BsSceneViewHandler.cpp 4.0 KB

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  1. #include "BsSceneViewHandler.h"
  2. #include "BsRendererManager.h"
  3. #include "BsRenderer.h"
  4. #include "BsGizmoManager.h"
  5. #include "BsHandleManager.h"
  6. #include "BsSceneGrid.h"
  7. #include "BsSelection.h"
  8. #include "BsScenePicking.h"
  9. #include "BsCameraHandler.h"
  10. #include "BsEditorApplication.h"
  11. #include "BsEditorWidget.h"
  12. #include "BsEditorWindowBase.h"
  13. #include "BsRenderWindow.h"
  14. #include "BsCursor.h"
  15. #include "BsDebug.h"
  16. using namespace std::placeholders;
  17. namespace BansheeEngine
  18. {
  19. SceneViewHandler::SceneViewHandler(EditorWidgetBase* parentWidget, const SPtr<CameraHandler>& camera)
  20. :mCamera(camera), mSceneGrid(nullptr), mParentWidget(parentWidget)
  21. {
  22. mRenderCallback = RendererManager::instance().getActive()->onRenderViewport.connect(std::bind(&SceneViewHandler::render, this, _1, _2));
  23. mSceneGrid = bs_new<SceneGrid>();
  24. mSceneGrid->setSettings(gEditorApplication().getEditorSettings());
  25. HandleManager::instance().setSettings(gEditorApplication().getEditorSettings());
  26. }
  27. SceneViewHandler::~SceneViewHandler()
  28. {
  29. bs_delete(mSceneGrid);
  30. mRenderCallback.disconnect();
  31. if (GizmoManager::isStarted()) // If not active, we don't care
  32. GizmoManager::instance().clearRenderData();
  33. }
  34. void SceneViewHandler::update()
  35. {
  36. GizmoManager::instance().update(mCamera);
  37. mSceneGrid->update();
  38. }
  39. void SceneViewHandler::updateHandle(const Vector2I& position, const Vector2I& delta)
  40. {
  41. // If mouse wrapped around last frame then we need to compensate for the jump amount
  42. Vector2I realDelta = delta - mMouseDeltaCompensate;
  43. mMouseDeltaCompensate = Vector2I::ZERO;
  44. if (HandleManager::instance().isHandleActive())
  45. mMouseDeltaCompensate = wrapCursorToWindow();
  46. HandleManager::instance().update(mCamera, position, realDelta);
  47. }
  48. void SceneViewHandler::trySelectHandle(const Vector2I& position)
  49. {
  50. HandleManager::instance().trySelect(mCamera, position);
  51. }
  52. bool SceneViewHandler::isHandleActive() const
  53. {
  54. return HandleManager::instance().isHandleActive();
  55. }
  56. void SceneViewHandler::clearHandleSelection()
  57. {
  58. HandleManager::instance().clearSelection();
  59. }
  60. void SceneViewHandler::pickObject(const Vector2I& position, bool additive)
  61. {
  62. // TODO - Handle multi-selection (i.e. selection rectangle when dragging)
  63. HSceneObject pickedObject = ScenePicking::instance().pickClosestObject(mCamera, position, Vector2I(1, 1));
  64. if (pickedObject)
  65. {
  66. if (additive) // Append to existing selection
  67. {
  68. Vector<HSceneObject> selectedSOs = Selection::instance().getSceneObjects();
  69. auto iterFind = std::find_if(selectedSOs.begin(), selectedSOs.end(),
  70. [&](const HSceneObject& obj) { return obj == pickedObject; }
  71. );
  72. if (iterFind != selectedSOs.end())
  73. selectedSOs.push_back(pickedObject);
  74. Selection::instance().setSceneObjects(selectedSOs);
  75. }
  76. else
  77. {
  78. Vector<HSceneObject> selectedSOs = { pickedObject };
  79. Selection::instance().setSceneObjects(selectedSOs);
  80. }
  81. }
  82. else
  83. Selection::instance().clearSceneSelection();
  84. }
  85. void SceneViewHandler::render(const Viewport* viewport, DrawList& drawList)
  86. {
  87. if (mCamera == nullptr)
  88. return;
  89. if (mCamera->getViewport().get() != viewport)
  90. return;
  91. mSceneGrid->render(mCamera, drawList);
  92. }
  93. Vector2I SceneViewHandler::wrapCursorToWindow()
  94. {
  95. RenderWindowPtr parentWindow = mParentWidget->getParentWindow()->_getRenderWindow();
  96. Vector2I windowPos = parentWindow->screenToWindowPos(Cursor::instance().getScreenPosition());
  97. const RenderWindowProperties& rwProps = parentWindow->getProperties();
  98. INT32 maxWidth = std::max(0, (INT32)rwProps.getWidth() - 1);
  99. INT32 maxHeight = std::max(0, (INT32)rwProps.getHeight() - 1);
  100. Vector2I offset;
  101. if (windowPos.x <= 0)
  102. offset.x = maxWidth;
  103. else if (windowPos.x >= maxWidth)
  104. offset.x = -maxWidth;
  105. if (windowPos.y <= 0)
  106. offset.y = maxHeight;
  107. else if (windowPos.y >= maxHeight)
  108. offset.y = -maxHeight;
  109. windowPos += offset;
  110. Vector2I wrappedScreenPos = parentWindow->windowToScreenPos(windowPos);
  111. Cursor::instance().setScreenPosition(wrappedScreenPos);
  112. return offset;
  113. }
  114. }