BsScriptObjectManager.h 461 B

12345678910111213141516171819202122
  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "BsModule.h"
  4. namespace BansheeEngine
  5. {
  6. class BS_SCR_BE_EXPORT ScriptObjectManager : public Module <ScriptObjectManager>
  7. {
  8. public:
  9. ScriptObjectManager();
  10. void registerScriptObject(ScriptObjectBase* instance);
  11. void unregisterScriptObject(ScriptObjectBase* instance);
  12. void refreshAssemblies();
  13. Event<void()> onRefreshComplete;
  14. private:
  15. Set<ScriptObjectBase*> mScriptObjects;
  16. };
  17. }