Marko Pintera eb4de059fc Advanced resource loading WIP stage 1 11 лет назад
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Win32 4101088f37 Massive refactor due to work on Renderer 11 лет назад
BsAABox.h acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) 11 лет назад
BsAny.h 2db66e5efb Refactored managed object serialization so fields are serialized on demand instead of in a pre-process step 11 лет назад
BsAsyncOp.h 4667ba6cc9 Making blockUntilComplete an internal method 11 лет назад
BsBinarySerializer.h 27595edbb9 Forgot a file relating to large object serialization fix earlier 11 лет назад
BsBitmapWriter.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsBitwise.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsBounds.h 4101088f37 Massive refactor due to work on Renderer 11 лет назад
BsCapsule.h a4c60121f4 WIP work on handles 11 лет назад
BsColor.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsConvexVolume.h 0eecfe525d More documentation 11 лет назад
BsDataStream.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsDebug.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsDegree.h ad79f66da3 Scene view refactor (moving it to C#) 11 лет назад
BsDynLib.h 3512c00011 Extended interface for some core-level objects for easier creation 11 лет назад
BsDynLibManager.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsEvent.h 17d906d731 SceneGrid renders (but doesn't look pretty) 11 лет назад
BsException.h e7d926175f Added unit testing framework 11 лет назад
BsFileSerializer.h eb4de059fc Advanced resource loading WIP stage 1 11 лет назад
BsFileSystem.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 лет назад
BsFrameAlloc.h 4fdb3da864 Made Pass/Shader/Technique immutable 11 лет назад
BsFwdDeclUtil.h 4fdb3da864 Made Pass/Shader/Technique immutable 11 лет назад
BsHString.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 лет назад
BsIReflectable.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsLineSegment3.h a4c60121f4 WIP work on handles 11 лет назад
BsLog.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsManagedDataBlock.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsMath.h 547d3f9c59 Added root finding code to Math 11 лет назад
BsMatrix3.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsMatrix4.h 17e7648476 Work on handles: 11 лет назад
BsMemAllocProfiler.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsMemStack.h e7ed1249c1 Fix an issue when event was being deleted from its own callback 11 лет назад
BsMemoryAllocator.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsMemorySerializer.h af2dbad955 Fixing serializer so it properly handles large value types 11 лет назад
BsMessageHandler.h 3512c00011 Extended interface for some core-level objects for easier creation 11 лет назад
BsMessageHandlerFwd.h 3512c00011 Extended interface for some core-level objects for easier creation 11 лет назад
BsModule.h ad79f66da3 Scene view refactor (moving it to C#) 11 лет назад
BsPath.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsPlane.h 331d4ac2aa Frustum culling working 11 лет назад
BsPlatformDefines.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsPrerequisitesUtil.h 3512c00011 Extended interface for some core-level objects for easier creation 11 лет назад
BsQuaternion.h ff8ed9021c Refactored Renderable into RenderableHandler 11 лет назад
BsRTTIField.h 3bcd068db3 Added a method for finding all resource dependencies in an object 11 лет назад
BsRTTIManagedDataBlockField.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsRTTIPlainField.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsRTTIPrerequisites.h 4fdb3da864 Made Pass/Shader/Technique immutable 11 лет назад
BsRTTIReflectableField.h cb1ee26b7e Added getType to RTTI reflectable fields 11 лет назад
BsRTTIReflectablePtrField.h cb1ee26b7e Added getType to RTTI reflectable fields 11 лет назад
BsRTTIType.h 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design 11 лет назад
BsRadian.h ad79f66da3 Scene view refactor (moving it to C#) 11 лет назад
BsRay.h 3a6d26a6f6 Mostly complete but completely untested handle implementation 11 лет назад
BsRect2.h ff8ed9021c Refactored Renderable into RenderableHandler 11 лет назад
BsRect2I.h 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 лет назад
BsRect3.h a4c60121f4 WIP work on handles 11 лет назад
BsServiceLocator.h 3512c00011 Extended interface for some core-level objects for easier creation 11 лет назад
BsSphere.h 4101088f37 Massive refactor due to work on Renderer 11 лет назад
BsSpinLock.h 47fcfd429d Renamed all projects from Camelot -> Banshee and moved them to appropriate folders 11 лет назад
BsStdHeaders.h a6c65825ca CoreThreadCore instance is now a shared pointer 11 лет назад
BsString.h 17e7648476 Work on handles: 11 лет назад
BsStringTable.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsTaskScheduler.h 615bc66f11 Fixed threading issues on shutdown in TaskScheduler (I think) 11 лет назад
BsTestOutput.h 78eba7518c Refactored Inspector and Inspectable objects so they are added to the layout in a more flexible way 11 лет назад
BsTestSuite.h e7d926175f Added unit testing framework 11 лет назад
BsTexAtlasGenerator.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsThreadDefines.h aa6bcc7ef9 Various thread shutdown fixes: 11 лет назад
BsThreadPool.h 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality 11 лет назад
BsTime.h 4101088f37 Massive refactor due to work on Renderer 11 лет назад
BsTimer.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsTorus.h a4c60121f4 WIP work on handles 11 лет назад
BsTypes.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsUtil.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsVector2.h 17d906d731 SceneGrid renders (but doesn't look pretty) 11 лет назад
BsVector2I.h 17e7648476 Work on handles: 11 лет назад
BsVector3.h 17e7648476 Work on handles: 11 лет назад
BsVector4.h 17e7648476 Work on handles: 11 лет назад