT_CORE_THREAD;
  462. mShowOnSwap = false;
  463. mWindow->setHidden(hidden);
  464. RenderWindow::setHidden(hidden);
  465. }
  466. void Win32RenderWindow::_windowMovedOrResized()
  467. {
  468. if (!mWindow)
  469. return;
  470. mWindow->_windowMovedOrResized();
  471. RenderWindowProperties& props = mProperties;
  472. if (!props.isFullScreen) // Fullscreen is handled directly by this object
  473. {
  474. props.top = mWindow->getTop();
  475. props.left = mWindow->getLeft();
  476. props.width = mWindow->getWidth();
  477. props.height = mWindow->getHeight();
  478. }
  479. }
  480. HWND Win32RenderWindow::_getHWnd() const
  481. {
  482. return mWindow->getHWnd();
  483. }
  484. void Win32RenderWindow::syncProperties()
  485. {
  486. ScopedSpinLock lock(mLock);
  487. mProperties = mSyncedProperties;
  488. }
  489. }
  490. }