Marko Pintera adf169b718 New one-line input caret system working 12 rokov pred
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Cocoa 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 rokov pred
Win32 da1e117f66 Completely refactored input so text/mouse/axis handling is more intuitive 12 rokov pred
X11 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 rokov pred
CmApplication.h cc20378a61 Made sim & core thread run in lockstep 12 rokov pred
CmBlendState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 rokov pred
CmBlendStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 rokov pred
CmCgProgram.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 rokov pred
CmCgProgramFactory.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 rokov pred
CmCgProgramRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 rokov pred
CmCommandQueue.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 rokov pred
CmCommonEnums.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 rokov pred
CmComponent.h a8ba9930af Fixed initialization issues due to caret 12 rokov pred
CmComponentRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 rokov pred
CmCoreObject.h 529e59b4de Fixed DX9 and DX11 resize 12 rokov pred
CmCoreObjectManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 rokov pred
CmCoreThread.h 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 rokov pred
CmCoreThreadAccessor.h dba0b8bb86 Ability to move the editor window 12 rokov pred
CmCursor.h b0b6182dab Working OS cursor in DX11 12 rokov pred
CmDeferredCallManager.h a8ba9930af Fixed initialization issues due to caret 12 rokov pred
CmDepthStencilState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 rokov pred
CmDepthStencilStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 rokov pred
CmFont.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 rokov pred
CmFontDesc.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 rokov pred
CmFontImportOptions.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 rokov pred
CmFontImportOptionsRTTI.h 1eafbaa11b More new alloc system porting 12 rokov pred
CmFontManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 rokov pred
CmFontRTTI.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 rokov pred
CmGameObject.h d6b255dd18 Moved Camera/Renderable/Overlay/OverlayManager to Banshee 12 rokov pred
CmGameObjectHandle.h 1eafbaa11b More new alloc system porting 12 rokov pred
CmGameObjectRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 rokov pred
CmGpuBuffer.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 rokov pred
CmGpuBufferView.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 rokov pred
CmGpuParamBlock.h 8384594143 Renamed all instances of render thread to core thread 12 rokov pred
CmGpuParamBlockBuffer.h 8384594143 Renamed all instances of render thread to core thread 12 rokov pred
CmGpuParamDesc.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 rokov pred
CmGpuParams.h 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 rokov pred
CmGpuProgInclude.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 rokov pred
CmGpuProgIncludeImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 rokov pred
CmGpuProgram.h 8c982e0422 Moved the core thread outside of the render system 12 rokov pred
CmGpuProgramImportOptions.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 rokov pred
CmGpuProgramImportOptionsRTTI.h 1eafbaa11b More new alloc system porting 12 rokov pred
CmGpuProgramImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 rokov pred
CmGpuProgramManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 rokov pred
CmGpuProgramParams.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 rokov pred
CmGpuProgramRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 rokov pred
CmGpuResource.h 8384594143 Renamed all instances of render thread to core thread 12 rokov pred
CmGpuResourceData.h 8384594143 Renamed all instances of render thread to core thread 12 rokov pred
CmGpuResourceDataRTTI.h 470c1c979b PixelData inherits from GpuResourceData 12 rokov pred
CmGpuResourceRTTI.h d0301de9c9 Starting work on better gpu resource updates 12 rokov pred
CmHardwareBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 rokov pred
CmHardwareBufferManager.h b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better 12 rokov pred
CmHighLevelGpuProgram.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 rokov pred
CmHighLevelGpuProgramManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 rokov pred
CmImportOptions.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 rokov pred
CmImportOptionsRTTI.h 1eafbaa11b More new alloc system porting 12 rokov pred
CmImporter.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 rokov pred
CmIndexBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 rokov pred
CmIndexData.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 rokov pred
CmInput.h 63b75b834b Move/resize work adequately 12 rokov pred
CmInputFwd.h da1e117f66 Completely refactored input so text/mouse/axis handling is more intuitive 12 rokov pred
CmMaterial.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 rokov pred
