BearishSun 0e00b1241f Move some render specific flags from Camera to RenderSettings 8 lat temu
..
BsAsyncOpEx.h d4e397920d AsyncOp & Texture are now auto-generated 8 lat temu
BsBuiltinComponentLookup.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 lat temu
BsBuiltinResourceLookup.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 lat temu
BsEngineScriptLibrary.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsManagedComponent.h 01946d1a00 Getting the new component system to work 8 lat temu
BsManagedComponentRTTI.h 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code 8 lat temu
BsManagedDiff.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsManagedResource.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsManagedResourceManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsManagedResourceMetaData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsManagedResourceMetaDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsManagedResourceRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsManagedSerializableArray.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsManagedSerializableArrayRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsManagedSerializableDictionary.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsManagedSerializableDictionaryRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsManagedSerializableDiff.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsManagedSerializableDiffRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsManagedSerializableField.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsManagedSerializableFieldRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsManagedSerializableList.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsManagedSerializableListRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsManagedSerializableObject.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsManagedSerializableObjectInfo.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 lat temu
BsManagedSerializableObjectInfoRTTI.h 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code 8 lat temu
BsManagedSerializableObjectRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsMeshDataEx.h 0c1be4aac3 Fixing some documentation errors 8 lat temu
BsMeshEx.h 0c1be4aac3 Fixing some documentation errors 8 lat temu
BsPhysicsMeshEx.h 8b18fd5ca2 PhysicsMesh & PhysicsMaterial now exported using the script binding generator 8 lat temu
BsPixelDataEx.h d4e397920d AsyncOp & Texture are now auto-generated 8 lat temu
BsPlayInEditorManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsScriptAnimation.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsScriptAnimationClip.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 lat temu
BsScriptAnimationCurve.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsScriptAnimationCurves.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsScriptAssemblyManager.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 lat temu
BsScriptAudio.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsScriptAudioClip.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 lat temu
BsScriptAudioListener.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsScriptAudioSource.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsScriptBoxCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsScriptBuiltin.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsScriptCamera.h 0e00b1241f Move some render specific flags from Camera to RenderSettings 8 lat temu
BsScriptCapsuleCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsScriptCharacterController.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsScriptCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsScriptCollisionData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsScriptColor.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsScriptComponent.h 479e9cb3b2 More work on script binding generation 8 lat temu
BsScriptContextMenu.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsScriptControllerCollision.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsScriptCursor.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsScriptD6Joint.h 3d8f1c0e2e Mesh and related classes ported to script binding generation 8 lat temu
BsScriptDebug.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsScriptDistanceJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsScriptEnginePrerequisites.h 3d8f1c0e2e Mesh and related classes ported to script binding generation 8 lat temu
BsScriptFixedJoint.h 3d8f1c0e2e Mesh and related classes ported to script binding generation 8 lat temu
BsScriptFont.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 lat temu
BsScriptFontBitmap.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsScriptGUI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsScriptGUIButton.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsScriptGUICanvas.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsScriptGUIContent.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsScriptGUIContentImages.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsScriptGUIElement.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsScriptGUIElementStateStyle.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsScriptGUIElementStyle.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsScriptGUIFixedSpace.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsScriptGUIFlexibleSpace.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsScriptGUIInputBox.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsScriptGUILabel.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsScriptGUILayout.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsScriptGUIListBox.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsScriptGUIProgressBar.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsScriptGUIRenderTexture.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsScriptGUIScrollArea.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsScriptGUIScrollBar.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsScriptGUISkin.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 lat temu
BsScriptGUISlider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsScriptGUITexture.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsScriptGUIToggle.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsScriptGUIToggleGroup.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsScriptGUIUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsScriptGUIWidget.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsScriptGameObject.h 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code 8 lat temu
BsScriptGameObjectManager.h 01946d1a00 Getting the new component system to work 8 lat temu
BsScriptHString.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsScriptHingeJoint.h 3d8f1c0e2e Mesh and related classes ported to script binding generation 8 lat temu
BsScriptInput.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsScriptInputConfiguration.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsScriptJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsScriptJointCommon.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsScriptLight.h 49a338f456 Area light sources (WIP) 8 lat temu
BsScriptLogEntry.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsScriptManagedComponent.h 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code 8 lat temu
BsScriptManagedResource.h 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code 8 lat temu
BsScriptMaterial.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 lat temu
BsScriptMeshCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsScriptObject.h 5c8a8ab593 More work on documentation 8 lat temu
BsScriptObjectImpl.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsScriptObjectManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsScriptPhysics.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsScriptPhysicsQueryHit.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsScriptPixelUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsScriptPlainText.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 lat temu
BsScriptPlaneCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsScriptPrefab.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 lat temu
BsScriptProfilerOverlayInternal.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsScriptRange.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsScriptRenderSettings.h 0e00b1241f Move some render specific flags from Camera to RenderSettings 8 lat temu
BsScriptRenderTarget.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsScriptRenderTexture.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsScriptRenderTexture2D.h a2da2fe804 Removed different texture types from managed code, and replaced everything with a single Texture class, so it better matches C++ 8 lat temu
BsScriptRenderable.h cf2934f786 Skybox and ReflectionProbe components exposed to C# 8 lat temu
BsScriptResource.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 lat temu
BsScriptResourceManager.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 lat temu
BsScriptResourceRef.h a2da2fe804 Removed different texture types from managed code, and replaced everything with a single Texture class, so it better matches C++ 8 lat temu
BsScriptResources.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsScriptRigidbody.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsScriptScene.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsScriptSceneObject.h 6c825a8337 Ability to set scene object mobility, ensuring static and immovable objects can be better optimized 8 lat temu
BsScriptScriptCode.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 lat temu
BsScriptSerializableArray.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsScriptSerializableDictionary.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsScriptSerializableField.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsScriptSerializableList.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsScriptSerializableObject.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsScriptSerializableProperty.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsScriptSerializableUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsScriptShader.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 lat temu
BsScriptShaderInclude.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 lat temu
BsScriptSliderJoint.h 3d8f1c0e2e Mesh and related classes ported to script binding generation 8 lat temu
BsScriptSphereCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsScriptSphericalJoint.h 3d8f1c0e2e Mesh and related classes ported to script binding generation 8 lat temu
BsScriptSpriteTexture.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 lat temu
BsScriptStep.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsScriptStringTable.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 lat temu
BsScriptStringTableManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsScriptTime.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsScriptVector.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsScriptVector2I.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsScriptVirtualButton.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsScriptVirtualInput.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsSkeletonEx.h 0c1be4aac3 Fixing some documentation errors 8 lat temu
BsTextureEx.h cf2934f786 Skybox and ReflectionProbe components exposed to C# 8 lat temu