BearishSun 632a87c12c Bugfix: Internal parameters for the transparent material and now properly marked and parsed as such hace 8 años
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Blit.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation hace 8 años
Blit_1.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation hace 8 años
Blit_2.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation hace 8 años
Blit_3.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation hace 8 años
Blit_4.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation hace 8 años
Blit_5.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation hace 8 años
Blit_6.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation hace 8 años
Blit_7.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation hace 8 años
Clear.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation hace 8 años
DebugDraw.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation hace 8 años
DebugDraw_1.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation hace 8 años
DebugDraw_2.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation hace 8 años
Default.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup hace 8 años
DeferredDirectionalLight.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup hace 8 años
DeferredDirectionalLight_1.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup hace 8 años
DeferredDirectionalLight_2.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup hace 8 años
DeferredPointLight.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup hace 8 años
DeferredPointLight_1.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup hace 8 años
DeferredPointLight_2.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup hace 8 años
DeferredPointLight_3.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup hace 8 años
DeferredPointLight_4.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup hace 8 años
DeferredPointLight_5.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup hace 8 años
Diffuse.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup hace 8 años
FlatFramebufferToTexture.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation hace 8 años
IrradianceAccumulateCubeSH.bsl.asset 1cd55dec0a Feature: Non-compute shader alternatives for SH coefficient generation hace 8 años
IrradianceAccumulateSH.bsl.asset 1cd55dec0a Feature: Non-compute shader alternatives for SH coefficient generation hace 8 años
IrradianceComputeSH.bsl.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles hace 8 años
IrradianceComputeSHFrag.bsl.asset 1cd55dec0a Feature: Non-compute shader alternatives for SH coefficient generation hace 8 años
IrradianceComputeSH_1.bsl.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles hace 8 años
IrradianceEvaluate.bsl.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles hace 8 años
IrradianceEvaluate_1.bsl.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles hace 8 años
IrradianceEvaluate_2.bsl.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles hace 8 años
IrradianceEvaluate_3.bsl.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles hace 8 años
IrradianceEvaluate_4.bsl.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles hace 8 años
IrradianceEvaluate_5.bsl.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles hace 8 años
IrradianceProjectSH.bsl.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles hace 8 años
IrradianceReduceSH.bsl.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles hace 8 años
IrradianceReduceSH_1.bsl.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles hace 8 años
LightGridLLCreation.bsl.asset 632a87c12c Bugfix: Internal parameters for the transparent material and now properly marked and parsed as such hace 8 años
LightGridLLReduction.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup hace 8 años
MSAACoverage.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup hace 8 años
MSAACoverageStencil.bsl.asset c64524067c Bugfix: Resolving Vulkan warnings due to certain render targets being marked as load on bind, yet they had no data to load hace 8 años
MSAACoverage_1.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup hace 8 años
MSAACoverage_2.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup hace 8 años
PPBuildHiZ.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles hace 8 años
PPCreateTonemapLUT.bsl.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles hace 8 años
PPCreateTonemapLUT_1.bsl.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles hace 8 años
PPDownsample.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation hace 8 años
PPDownsample_1.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation hace 8 años
PPDownsample_2.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation hace 8 años
PPDownsample_3.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation hace 8 años
PPEncodeDepth.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup hace 8 años
PPEyeAdaptHistogram.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation hace 8 años
PPEyeAdaptHistogramReduce.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation hace 8 años
PPEyeAdaptation.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles hace 8 años
PPEyeAdaptationBasic.bsl.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles hace 8 años
PPEyeAdaptationBasicSetup.bsl.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles hace 8 años
PPFXAA.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation hace 8 años
PPGaussianBlur.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation hace 8 años
PPGaussianDOFCombine.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup hace 8 años
PPGaussianDOFCombine_1.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup hace 8 años
PPGaussianDOFCombine_2.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup hace 8 años
PPGaussianDOFSeparate.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup hace 8 años
PPGaussianDOFSeparate_1.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup hace 8 años
PPGaussianDOFSeparate_2.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup hace 8 años
PPSSAO.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup hace 8 años
PPSSAOBlur.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup hace 8 años
PPSSAOBlur_1.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup hace 8 años
PPSSAODownsample.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup hace 8 años
PPSSAO_1.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup hace 8 años
PPSSAO_10.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup hace 8 años
PPSSAO_11.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup hace 8 años
PPSSAO_12.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup hace 8 años
PPSSAO_13.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup hace 8 años
PPSSAO_14.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup hace 8 años
PPSSAO_15.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup hace 8 años
PPSSAO_16.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup hace 8 años
PPSSAO_17.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup hace 8 años
PPSSAO_18.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup hace 8 años
PPSSAO_19.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup hace 8 años
PPSSAO_2.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup hace 8 años
PPSSAO_3.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup hace 8 años
PPSSAO_4.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup hace 8 años
PPSSAO_5.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup hace 8 años
PPSSAO_6.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup hace 8 años
PPSSAO_7.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup hace 8 años
PPSSAO_8.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup hace 8 años
PPSSAO_9.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup hace 8 años
PPSSRResolve.bsl.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles hace 8 años
PPSSRResolve_1.bsl.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles hace 8 años
PPSSRStencil.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup hace 8 años
PPSSRStencil_1.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup hace 8 años
PPSSRStencil_2.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup hace 8 años
PPSSRTrace.bsl.asset ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) hace 8 años
