| .. |
|
Win32
|
281ab68a8d
Maximizing a window before it is shown now works properly
|
10 anos atrás |
|
BsBlendState.cpp
|
3bf92297ea
Added text drawing to gizmo and handle managers
|
10 anos atrás |
|
BsCommandQueue.cpp
|
ffc68fb6e0
Fix for GUI element enable/disable functionality not properly updating layout after changes
|
10 anos atrás |
|
BsComponent.cpp
|
7184765d9d
Properly calculate bounds for managed Renderable components
|
10 anos atrás |
|
BsCoreApplication.cpp
|
3bd0a6c6a0
Reintroduced circular reference search for RTTI
|
10 anos atrás |
|
BsCoreObject.cpp
|
7c44f4279e
More work on preparing documentation for doxygen generation
|
10 anos atrás |
|
BsCoreObjectCore.cpp
|
550b861440
Individual core object syncing with dependencies
|
11 anos atrás |
|
BsCoreObjectManager.cpp
|
3c513f46dc
Fixed an issue with value changed callback not triggering in GUISliderField
|
10 anos atrás |
|
BsCoreRenderer.cpp
|
92ff9bb4b9
Adding scene color to deferred renderer, and sharing gbuffer depth for forward rendering (WIP part 2)
|
10 anos atrás |
|
BsCoreSceneManager.cpp
|
10b54dfe89
Getting Play/Pause to work
|
10 anos atrás |
|
BsCoreThread.cpp
|
3c513f46dc
Fixed an issue with value changed callback not triggering in GUISliderField
|
10 anos atrás |
|
BsCoreThreadAccessor.cpp
|
0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
|
11 anos atrás |
|
BsDeferredCallManager.cpp
|
17afc600a7
Massive Cm->Bs file rename
|
11 anos atrás |
|
BsDepthStencilState.cpp
|
508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
|
10 anos atrás |
|
BsDrawOps.cpp
|
17afc600a7
Massive Cm->Bs file rename
|
11 anos atrás |
|
BsEventQuery.cpp
|
17afc600a7
Massive Cm->Bs file rename
|
11 anos atrás |
|
BsFont.cpp
|
2fd89957eb
Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP)
|
10 anos atrás |
|
BsFontImportOptions.cpp
|
e3f01f3c80
Font importing supports multiple render styles
|
10 anos atrás |
|
BsFontManager.cpp
|
098f8865e1
Font C# interface
|
10 anos atrás |
|
BsGameObject.cpp
|
e3e5cac9cb
Fix for invalid ID renaming during prefab diff generation
|
10 anos atrás |
|
BsGameObjectHandle.cpp
|
8042c0b9e3
Don't record an empty managed serializable diff if no changes are detected
|
10 anos atrás |
|
BsGameObjectManager.cpp
|
9d8a24fddd
Prefab diff is now properly recorded when a prefab is saved
|
10 anos atrás |
|
BsGpuBuffer.cpp
|
2c35a0c825
Removed all the unused allocators
|
10 anos atrás |
|
BsGpuBufferView.cpp
|
1b1895f796
WIP VisualStudio project syncing
|
10 anos atrás |
|
BsGpuParam.cpp
|
d0793ab046
Shader default values (untested)
|
10 anos atrás |
|
BsGpuParamBlockBuffer.cpp
|
2c35a0c825
Removed all the unused allocators
|
10 anos atrás |
|
BsGpuParams.cpp
|
3bf92297ea
Added text drawing to gizmo and handle managers
|
10 anos atrás |
|
BsGpuProgram.cpp
|
70d6e36394
Preparing documentation for Doxygen generation
|
10 anos atrás |
|
BsGpuProgramManager.cpp
|
2c35a0c825
Removed all the unused allocators
|
10 anos atrás |
|
BsGpuResourceData.cpp
|
2c35a0c825
Removed all the unused allocators
|
10 anos atrás |
|
BsHString.cpp
|
d293414daf
Support for multiple StringTables
|
10 anos atrás |
|
BsHardwareBufferManager.cpp
|
2c35a0c825
Removed all the unused allocators
|
10 anos atrás |
|
BsIResourceListener.cpp
|
eb609f487a
When blocking for resource load optionally wait for dependencies too
|
11 anos atrás |
|
BsIconUtility.cpp
|
ffc68fb6e0
Fix for GUI element enable/disable functionality not properly updating layout after changes
|
10 anos atrás |
|
BsImportOptions.cpp
|
17afc600a7
Massive Cm->Bs file rename
|
11 anos atrás |
|
BsImporter.cpp
|
4d598f3d9e
Added a way to retrieve resource dependencies from managed code
|
10 anos atrás |
|
BsIndexBuffer.cpp
|
0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
|
11 anos atrás |
|
BsInput.cpp
|
1b9490426d
