BearishSun 3e1bd8a8a6 Renderer: Refactored visibility calculations so they are neatly encapsulated within the new RendererViewGroup class %!s(int64=8) %!d(string=hai) anos
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BsGpuResourcePool.h 84eb9fc38b Laid much of the foundation for shadow map depth rendering %!s(int64=8) %!d(string=hai) anos
BsImageBasedLighting.h 3e1bd8a8a6 Renderer: Refactored visibility calculations so they are neatly encapsulated within the new RendererViewGroup class %!s(int64=8) %!d(string=hai) anos
BsLightGrid.h 3e1bd8a8a6 Renderer: Refactored visibility calculations so they are neatly encapsulated within the new RendererViewGroup class %!s(int64=8) %!d(string=hai) anos
BsLightRendering.h 3e1bd8a8a6 Renderer: Refactored visibility calculations so they are neatly encapsulated within the new RendererViewGroup class %!s(int64=8) %!d(string=hai) anos
BsObjectRendering.h b9a97b133e Removing unnecessary DLL export specifiers from plugins %!s(int64=8) %!d(string=hai) anos
BsPostProcessing.h d22b0e2a63 Renamed RendererCamera -> RendererView %!s(int64=8) %!d(string=hai) anos
BsRenderBeast.h 3e1bd8a8a6 Renderer: Refactored visibility calculations so they are neatly encapsulated within the new RendererViewGroup class %!s(int64=8) %!d(string=hai) anos
BsRenderBeastFactory.h b9a97b133e Removing unnecessary DLL export specifiers from plugins %!s(int64=8) %!d(string=hai) anos
BsRenderBeastOptions.h 2f3745e7be Bulk of code for shadow depth rendering & shadow projection done %!s(int64=8) %!d(string=hai) anos
BsRenderBeastPrerequisites.h d22b0e2a63 Renamed RendererCamera -> RendererView %!s(int64=8) %!d(string=hai) anos
BsRenderTargets.h 4891a95151 Final big bulk of work for shadow mapping (Untested) %!s(int64=8) %!d(string=hai) anos
BsRendererObject.h 9bc64c077b Reflection probe support added to forward path shaders %!s(int64=8) %!d(string=hai) anos
BsRendererScene.h 3e1bd8a8a6 Renderer: Refactored visibility calculations so they are neatly encapsulated within the new RendererViewGroup class %!s(int64=8) %!d(string=hai) anos
BsRendererView.h 3e1bd8a8a6 Renderer: Refactored visibility calculations so they are neatly encapsulated within the new RendererViewGroup class %!s(int64=8) %!d(string=hai) anos
BsSamplerOverrides.h b9a97b133e Removing unnecessary DLL export specifiers from plugins %!s(int64=8) %!d(string=hai) anos
BsShadowRendering.h 3e1bd8a8a6 Renderer: Refactored visibility calculations so they are neatly encapsulated within the new RendererViewGroup class %!s(int64=8) %!d(string=hai) anos
BsStandardDeferredLighting.h 4891a95151 Final big bulk of work for shadow mapping (Untested) %!s(int64=8) %!d(string=hai) anos