PPSSRTrace_1.bsl.asset ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) hace 8 años
PPSSRTrace_10.bsl.asset ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) hace 8 años
PPSSRTrace_11.bsl.asset ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) hace 8 años
PPSSRTrace_12.bsl.asset ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) hace 8 años
PPSSRTrace_13.bsl.asset ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) hace 8 años
PPSSRTrace_14.bsl.asset ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) hace 8 años
PPSSRTrace_2.bsl.asset ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) hace 8 años
PPSSRTrace_3.bsl.asset ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) hace 8 años
PPSSRTrace_4.bsl.asset ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) hace 8 años
PPSSRTrace_5.bsl.asset ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) hace 8 años
PPSSRTrace_6.bsl.asset ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) hace 8 años
PPSSRTrace_7.bsl.asset ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) hace 8 años
PPSSRTrace_8.bsl.asset ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) hace 8 años
PPSSRTrace_9.bsl.asset ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) hace 8 años
PPTonemapping.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles hace 8 años
PPTonemapping_1.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles hace 8 años
PPTonemapping_10.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles hace 8 años
PPTonemapping_11.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles hace 8 años
PPTonemapping_12.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles hace 8 años
PPTonemapping_13.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles hace 8 años
PPTonemapping_14.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles hace 8 años
PPTonemapping_15.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles hace 8 años
PPTonemapping_2.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles hace 8 años
PPTonemapping_3.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles hace 8 años
PPTonemapping_4.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles hace 8 años
PPTonemapping_5.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles hace 8 años
PPTonemapping_6.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles hace 8 años
PPTonemapping_7.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles hace 8 años
PPTonemapping_8.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles hace 8 años
PPTonemapping_9.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles hace 8 años
ReflectionCubeDownsample.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles hace 8 años
ReflectionCubeImportanceSample.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles hace 8 años
ShadowDepthCube.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup hace 8 años
ShadowDepthDirectional.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup hace 8 años
ShadowDepthNormal.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup hace 8 años
ShadowProject.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles hace 8 años
ShadowProjectOmni.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup hace 8 años
ShadowProjectOmni_1.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup hace 8 años
ShadowProjectOmni_10.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup hace 8 años
ShadowProjectOmni_11.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup hace 8 años
ShadowProjectOmni_12.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup hace 8 años
ShadowProjectOmni_13.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup hace 8 años
ShadowProjectOmni_14.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup hace 8 años
ShadowProjectOmni_15.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup hace 8 años
ShadowProjectOmni_2.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup hace 8 años
ShadowProjectOmni_3.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup hace 8 años
ShadowProjectOmni_4.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup hace 8 años
ShadowProjectOmni_5.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup hace 8 años
ShadowProjectOmni_6.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup hace 8 años
ShadowProjectOmni_7.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup hace 8 años
ShadowProjectOmni_8.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup hace 8 años
ShadowProjectOmni_9.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup hace 8 años
ShadowProjectStencil.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup hace 8 años
ShadowProjectStencil_1.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup hace 8 años
ShadowProjectStencil_2.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup hace 8 años
ShadowProjectStencil_3.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup hace 8 años
ShadowProject_1.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles hace 8 años
ShadowProject_10.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles hace 8 años
ShadowProject_11.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles hace 8 años
ShadowProject_12.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles hace 8 años
ShadowProject_13.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles hace 8 años
ShadowProject_14.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles hace 8 años
ShadowProject_15.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles hace 8 años
ShadowProject_2.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles hace 8 años
ShadowProject_3.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles hace 8 años
ShadowProject_4.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles hace 8 años
ShadowProject_5.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles hace 8 años
ShadowProject_6.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles hace 8 años
ShadowProject_7.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles hace 8 años
ShadowProject_8.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles hace 8 años
ShadowProject_9.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles hace 8 años
Skybox.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup hace 8 años
Skybox_1.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup hace 8 años
SpriteImageAlpha.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation hace 8 años
SpriteImageNoAlpha.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation hace 8 años
SpriteLine.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation hace 8 años
SpriteText.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation hace 8 años
TetrahedraRender.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup hace 8 años
TetrahedraRender_1.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup hace 8 años
TetrahedraRender_2.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup hace 8 años
TiledDeferredImageBasedLighting.bsl.asset 632a87c12c Bugfix: Internal parameters for the transparent material and now properly marked and parsed as such hace 8 años
TiledDeferredImageBasedLighting_1.bsl.asset 632a87c12c Bugfix: Internal parameters for the transparent material and now properly marked and parsed as such hace 8 años
TiledDeferredImageBasedLighting_2.bsl.asset 632a87c12c Bugfix: Internal parameters for the transparent material and now properly marked and parsed as such hace 8 años
TiledDeferredImageBasedLighting_3.bsl.asset 632a87c12c Bugfix: Internal parameters for the transparent material and now properly marked and parsed as such hace 8 años
TiledDeferredLighting.bsl.asset 632a87c12c Bugfix: Internal parameters for the transparent material and now properly marked and parsed as such hace 8 años
TiledDeferredLighting_1.bsl.asset 632a87c12c Bugfix: Internal parameters for the transparent material and now properly marked and parsed as such hace 8 años
TiledDeferredLighting_2.bsl.asset 632a87c12c Bugfix: Internal parameters for the transparent material and now properly marked and parsed as such hace 8 años
TiledDeferredLighting_3.bsl.asset 632a87c12c Bugfix: Internal parameters for the transparent material and now properly marked and parsed as such hace 8 años
Transparent.bsl.asset 632a87c12c Bugfix: Internal parameters for the transparent material and now properly marked and parsed as such hace 8 años