GUICurveEditor.cs 22 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. using System;
  4. using System.Collections.Generic;
  5. using BansheeEngine;
  6. namespace BansheeEditor
  7. {
  8. /** @addtogroup Windows
  9. * @{
  10. */
  11. internal class GUICurveEditor
  12. {
  13. class SelectedKeyframes
  14. {
  15. public int curveIdx;
  16. public List<int> keyIndices = new List<int>();
  17. }
  18. struct DraggedKeyframe
  19. {
  20. public DraggedKeyframe(int index, KeyFrame original)
  21. {
  22. this.index = index;
  23. this.original = original;
  24. }
  25. public int index;
  26. public KeyFrame original;
  27. }
  28. class DraggedKeyframes
  29. {
  30. public int curveIdx;
  31. public List<DraggedKeyframe> keys = new List<DraggedKeyframe>();
  32. }
  33. private const int TIMELINE_HEIGHT = 20;
  34. private const int SIDEBAR_WIDTH = 30;
  35. private const int DRAG_START_DISTANCE = 3;
  36. private EditorWindow window;
  37. private GUILayout gui;
  38. private GUIPanel drawingPanel;
  39. private GUIGraphTime guiTimeline;
  40. private GUICurveDrawing guiCurveDrawing;
  41. private GUIGraphValues guiSidebar;
  42. private ContextMenu blankContextMenu;
  43. private ContextMenu keyframeContextMenu;
  44. private Vector2I contextClickPosition;
  45. private EdAnimationCurve[] curves = new EdAnimationCurve[0];
  46. private int markedFrameIdx;
  47. private List<SelectedKeyframes> selectedKeyframes = new List<SelectedKeyframes>();
  48. private bool isPointerHeld;
  49. private bool isMousePressedOverKey;
  50. private bool isMousePressedOverTangent;
  51. private bool isDragInProgress;
  52. private List<DraggedKeyframes> draggedKeyframes = new List<DraggedKeyframes>();
  53. private TangentRef draggedTangent;
  54. private Vector2I dragStart;
  55. public GUICurveEditor(EditorWindow window, GUILayout gui, int width, int height)
  56. {
  57. this.window = window;
  58. this.gui = gui;
  59. blankContextMenu = new ContextMenu();
  60. blankContextMenu.AddItem("Add keyframe", AddKeyframeAtPosition);
  61. blankContextMenu.AddItem("Add event", AddEventAtPosition);
  62. keyframeContextMenu = new ContextMenu();
  63. keyframeContextMenu.AddItem("Delete", DeleteSelectedKeyframes);
  64. keyframeContextMenu.AddItem("Tangents/Auto", () => { ChangeSelectionTangentMode(TangentMode.Auto); });
  65. keyframeContextMenu.AddItem("Tangents/Free", () => { ChangeSelectionTangentMode(TangentMode.Free); });
  66. keyframeContextMenu.AddItem("Tangents/In/Auto", () => { ChangeSelectionTangentMode(TangentMode.InAuto); });
  67. keyframeContextMenu.AddItem("Tangents/In/Free", () => { ChangeSelectionTangentMode(TangentMode.InFree); });
  68. keyframeContextMenu.AddItem("Tangents/In/Linear", () => { ChangeSelectionTangentMode(TangentMode.InLinear); });
  69. keyframeContextMenu.AddItem("Tangents/In/Step", () => { ChangeSelectionTangentMode(TangentMode.InStep); });
  70. keyframeContextMenu.AddItem("Tangents/Out/Auto", () => { ChangeSelectionTangentMode(TangentMode.OutAuto); });
  71. keyframeContextMenu.AddItem("Tangents/Out/Free", () => { ChangeSelectionTangentMode(TangentMode.OutFree); });
  72. keyframeContextMenu.AddItem("Tangents/Out/Linear", () => { ChangeSelectionTangentMode(TangentMode.OutLinear); });
  73. keyframeContextMenu.AddItem("Tangents/Out/Step", () => { ChangeSelectionTangentMode(TangentMode.OutStep); });
  74. guiTimeline = new GUIGraphTime(gui, width, TIMELINE_HEIGHT);
  75. drawingPanel = gui.AddPanel();
  76. drawingPanel.SetPosition(0, TIMELINE_HEIGHT);
  77. guiCurveDrawing = new GUICurveDrawing(drawingPanel, width, height - TIMELINE_HEIGHT, curves);
  78. guiCurveDrawing.SetRange(60.0f, 20.0f);
