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BansheeEngine
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3e8e1e5d62
Caret up/down works
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12 лет назад |
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BansheeForwardRenderer
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1b18f9ddd3
Renamed DeferredRenderContext to CoreThreadAccessor
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12 лет назад |
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BansheeOctreeSM
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d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
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12 лет назад |
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CamelotClient
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adf169b718
New one-line input caret system working
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12 лет назад |
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CamelotCore
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adf169b718
New one-line input caret system working
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12 лет назад |
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CamelotD3D11RenderSystem
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63b75b834b
Move/resize work adequately
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12 лет назад |
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CamelotD3D9Renderer
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63b75b834b
Move/resize work adequately
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12 лет назад |
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CamelotEditor
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d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
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12 лет назад |
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CamelotFBXImporter
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8c982e0422
Moved the core thread outside of the render system
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12 лет назад |
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CamelotFontImporter
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1b18f9ddd3
Renamed DeferredRenderContext to CoreThreadAccessor
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12 лет назад |
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CamelotFreeImgImporter
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1b18f9ddd3
Renamed DeferredRenderContext to CoreThreadAccessor
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12 лет назад |
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CamelotGLRenderer
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63b75b834b
Move/resize work adequately
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12 лет назад |
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CamelotOISInput
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0f201050b2
Better handling of focus changed events
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12 лет назад |
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CamelotUtility
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63b75b834b
Move/resize work adequately
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12 лет назад |
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BansheeEngine.sln
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3856bcb79d
Refactored D3D9 RenderWindow a bit
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12 лет назад |
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CSharpWrap.txt
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3856bcb79d
Refactored D3D9 RenderWindow a bit
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12 лет назад |
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Dependencies.txt
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1c48c8a736
Hooked up custom OIS
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12 лет назад |
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Notes.txt
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da1e117f66
Completely refactored input so text/mouse/axis handling is more intuitive
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12 лет назад |
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TODO.txt
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e77bbfd626
Moved input caret functionality from InputBox to its own class
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12 лет назад |
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TODODoc.txt
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3856bcb79d
Refactored D3D9 RenderWindow a bit
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12 лет назад |
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TODOEditor.txt
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a02ad7f0b8
Editor checkin before I start work on Camelot2D/GUI
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12 лет назад |
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TODO_2D_GUI.txt
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a02ad7f0b8
Editor checkin before I start work on Camelot2D/GUI
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12 лет назад |