BearishSun 85dfe3e9da Vulkan: More fixes %!s(int64=9) %!d(string=hai) anos
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Win32 95d84ddf01 Vulkan: Properly wait until back buffer is acquired before presenting %!s(int64=9) %!d(string=hai) anos
BsVulkanCommandBuffer.h 95d84ddf01 Vulkan: Properly wait until back buffer is acquired before presenting %!s(int64=9) %!d(string=hai) anos
BsVulkanCommandBufferManager.h b58a3fd3ad Refactored Vulkan semaphores, so that a command buffers generates a new semaphore on each submission %!s(int64=9) %!d(string=hai) anos
BsVulkanDescriptorLayout.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsVulkanDescriptorManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsVulkanDescriptorPool.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsVulkanDescriptorSet.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsVulkanDevice.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsVulkanEventQuery.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsVulkanFramebuffer.h 9e470e2063 Vulkan: More fixes %!s(int64=9) %!d(string=hai) anos
BsVulkanGLSLProgramFactory.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsVulkanGpuBuffer.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsVulkanGpuParamBlockBuffer.h 1a47d80872 Flush GPU param block buffers when GPU params are bound %!s(int64=9) %!d(string=hai) anos
BsVulkanGpuParams.h 27533beff9 Vulkan: When internal image/buffer objects change (e.g. due to a discard caused by a write, or otherwise), properly update the descriptor sets the original buffers were bound to, so they instead use the new versions %!s(int64=9) %!d(string=hai) anos
BsVulkanGpuPipelineParamInfo.h 63c3eeff6c Vulkan: Fixing mem. corrupting in VulkanGpuParams %!s(int64=9) %!d(string=hai) anos
BsVulkanGpuPipelineState.h 3ca0661c4f Adding checks to see if a pipeline perform only read operations or color or depth attachments %!s(int64=9) %!d(string=hai) anos
BsVulkanGpuProgram.h bd78968698 Added Vulkan gpu program initialization and reflection %!s(int64=9) %!d(string=hai) anos
BsVulkanHardwareBuffer.h 8fb4b163d0 Vulkan buffer updates: %!s(int64=9) %!d(string=hai) anos
BsVulkanHardwareBufferManager.h 3f6cdb3db7 Vulkan: More fixes, all crashes so far resolved, moving toward fixing non-catastrophic issues %!s(int64=9) %!d(string=hai) anos
BsVulkanIndexBuffer.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsVulkanMappings.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsVulkanOcclusionQuery.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsVulkanPrerequisites.h b58a3fd3ad Refactored Vulkan semaphores, so that a command buffers generates a new semaphore on each submission %!s(int64=9) %!d(string=hai) anos
BsVulkanQueryManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsVulkanQueue.h 85dfe3e9da Vulkan: More fixes %!s(int64=9) %!d(string=hai) anos
BsVulkanRenderAPI.h d25432623f Removed beginFrame/endFrame methods from RenderAPI as they weren't really used %!s(int64=9) %!d(string=hai) anos
BsVulkanRenderAPIFactory.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsVulkanRenderStateManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsVulkanRenderTexture.h 81c38aea72 Vulkan render texture implementation %!s(int64=9) %!d(string=hai) anos
BsVulkanRenderWindowManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsVulkanResource.h 8fb4b163d0 Vulkan buffer updates: %!s(int64=9) %!d(string=hai) anos
BsVulkanSamplerState.h 3f6cdb3db7 Vulkan: More fixes, all crashes so far resolved, moving toward fixing non-catastrophic issues %!s(int64=9) %!d(string=hai) anos
BsVulkanSwapChain.h b58a3fd3ad Refactored Vulkan semaphores, so that a command buffers generates a new semaphore on each submission %!s(int64=9) %!d(string=hai) anos
BsVulkanTexture.h 27533beff9 Vulkan: When internal image/buffer objects change (e.g. due to a discard caused by a write, or otherwise), properly update the descriptor sets the original buffers were bound to, so they instead use the new versions %!s(int64=9) %!d(string=hai) anos
BsVulkanTextureManager.h 3f6cdb3db7 Vulkan: More fixes, all crashes so far resolved, moving toward fixing non-catastrophic issues %!s(int64=9) %!d(string=hai) anos
BsVulkanTimerQuery.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsVulkanUtility.h 5dc78284b8 More Various Vulkan fixes %!s(int64=9) %!d(string=hai) anos
BsVulkanVertexBuffer.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsVulkanVertexInputManager.h 903f96c9b7 Added a Group memory allocator %!s(int64=9) %!d(string=hai) anos