  79. GUIPanel sidebarPanel = gui.AddPanel(-10);
  80. sidebarPanel.SetPosition(0, TIMELINE_HEIGHT);
  81. guiSidebar = new GUIGraphValues(sidebarPanel, SIDEBAR_WIDTH, height - TIMELINE_HEIGHT);
  82. guiSidebar.SetRange(-10.0f, 10.0f);
  83. EditorInput.OnPointerPressed += OnPointerPressed;
  84. EditorInput.OnPointerMoved += OnPointerMoved;
  85. EditorInput.OnPointerReleased += OnPointerReleased;
  86. EditorInput.OnButtonUp += OnButtonUp;
  87. }
  88. private void OnPointerPressed(PointerEvent ev)
  89. {
  90. if (ev.IsUsed)
  91. return;
  92. Vector2I windowPos = window.ScreenToWindowPos(ev.ScreenPos);
  93. Rect2I elementBounds = GUIUtility.CalculateBounds(gui, window.GUI);
  94. Vector2I pointerPos = windowPos - new Vector2I(elementBounds.x, elementBounds.y);
  95. Rect2I drawingBounds = drawingPanel.Bounds;
  96. Vector2I drawingPos = pointerPos - new Vector2I(drawingBounds.x, drawingBounds.y);
  97. if (ev.Button == PointerButton.Left)
  98. {
  99. Vector2 curveCoord;
  100. if (guiCurveDrawing.PixelToCurveSpace(drawingPos, out curveCoord))
  101. {
  102. KeyframeRef keyframeRef;
  103. if (!guiCurveDrawing.FindKeyFrame(drawingPos, out keyframeRef))
  104. {
  105. TangentRef tangentRef;
  106. if (guiCurveDrawing.FindTangent(drawingPos, out tangentRef))
  107. {
  108. isMousePressedOverTangent = true;
  109. dragStart = drawingPos;
  110. draggedTangent = tangentRef;
  111. }
  112. else
  113. ClearSelection();
  114. }
  115. else
  116. {
  117. if (!IsSelected(keyframeRef))
  118. {
  119. if (!Input.IsButtonHeld(ButtonCode.LeftShift) && !Input.IsButtonHeld(ButtonCode.RightShift))
  120. ClearSelection();
  121. SelectKeyframe(keyframeRef);
  122. }
  123. isMousePressedOverKey = true;
  124. dragStart = drawingPos;
  125. }
  126. guiCurveDrawing.Rebuild();
  127. }
  128. else
  129. {
  130. int frameIdx = guiTimeline.GetFrame(pointerPos);
  131. if (frameIdx != -1)
  132. SetMarkedFrame(frameIdx);
  133. }
  134. isPointerHeld = true;
  135. }
  136. else if (ev.Button == PointerButton.Right)
  137. {
  138. Vector2 curveCoord;
  139. if (guiCurveDrawing.PixelToCurveSpace(drawingPos, out curveCoord))
  140. {
  141. contextClickPosition = drawingPos;
  142. KeyframeRef keyframeRef;
  143. if (!guiCurveDrawing.FindKeyFrame(drawingPos, out keyframeRef))
  144. {
  145. ClearSelection();
  146. blankContextMenu.Open(pointerPos, gui);
  147. }
  148. else
  149. {
  150. // If clicked outside of current selection, just select the one keyframe
  151. if (!IsSelected(keyframeRef))
  152. {
  153. ClearSelection();
  154. SelectKeyframe(keyframeRef);
  155. guiCurveDrawing.Rebuild();
  156. }
  157. keyframeContextMenu.Open(pointerPos, gui);
  158. }
  159. }
  160. }
  161. }
  162. private void OnPointerMoved(PointerEvent ev)
  163. {
  164. if (ev.Button != PointerButton.Left)
  165. return;
  166. if (isPointerHeld)
  167. {
  168. Vector2I windowPos = window.ScreenToWindowPos(ev.ScreenPos);
  169. Rect2I elementBounds = GUIUtility.CalculateBounds(gui, window.GUI);
  170. Vector2I pointerPos = windowPos - new Vector2I(elementBounds.x, elementBounds.y);
  171. if (isMousePressedOverKey || isMousePressedOverTangent)
  172. {
  173. Rect2I drawingBounds = drawingPanel.Bounds;
  174. Vector2I drawingPos = pointerPos - new Vector2I(drawingBounds.x, drawingBounds.y);
  175. if (!isDragInProgress)
  176. {
  177. int distance = Vector2I.Distance(drawingPos, dragStart);
  178. if (distance >= DRAG_START_DISTANCE)
  179. {
  180. if (isMousePressedOverKey)
  181. {
  182. draggedKeyframes.Clear();
  183. foreach (var selectedEntry in selectedKeyframes)
  184. {
