BearishSun 63ef0b05cf Bugfix: Camera loaded from a saved scene will now properly be displayed in the Game view há 8 anos atrás
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BsGpuResourcePool.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) há 8 anos atrás
BsGpuResourcePool.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) há 8 anos atrás
BsImageBasedLighting.cpp 3b0950d42b Refactor: Renderer materials now use GpuParams instead of GpuParamsSet há 8 anos atrás
BsImageBasedLighting.h 33b290215b Bugfix: Fix for rendering when SSR or AO are disabled há 8 anos atrás
BsLightGrid.cpp 3b0950d42b Refactor: Renderer materials now use GpuParams instead of GpuParamsSet há 8 anos atrás
BsLightGrid.h 441b7dc7dc WIP: Editor polish and cleanup há 8 anos atrás
BsLightProbes.cpp b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles há 8 anos atrás
BsLightProbes.h b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles há 8 anos atrás
BsLightRendering.cpp 1517308b3b Bugfix: Significantly reduced flickering artifacts due SSR sampling há 8 anos atrás
BsLightRendering.h 8e451ac36f WIP - Deferred MSAA há 8 anos atrás
BsObjectRendering.cpp 3b0950d42b Refactor: Renderer materials now use GpuParams instead of GpuParamsSet há 8 anos atrás
BsObjectRendering.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) há 8 anos atrás
BsPostProcessing.cpp 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles há 8 anos atrás
BsPostProcessing.h 876d5fd7e4 Build: Fixing a couple of compilation errors on GCC há 8 anos atrás
BsRenderBeast.cpp b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles há 8 anos atrás
BsRenderBeast.h ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) há 8 anos atrás
BsRenderBeastFactory.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) há 8 anos atrás
BsRenderBeastFactory.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) há 8 anos atrás
BsRenderBeastIBLUtility.cpp 1cd55dec0a Feature: Non-compute shader alternatives for SH coefficient generation há 8 anos atrás
BsRenderBeastIBLUtility.h b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles há 8 anos atrás
BsRenderBeastOptions.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) há 8 anos atrás
BsRenderBeastPlugin.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) há 8 anos atrás
BsRenderBeastPrerequisites.h ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) há 8 anos atrás
BsRenderCompositor.cpp c64524067c Bugfix: Resolving Vulkan warnings due to certain render targets being marked as load on bind, yet they had no data to load há 8 anos atrás
BsRenderCompositor.h 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles há 8 anos atrás
BsRendererObject.cpp 890c449b74 Refactor: SceneObject transform and non-component scene entities há 8 anos atrás
BsRendererObject.h 3b0950d42b Refactor: Renderer materials now use GpuParams instead of GpuParamsSet há 8 anos atrás
BsRendererScene.cpp 63ef0b05cf Bugfix: Camera loaded from a saved scene will now properly be displayed in the Game view há 8 anos atrás
BsRendererScene.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) há 8 anos atrás
BsRendererTextures.cpp 2cd33e4e53 Bugfix: Fixing Light and Renderable component use in the editor há 8 anos atrás
BsRendererTextures.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) há 8 anos atrás
BsRendererView.cpp ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) há 8 anos atrás
BsRendererView.h b149802ac8 Feature: Depth range can now be encoded when rendering reflection probes há 8 anos atrás
BsSamplerOverrides.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) há 8 anos atrás
BsSamplerOverrides.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) há 8 anos atrás
BsShadowRendering.cpp 00e417e305 Feature: Added a clear() method to Texture há 8 anos atrás
BsShadowRendering.h 00e417e305 Feature: Added a clear() method to Texture há 8 anos atrás
BsStandardDeferredLighting.cpp 3b0950d42b Refactor: Renderer materials now use GpuParams instead of GpuParamsSet há 8 anos atrás
BsStandardDeferredLighting.h bee6a1a7b1 WIP: Deferred MSAA há 8 anos atrás
CMakeLists.txt 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) há 8 anos atrás
CMakeSources.cmake 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) há 8 anos atrás