More work on preparing the documentation for Doxygen generation
|
10 anos atrás |
|
BsMaterial.cpp
|
786a0e871f
Refactored Material serialization so it uses the new MaterialParams object in order to have simpler code
|
10 anos atrás |
|
BsMaterialManager.cpp
|
2c35a0c825
Removed all the unused allocators
|
10 anos atrás |
|
BsMaterialParam.cpp
|
786a0e871f
Refactored Material serialization so it uses the new MaterialParams object in order to have simpler code
|
10 anos atrás |
|
BsMaterialParams.cpp
|
7d7abe6999
Added the ability to bind a depth texture both for testing and reading from shader
|
10 anos atrás |
|
BsMaterialRTTI.cpp
|
786a0e871f
Refactored Material serialization so it uses the new MaterialParams object in order to have simpler code
|
10 anos atrás |
|
BsMesh.cpp
|
7c44f4279e
More work on preparing documentation for doxygen generation
|
10 anos atrás |
|
BsMeshBase.cpp
|
550b861440
Individual core object syncing with dependencies
|
11 anos atrás |
|
BsMeshData.cpp
|
9e47583803
Fixed memory corruption issue when reading vertex data from MeshData
|
10 anos atrás |
|
BsMeshHeap.cpp
|
7c44f4279e
More work on preparing documentation for doxygen generation
|
10 anos atrás |
|
BsMeshImportOptions.cpp
|
49ae9699cf
Import options now save properly after reimport
|
10 anos atrás |
|
BsMeshManager.cpp
|
2c35a0c825
Removed all the unused allocators
|
10 anos atrás |
|
BsMeshRTTI.h
|
1350df4605
More work on preparing documentation for Doxygen generation
|
10 anos atrás |
|
BsMeshUtility.cpp
|
9e47583803
Fixed memory corruption issue when reading vertex data from MeshData
|
10 anos atrás |
|
BsMultiRenderTexture.cpp
|
bad12b1889
Made deferred rendering default (things are still VERY shakey)
|
10 anos atrás |
|
BsOSInputHandler.cpp
|
ad79f66da3
Scene view refactor (moving it to C#)
|
11 anos atrás |
|
BsOcclusionQuery.cpp
|
17afc600a7
Massive Cm->Bs file rename
|
11 anos atrás |
|
BsPass.cpp
|
2fd89957eb
Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP)
|
10 anos atrás |
|
BsPixelBuffer.cpp
|
17afc600a7
Massive Cm->Bs file rename
|
11 anos atrás |
|
BsPixelData.cpp
|
b492b132a2
Added a way to specify application taskbar icon
|
10 anos atrás |
|
BsPixelUtil.cpp
|
71598ef68e
Add "transparent" flag to shaders
|
10 anos atrás |
|
BsPlatform.cpp
|
17afc600a7
Massive Cm->Bs file rename
|
11 anos atrás |
|
BsPrefab.cpp
|
00d78189f3
More work on Play in editor
|
10 anos atrás |
|
BsPrefabDiff.cpp
|
00d78189f3
More work on Play in editor
|
10 anos atrás |
|
BsPrefabUtility.cpp
|
a2a5cfb434
Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows
|
10 anos atrás |
|
BsProfilerCPU.cpp
|
b5b05448e1
Moved certain platform-specific functionality to the utility layer
|
10 anos atrás |
|
BsProfilerGPU.cpp
|
5d7e93aeee
Fixed an issue with GUI layout calculation
|
11 anos atrás |
|
BsProfilingManager.cpp
|
2c35a0c825
Removed all the unused allocators
|
10 anos atrás |
|
BsQueryManager.cpp
|
3a6ccf391c
Refactored Event:
|
10 anos atrás |
|
BsRasterizerState.cpp
|
508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
|
10 anos atrás |
|
BsRenderAPI.cpp
|
7d7abe6999
Added the ability to bind a depth texture both for testing and reading from shader
|
10 anos atrás |
|
BsRenderAPICapabilities.cpp
|
0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
|
11 anos atrás |
|
BsRenderAPIManager.cpp
|
3187a5f447
Hook up light updates in renderer core
|
10 anos atrás |
|
BsRenderStateManager.cpp
|
4bfb7023eb
Clear states in RenderStateManager before shutdown as states try to access that manager when they're destructed
|
10 anos atrás |
|
BsRenderTarget.cpp
|
550b861440
Individual core object syncing with dependencies
|
11 anos atrás |
|
BsRenderTexture.cpp
|
550b861440
Individual core object syncing with dependencies
|
11 anos atrás |
|
BsRenderWindow.cpp
|
2e15f65ce9
