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- #pragma once
- #include "BsScriptEditorPrerequisites.h"
- #include "BsScriptObject.h"
- namespace BansheeEngine
- {
- class BS_SCR_BED_EXPORT ScriptCodeEditor : public ScriptObject<ScriptCodeEditor>
- {
- public:
- SCRIPT_OBJ(EDITOR_ASSEMBLY, "BansheeEditor", "CodeEditor")
- private:
- static void internal_SetActiveEditor(CodeEditorType type);
- static MonoArray* internal_GetAvailableEditors();
- static void internal_OpenFile(MonoString* path, UINT32 line);
- static void internal_SyncSolution();
- ScriptCodeEditor(MonoObject* instance);
- };
- }
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