Marko Pintera 3aa329733b Assembly refresh (WIP - Does not run) пре 11 година
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BsBuiltinEditorResources.cpp 608f13044e Fixed handle line rendering so they're always in front пре 11 година
BsCmdRecordSO.cpp 734f25c36c Deferred destruction of game objects пре 11 година
BsCmdReparentSO.cpp 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsDbgTestGameObjectRef.cpp 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsDockManager.cpp d61a7ecffd A lot more work on C# scene window пре 11 година
BsDockManagerLayout.cpp d61a7ecffd A lot more work on C# scene window пре 11 година
BsEditorApplication.cpp eb4de059fc Advanced resource loading WIP stage 1 пре 11 година
BsEditorCommand.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" пре 11 година
BsEditorSettings.cpp 17e7648476 Work on handles: пре 11 година
BsEditorTestSuite.cpp 4867d3a4a3 Added test case for scene object commit and restore пре 11 година
BsEditorUtility.cpp e9fc86930e A lot more work on handles (WIP) пре 11 година
BsEditorWidget.cpp d61a7ecffd A lot more work on C# scene window пре 11 година
BsEditorWidgetContainer.cpp 46eb1edb0f WIP Scene window пре 11 година
BsEditorWidgetLayout.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine пре 11 година
BsEditorWidgetManager.cpp 3aa329733b Assembly refresh (WIP - Does not run) пре 11 година
BsEditorWindow.cpp 46eb1edb0f WIP Scene window пре 11 година
BsEditorWindowBase.cpp aca40afae2 Moved methods for manipulating render target from sim thread from core accessor to RenderTarget/RenderWindow пре 11 година
BsEditorWindowManager.cpp e4d4e884c9 Handle abort signal instead of exit пре 11 година
BsGUIColor.cpp d61a7ecffd A lot more work on C# scene window пре 11 година
BsGUIColorField.cpp 4b4f583a71 Added C# versions of many editor fields пре 11 година
BsGUIComponentFoldout.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I пре 11 година
BsGUIDockSlider.cpp 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsGUIDropButton.cpp d1f33eb36a Tested remaining inspector fields пре 11 година
BsGUIFieldBase.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I пре 11 година
BsGUIFloatField.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I пре 11 година
BsGUIFoldout.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I пре 11 година
BsGUIIntField.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I пре 11 година
BsGUIMenuBar.cpp 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread пре 11 година
BsGUIResourceTreeView.cpp 3512c00011 Extended interface for some core-level objects for easier creation пре 11 година
BsGUISceneTreeView.cpp 3512c00011 Extended interface for some core-level objects for easier creation пре 11 година
BsGUITabButton.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" пре 11 година
BsGUITabbedTitleBar.cpp 291d0bb7bd Fixed render target properties so they are updated properly пре 11 година
BsGUITextField.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I пре 11 година
BsGUIToggleField.cpp b0236b0eb1 Added support for GUI sub-styles пре 11 година
BsGUITreeView.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I пре 11 година
BsGUITreeViewEditBox.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" пре 11 година
BsGUIVector2Field.cpp b0236b0eb1 Added support for GUI sub-styles пре 11 година
BsGUIVector3Field.cpp b0236b0eb1 Added support for GUI sub-styles пре 11 година
BsGUIVector4Field.cpp b0236b0eb1 Added support for GUI sub-styles пре 11 година
BsGUIWindowDropArea.cpp b1e42e1c76 GUIRenderTexture now uses a non-transparent shader пре 11 година
BsGUIWindowFrame.cpp b1e42e1c76 GUIRenderTexture now uses a non-transparent shader пре 11 година
BsGUIWindowFrameWidget.cpp 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread пре 11 година
BsGizmoManager.cpp ad79f66da3 Scene view refactor (moving it to C#) пре 11 година
BsHandleDrawManager.cpp 17e7648476 Work on handles: пре 11 година
BsHandleManager.cpp 24f99ac96e Various fixes in order to get handles operational пре 11 година
BsHandleSlider.cpp 17e7648476 Work on handles: пре 11 година
BsHandleSliderDisc.cpp ad79f66da3 Scene view refactor (moving it to C#) пре 11 година
BsHandleSliderLine.cpp 17e7648476 Work on handles: пре 11 година
BsHandleSliderManager.cpp 24f99ac96e Various fixes in order to get handles operational пре 11 година
BsHandleSliderPlane.cpp 24434868e3 More handle fixes пре 11 година
BsMainEditorWindow.cpp 46eb1edb0f WIP Scene window пре 11 година
BsProjectLibrary.cpp eb4de059fc Advanced resource loading WIP stage 1 пре 11 година
BsProjectLibraryEntries.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" пре 11 година
BsProjectResourceMeta.cpp a35f11d8cc Added ManagedResource and improve project library and resource meta data management пре 11 година
BsResourceImporter.cpp eb4de059fc Advanced resource loading WIP stage 1 пре 11 година
BsSceneCameraController.cpp b64a0482e7 Various Gizmo rendering fixes пре 11 година
BsSceneEditorWidget.cpp 46eb1edb0f WIP Scene window пре 11 година
BsSceneGrid.cpp 46eb1edb0f WIP Scene window пре 11 година
BsScenePicking.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer пре 11 година
BsSceneViewHandler.cpp 24434868e3 More handle fixes пре 11 година
BsSelection.cpp 13b511ed32 Clicking on empty space deselects the selected scene object пре 11 година
BsTestTextSprite.cpp 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. пре 11 година
BsUndoRedo.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" пре 11 година
DbgEditorWidget1.cpp 46eb1edb0f WIP Scene window пре 11 година
DbgEditorWidget2.cpp aca40afae2 Moved methods for manipulating render target from sim thread from core accessor to RenderTarget/RenderWindow пре 11 година