  185. EdAnimationCurve curve = curves[selectedEntry.curveIdx];
  186. KeyFrame[] keyFrames = curve.KeyFrames;
  187. DraggedKeyframes newEntry = new DraggedKeyframes();
  188. draggedKeyframes.Add(newEntry);
  189. foreach (var keyframeIdx in selectedEntry.keyIndices)
  190. newEntry.keys.Add(new DraggedKeyframe(keyframeIdx, keyFrames[keyframeIdx]));
  191. }
  192. }
  193. // TODO - UNDOREDO record keyframe or tangent
  194. isDragInProgress = true;
  195. }
  196. }
  197. if (isDragInProgress)
  198. {
  199. if (isMousePressedOverKey)
  200. {
  201. Vector2 diff = Vector2.Zero;
  202. Vector2 dragStartCurve;
  203. if (guiCurveDrawing.PixelToCurveSpace(dragStart, out dragStartCurve))
  204. {
  205. Vector2 currentPosCurve;
  206. if (guiCurveDrawing.PixelToCurveSpace(drawingPos, out currentPosCurve))
  207. diff = currentPosCurve - dragStartCurve;
  208. }
  209. foreach (var draggedEntry in draggedKeyframes)
  210. {
  211. EdAnimationCurve curve = curves[draggedEntry.curveIdx];
  212. for (int i = 0; i < draggedEntry.keys.Count; i++)
  213. {
  214. DraggedKeyframe draggedKey = draggedEntry.keys[i];
  215. float newTime = draggedKey.original.time + diff.x;
  216. float newValue = draggedKey.original.value + diff.y;
  217. int newIndex = curve.UpdateKeyframe(draggedKey.index, newTime, newValue);
  218. // It's possible key changed position due to time change, but since we're moving all
  219. // keys at once they cannot change position relative to one another, otherwise we would
  220. // need to update indices for other keys as well.
  221. draggedKey.index = newIndex;
  222. draggedEntry.keys[i] = draggedKey;
  223. }
  224. curve.Apply();
  225. }
  226. // Rebuild selected keys from dragged keys (after potential sorting)
  227. ClearSelection();
  228. foreach (var draggedEntry in draggedKeyframes)
  229. {
  230. foreach (var keyframe in draggedEntry.keys)
  231. SelectKeyframe(new KeyframeRef(draggedEntry.curveIdx, keyframe.index));
  232. }
  233. guiCurveDrawing.Rebuild();
  234. }
  235. else if (isMousePressedOverTangent)
  236. {
  237. EdAnimationCurve curve = curves[draggedTangent.keyframeRef.curveIdx];
  238. KeyFrame keyframe = curve.KeyFrames[draggedTangent.keyframeRef.keyIdx];
  239. Vector2 keyframeCurveCoords = new Vector2(keyframe.time, keyframe.value);
  240. Vector2 currentPosCurve;
  241. if (guiCurveDrawing.PixelToCurveSpace(drawingPos, out currentPosCurve))
  242. {
  243. Vector2 normal = currentPosCurve - keyframeCurveCoords;
  244. normal = normal.Normalized;
  245. float tangent = EdAnimationCurve.NormalToTangent(normal);
  246. if (draggedTangent.type == TangentType.In)
  247. {
  248. if (normal.x > 0.0f)
  249. tangent = float.PositiveInfinity;
  250. keyframe.inTangent = tangent;
  251. }
  252. else
  253. {
  254. if (normal.x < 0.0f)
  255. tangent = float.PositiveInfinity;
  256. keyframe.outTangent = tangent;
  257. }
  258. curve.KeyFrames[draggedTangent.keyframeRef.keyIdx] = keyframe;
  259. curve.Apply();
  260. guiCurveDrawing.Rebuild();
  261. }
  262. }
  263. }
  264. }
  265. else // Move frame marker
  266. {
  267. int frameIdx = guiTimeline.GetFrame(pointerPos);
  268. if (frameIdx != -1)
  269. SetMarkedFrame(frameIdx);
  270. }
  271. }
  272. }
  273. private void OnPointerReleased(PointerEvent ev)
  274. {
  275. isPointerHeld = false;
  276. isDragInProgress = false;
  277. isMousePressedOverKey = false;
  278. isMousePressedOverTangent = false;
  279. }
  280. private void OnButtonUp(ButtonEvent ev)
  281. {
  282. if(ev.Button == ButtonCode.Delete)
  283. DeleteSelectedKeyframes();
  284. }
  285. /// <summary>
  286. /// Change the set of curves to display.