CmMaterialManager.cpp 1eafbaa11b More new alloc system porting 12 rokov pred
CmMaterialManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 rokov pred
CmMaterialRTTI.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 rokov pred
CmMemAllocCategories.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 rokov pred
CmMesh.h 8c982e0422 Moved the core thread outside of the render system 12 rokov pred
CmMeshData.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 rokov pred
CmMeshDataRTTI.h df225bbba5 Ported remaining new/delete calls to the new system 12 rokov pred
CmMeshManager.h 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 rokov pred
CmMultiRenderTexture.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 rokov pred
CmOSInputHandler.h da1e117f66 Completely refactored input so text/mouse/axis handling is more intuitive 12 rokov pred
CmOcclusionQuery.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 rokov pred
CmPass.h 538bcedd0c Bit more renames 12 rokov pred
CmPassRTTI.h 1eafbaa11b More new alloc system porting 12 rokov pred
CmPixelBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 rokov pred
CmPixelData.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 rokov pred
CmPixelDataRTTI.h 1eafbaa11b More new alloc system porting 12 rokov pred
CmPixelUtil.h fb7c50e1b3 More PixelData refactor 12 rokov pred
CmPrerequisites.h a8ba9930af Fixed initialization issues due to caret 12 rokov pred
CmRasterizerState.h acc4d601eb Fixed culling so it is consistent across all platforms (counterclockwise by default) 12 rokov pred
CmRasterizerStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 rokov pred
CmRawInputHandler.h da1e117f66 Completely refactored input so text/mouse/axis handling is more intuitive 12 rokov pred
CmRenderOperation.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 rokov pred
CmRenderStateManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 rokov pred
CmRenderSystem.h 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 rokov pred
CmRenderSystemCapabilities.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 rokov pred
CmRenderSystemFactory.h ea7362503f Added wide strings 12 rokov pred
CmRenderSystemManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 rokov pred
CmRenderTarget.h 8384594143 Renamed all instances of render thread to core thread 12 rokov pred
CmRenderTexture.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 rokov pred
CmRenderWindow.h dba0b8bb86 Ability to move the editor window 12 rokov pred
CmRenderWindowManager.h a8ba9930af Fixed initialization issues due to caret 12 rokov pred
CmRenderer.h d6b255dd18 Moved Camera/Renderable/Overlay/OverlayManager to Banshee 12 rokov pred
CmRendererFactory.h ea7362503f Added wide strings 12 rokov pred
CmRendererManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 rokov pred
CmResource.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 rokov pred
CmResourceHandle.h 1eafbaa11b More new alloc system porting 12 rokov pred
CmResourceHandleRTTI.h df225bbba5 Ported remaining new/delete calls to the new system 12 rokov pred
CmResourceRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 rokov pred
CmResources.h 8384594143 Renamed all instances of render thread to core thread 12 rokov pred
CmResourcesRTTI.h 8f95f0a87d More allocation porting 12 rokov pred
CmSamplerState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 rokov pred
CmSamplerStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 rokov pred
CmSceneManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 rokov pred
CmSceneObject.h a8ba9930af Fixed initialization issues due to caret 12 rokov pred
CmSceneObjectRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 rokov pred
CmShader.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 rokov pred
CmShaderRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 rokov pred
CmSpecificImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 rokov pred
CmTechnique.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 rokov pred
CmTechniqueRTTI.h 1eafbaa11b More new alloc system porting 12 rokov pred
CmTextUtility.h adf169b718 New one-line input caret system working 12 rokov pred
CmTexture.h 8384594143 Renamed all instances of render thread to core thread 12 rokov pred
CmTextureManager.h 8737226e5f Added a dummy texture and a dummy mesh 12 rokov pred
CmTextureRTTI.h 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 rokov pred
CmTextureView.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 rokov pred
CmVertexBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 rokov pred
CmVertexData.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 rokov pred
CmVertexDeclaration.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 rokov pred
CmVertexDeclarationRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 rokov pred
CmViewport.h 8bc3903ee2 Viewport properly resized with its render target 12 rokov pred
CmWindowEventUtilities.h da1e117f66 Completely refactored input so text/mouse/axis handling is more intuitive 12 rokov pred
stdafx.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 rokov pred
targetver.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 rokov pred