BearishSun 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 years ago
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AnimationClipInspector.cs a774a03552 AnimationClip foundation 9 years ago
AnimationInspector.cs 58df159860 Improving look of morph shape display in the animation inspector 9 years ago
AudioClipInspector.cs e02f45f2f0 Fixing 24-bit audio clip import 9 years ago
AudioListenerInspector.cs ab2bf04b9d Exposed AudioSource and AudioListener to managed code 9 years ago
AudioSourceInspector.cs 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 years ago
BoneInspector.cs 3d8f1c0e2e Mesh and related classes ported to script binding generation 8 years ago
BoxColliderInspector.cs 92321a6b19 Updated manuals 9 years ago
CameraInspector.cs 0e00b1241f Move some render specific flags from Camera to RenderSettings 8 years ago
CapsuleColliderInspector.cs 92321a6b19 Updated manuals 9 years ago
CharacterControllerInspector.cs 92321a6b19 Updated manuals 9 years ago
ColliderInspector.cs 92321a6b19 Updated manuals 9 years ago
D6JointInspector.cs bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 years ago
DistanceJointInspector.cs bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 years ago
FixedJointInspector.cs bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 years ago
FontInspector.cs a2da2fe804 Removed different texture types from managed code, and replaced everything with a single Texture class, so it better matches C++ 8 years ago
GUISkinInspector.cs 58a9f821fe Various frontend improvements to animation editor 9 years ago
GUIWidgetInspector.cs 92321a6b19 Updated manuals 9 years ago
HingeJointInspector.cs bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 years ago
JointInspector.cs bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 years ago
LightInspector.cs 49a338f456 Area light sources (WIP) 8 years ago
LimitInspectors.cs a335a217a8 More work on joints: 9 years ago
MaterialInspector.cs a2da2fe804 Removed different texture types from managed code, and replaced everything with a single Texture class, so it better matches C++ 8 years ago
MeshColliderInspector.cs 92321a6b19 Updated manuals 9 years ago
MeshInspector.cs e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used 9 years ago
PhysicsMaterialInspector.cs 92321a6b19 Updated manuals 9 years ago
PhysicsMeshInspector.cs 92321a6b19 Updated manuals 9 years ago
PlainTextInspector.cs 58a9f821fe Various frontend improvements to animation editor 9 years ago
PlaneColliderInspector.cs 92321a6b19 Updated manuals 9 years ago
PrefabInspector.cs 92321a6b19 Updated manuals 9 years ago
RenderSettingsInspector.cs 0e00b1241f Move some render specific flags from Camera to RenderSettings 8 years ago
RenderableInspector.cs ee492c4c87 Disabled object construction when deserializing managed code (there are no guarantees an object will have a parameterless constructor) 9 years ago
RigidbodyInspector.cs f92ea8ea21 Removed unused Physics code 9 years ago
ScriptCodeInspector.cs 58a9f821fe Various frontend improvements to animation editor 9 years ago
ShaderInspector.cs 92321a6b19 Updated manuals 9 years ago
SliderJointInspector.cs bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 years ago
SphereColliderInspector.cs 92321a6b19 Updated manuals 9 years ago
SphericalJointInspector.cs bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 years ago
SpriteTextureInspector.cs a2da2fe804 Removed different texture types from managed code, and replaced everything with a single Texture class, so it better matches C++ 8 years ago
StringTableInspector.cs 92321a6b19 Updated manuals 9 years ago
TextureInspector.cs a2da2fe804 Removed different texture types from managed code, and replaced everything with a single Texture class, so it better matches C++ 8 years ago