Marko Pintera e4b2dbb7c7 Moved PixelData to use allocators 12 jaren geleden
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GLX 5f93eb1683 Remaining files after adding OIS and timers 13 jaren geleden
OSX 5f93eb1683 Remaining files after adding OIS and timers 13 jaren geleden
Win32 5f93eb1683 Remaining files after adding OIS and timers 13 jaren geleden
CmAsyncOp.h 079c1923cf Fixed a crash where object was deleted while still in command queue 13 jaren geleden
CmAxisAlignedBox.cpp a61ab3d5b3 Renamed all files and removed some warnings 13 jaren geleden
CmAxisAlignedBox.h 62cc09827b Time 13 jaren geleden
CmBinarySerializer.h 39345d4363 Fixed the deserialization issue with circular references and uninitialized objects 13 jaren geleden
CmBitmapWriter.h a25ea2ab4f Added support for debug bitmap texture saving 13 jaren geleden
CmBitwise.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 jaren geleden
CmBox.h 612644f309 Utility library builds on x64 13 jaren geleden
CmColor.h d220a6bf24 Added a check that makes sure RTTI plain fields are POD, so we don't cause data corruption by accidentially memcpying something that can't be memcpyed properly 13 jaren geleden
CmDataStream.h 781d13837b Added FileSystem class 13 jaren geleden
CmDebug.h a25ea2ab4f Added support for debug bitmap texture saving 13 jaren geleden
CmDynLib.h b377957703 CamelotUtility is now .dll 13 jaren geleden
CmDynLibManager.h b377957703 CamelotUtility is now .dll 13 jaren geleden
CmException.h 2175dabfe5 Removed low level shader support for GL 13 jaren geleden
CmFileSerializer.h be9a1abb9e Serialization stores (and automatically figures out on loading) types 13 jaren geleden
CmFileSystem.h 76d881a8c6 Basic project creation and loading mostly finished 13 jaren geleden
CmFwdDeclUtil.h 03f4bb7402 Refactored Texture part #2 13 jaren geleden
CmIReflectable.h 7eadcafc4d Fixed a bunch of issues with destroying of GameObjects (WIP) 12 jaren geleden
CmInt2.h 54d787cc56 Some cursor management methods 13 jaren geleden
CmKeyValuepair.h 417df991bc Maybe, just maybe I have solved material deserialization crash? 13 jaren geleden
CmLockedPtr.h 7970ff490b Refactored Textures part #1 13 jaren geleden
CmLog.h b377957703 CamelotUtility is now .dll 13 jaren geleden
CmManagedDataBlock.h 52ab5975f5 Material RTTI slowly coming together 13 jaren geleden
CmMath.h 7b80bdaff7 Massive amount of bugfixes to the way how are resources serialized/deserialized, initialized and released 13 jaren geleden
CmMathAsm.h 612644f309 Utility library builds on x64 13 jaren geleden
CmMatrix3.h d220a6bf24 Added a check that makes sure RTTI plain fields are POD, so we don't cause data corruption by accidentially memcpying something that can't be memcpyed properly 13 jaren geleden
CmMatrix4.h d220a6bf24 Added a check that makes sure RTTI plain fields are POD, so we don't cause data corruption by accidentially memcpying something that can't be memcpyed properly 13 jaren geleden
CmMemoryAllocator.h e4b2dbb7c7 Moved PixelData to use allocators 12 jaren geleden
CmModule.h b914b9434f First batch of memory allocator porting from new/delete 12 jaren geleden
CmPath.h d0f2212f2a Resource meta files 13 jaren geleden
CmPixelData.h e4b2dbb7c7 Moved PixelData to use allocators 12 jaren geleden
CmPixelDataRTTI.h e4b2dbb7c7 Moved PixelData to use allocators 12 jaren geleden
CmPixelUtil.h c138b62b72 GLRenderSystem ported to x64 13 jaren geleden
CmPlane.h b377957703 CamelotUtility is now .dll 13 jaren geleden
CmPlatform.h b377957703 CamelotUtility is now .dll 13 jaren geleden
CmPoint.h 6483812436 Added a bunch more of text rendering and general sprite code. Still WIP though 13 jaren geleden
CmPrerequisitesUtil.h b914b9434f First batch of memory allocator porting from new/delete 12 jaren geleden
CmQuaternion.h b377957703 CamelotUtility is now .dll 13 jaren geleden
CmRTTIField.h f212513ba8 Added circular reference checking 13 jaren geleden
CmRTTIManagedDataBlockField.h e8f0a06858 Added the ability to use custom allocators for serializable data blocks 12 jaren geleden
CmRTTIPlainField.h f212513ba8 Added circular reference checking 13 jaren geleden
CmRTTIPrerequisites.h e02ce5a386 Beggining work on fonts 13 jaren geleden
CmRTTIReflectableField.h f212513ba8 Added circular reference checking 13 jaren geleden
CmRTTIReflectablePtrField.h f212513ba8 Added circular reference checking 13 jaren geleden
CmRTTIType.h e4b2dbb7c7 Moved PixelData to use allocators 12 jaren geleden
CmRay.h b377957703 CamelotUtility is now .dll 13 jaren geleden
CmRect.h d5a54ec7b4 Font characters now get neatly packed using a texture atlas 13 jaren geleden
CmSphere.h b377957703 CamelotUtility is now .dll 13 jaren geleden
CmStdHeaders.h 15a13feeb0 Updated MeshData so it is much easier to use 13 jaren geleden
CmString.h e02ce5a386 Beggining work on fonts 13 jaren geleden
CmTexAtlasGenerator.h d5a54ec7b4 Font characters now get neatly packed using a texture atlas 13 jaren geleden
CmThreadDefines.h 616f686c12 Refactored Render system context into two different types 13 jaren geleden
CmTime.h 7ef92f594e Some fixes with camera rotation 13 jaren geleden
CmTimer.h 62cc09827b Time 13 jaren geleden
CmTypes.h 7aefc7c854 Updated how textures get serialized (needs serious testing) 13 jaren geleden
CmUUID.h d0f2212f2a Resource meta files 13 jaren geleden
CmUtil.h 26ac8e10b8 More work on generic buffers 13 jaren geleden
CmVector2.h d220a6bf24 Added a check that makes sure RTTI plain fields are POD, so we don't cause data corruption by accidentially memcpying something that can't be memcpyed properly 13 jaren geleden
CmVector3.h d220a6bf24 Added a check that makes sure RTTI plain fields are POD, so we don't cause data corruption by accidentially memcpying something that can't be memcpyed properly 13 jaren geleden
CmVector4.h d220a6bf24 Added a check that makes sure RTTI plain fields are POD, so we don't cause data corruption by accidentially memcpying something that can't be memcpyed properly 13 jaren geleden
CmWorkQueue.h 54f71540e0 More allocator porting work 12 jaren geleden