Fixing an issue where core window operations could start before the sim thread had properly finalized window creation
|
10 anos atrás |
|
BsRenderWindowManager.cpp
|
86f54d6527
Mostly finished with the project library import progress bar
|
10 anos atrás |
|
BsRendererManager.cpp
|
1b9490426d
More work on preparing the documentation for Doxygen generation
|
10 anos atrás |
|
BsRendererMeshData.cpp
|
2c35a0c825
Removed all the unused allocators
|
10 anos atrás |
|
BsRendererUtility.cpp
|
3bf92297ea
Added text drawing to gizmo and handle managers
|
10 anos atrás |
|
BsResource.cpp
|
2c35a0c825
Removed all the unused allocators
|
10 anos atrás |
|
BsResourceHandle.cpp
|
c62e06ed74
Refactored how resources are unloaded to allow more fine grained control
|
10 anos atrás |
|
BsResourceListenerManager.cpp
|
c62e06ed74
Refactored how resources are unloaded to allow more fine grained control
|
10 anos atrás |
|
BsResourceManifest.cpp
|
2c35a0c825
Removed all the unused allocators
|
10 anos atrás |
|
BsResourceMetaData.cpp
|
c449f37a13
Added ability to set up custom meta-data per resource
|
11 anos atrás |
|
BsResources.cpp
|
92f409a13d
Fixed a crash when reading non-top mip level from a texture
|
10 anos atrás |
|
BsSamplerState.cpp
|
1b9490426d
More work on preparing the documentation for Doxygen generation
|
10 anos atrás |
|
BsSavedResourceData.cpp
|
0824fc2e46
Advanced resource loading WIP stage 2
|
11 anos atrás |
|
BsSceneObject.cpp
|
87a15985b5
Added toggle for scene object active/inactive state
|
10 anos atrás |
|
BsShader.cpp
|
8cea6e1db2
Manual parameter block contruction (WIP)
|
10 anos atrás |
|
BsShaderInclude.cpp
|
2c35a0c825
Removed all the unused allocators
|
10 anos atrás |
|
BsShaderIncludeImporter.cpp
|
43c78bc4d0
WIP shader includes
|
10 anos atrás |
|
BsShaderManager.cpp
|
43c78bc4d0
WIP shader includes
|
10 anos atrás |
|
BsSpecificImporter.cpp
|
2c35a0c825
Removed all the unused allocators
|
10 anos atrás |
|
BsStringTable.cpp
|
1c17be6581
Moved everything to VS 2015
|
10 anos atrás |
|
BsStringTableManager.cpp
|
d293414daf
Support for multiple StringTables
|
10 anos atrás |
|
BsTechnique.cpp
|
2fd89957eb
Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP)
|
10 anos atrás |
|
BsTextData.cpp
|
d28bf9e3e4
Fix for text rendering incorrectly performing word wrap sometimes leaving a line with only whitespace
|
10 anos atrás |
|
BsTexture.cpp
|
c62e06ed74
Refactored how resources are unloaded to allow more fine grained control
|
10 anos atrás |
|
BsTextureImportOptions.cpp
|
92f409a13d
Fixed a crash when reading non-top mip level from a texture
|
10 anos atrás |
|
BsTextureManager.cpp
|
970146ef27
Added a way to initialize a texture with a pre-existing PixelData
|
10 anos atrás |
|
BsTextureView.cpp
|
1b1895f796
WIP VisualStudio project syncing
|
10 anos atrás |
|
BsTimerQuery.cpp
|
17afc600a7
Massive Cm->Bs file rename
|
11 anos atrás |
|
BsTransientMesh.cpp
|
e9e45b6d6b
Added UV to full screen quad
|
10 anos atrás |
|
BsUUID.cpp
|
b5b05448e1
Moved certain platform-specific functionality to the utility layer
|
10 anos atrás |
|
BsUtility.cpp
|
0025c6b2dd
Updated all relevant paths so that executable files can be placed in root directory of the built application, but also kept the old paths to keep the file structure while using non-packaged builds (e.g. debugging)
|
10 anos atrás |
|
BsVertexBuffer.cpp
|
0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
|
11 anos atrás |
|
BsVertexData.cpp
|
0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
|
11 anos atrás |
|
BsVertexDataDesc.cpp
|
2c35a0c825
Removed all the unused allocators
|
10 anos atrás |
|
BsVertexDeclaration.cpp
|
e9e45b6d6b
Added UV to full screen quad
|
10 anos atrás |
|
BsVideoModeInfo.cpp
|
90e94fb9b2
Fixed issue with HString parameter placement
|
11 anos atrás |
|
BsViewport.cpp
|
abac7348d8
Finishing up exposing GUI widgets to C#
|
10 anos atrás |