  287. /// </summary>
  288. /// <param name="curves">New set of curves to draw on the GUI element.</param>
  289. public void SetCurves(EdAnimationCurve[] curves)
  290. {
  291. this.curves = curves;
  292. guiCurveDrawing.SetCurves(curves);
  293. // TODO - Recalculate valid size
  294. Redraw();
  295. }
  296. /// <summary>
  297. /// Change the physical size of the GUI element.
  298. /// </summary>
  299. /// <param name="width">Width of the element in pixels.</param>
  300. /// <param name="height">Height of the element in pixels.</param>
  301. public void SetSize(int width, int height)
  302. {
  303. guiTimeline.SetSize(width, TIMELINE_HEIGHT);
  304. guiCurveDrawing.SetSize(width, height - TIMELINE_HEIGHT);
  305. guiSidebar.SetSize(SIDEBAR_WIDTH, height - TIMELINE_HEIGHT);
  306. Redraw();
  307. }
  308. /// <summary>
  309. /// Changes the visible range that the GUI element displays.
  310. /// </summary>
  311. /// <param name="xRange">Range of the horizontal area. Displayed area will range from [0, xRange].</param>
  312. /// <param name="yRange">Range of the vertical area. Displayed area will range from
  313. /// [-yRange * 0.5, yRange * 0.5]</param>
  314. public void SetRange(float xRange, float yRange)
  315. {
  316. guiTimeline.SetRange(xRange);
  317. guiCurveDrawing.SetRange(xRange, yRange);
  318. guiSidebar.SetRange(yRange * -0.5f, yRange * 0.5f);
  319. Redraw();
  320. }
  321. /// <summary>
  322. /// Number of frames per second, used for frame selection and marking.
  323. /// </summary>
  324. /// <param name="fps">Number of prames per second.</param>
  325. public void SetFPS(int fps)
  326. {
  327. guiTimeline.SetFPS(fps);
  328. guiCurveDrawing.SetFPS(fps);
  329. Redraw();
  330. }
  331. /// <summary>
  332. /// Sets the frame at which to display the frame marker.
  333. /// </summary>
  334. /// <param name="frameIdx">Index of the frame to display the marker on, or -1 to clear the marker.</param>
  335. public void SetMarkedFrame(int frameIdx)
  336. {
  337. markedFrameIdx = frameIdx;
  338. guiTimeline.SetMarkedFrame(frameIdx);
  339. guiCurveDrawing.SetMarkedFrame(frameIdx);
  340. Redraw();
  341. }
  342. public void AddKeyFrameAtMarker()
  343. {
  344. ClearSelection();
  345. foreach (var curve in curves)
  346. {
  347. float t = guiCurveDrawing.GetTimeForFrame(markedFrameIdx);
  348. float value = curve.Evaluate(t);
  349. curve.AddKeyframe(t, value);
  350. curve.Apply();
  351. }
  352. // TODO - UNDOREDO
  353. guiCurveDrawing.Rebuild();
  354. }
  355. public void Redraw()
  356. {
  357. guiCurveDrawing.Rebuild();
  358. guiTimeline.Rebuild();
  359. guiSidebar.Rebuild();
  360. }
  361. private void ChangeSelectionTangentMode(TangentMode mode)
  362. {
  363. foreach (var selectedEntry in selectedKeyframes)
  364. {
  365. EdAnimationCurve curve = curves[selectedEntry.curveIdx];
  366. foreach (var keyframeIdx in selectedEntry.keyIndices)
  367. {
  368. if (mode == TangentMode.Auto || mode == TangentMode.Free)
  369. curve.SetTangentMode(keyframeIdx, mode);
  370. else
  371. {
  372. TangentMode newMode = curve.TangentModes[keyframeIdx];
  373. if (mode.HasFlag((TangentMode) TangentType.In))
  374. {
  375. // Replace only the in tangent mode, keeping the out tangent as is
  376. TangentMode inFlags = (TangentMode.InAuto | TangentMode.InFree | TangentMode.InLinear |
  377. TangentMode.InAuto);
  378. newMode &= ~inFlags;
  379. newMode |= (mode & inFlags);
  380. }
  381. else
  382. {
  383. // Replace only the out tangent mode, keeping the in tangent as is
  384. TangentMode outFlags = (TangentMode.OutAuto | TangentMode.OutFree | TangentMode.OutLinear |
  385. TangentMode.OutAuto);
  386. newMode &= ~outFlags;
  387. newMode |= (mode & outFlags);
  388. }
  389. curve.SetTangentMode(keyframeIdx, newMode);
  390. }
  391. }
  392. curve.Apply();
  393. }
  394. // TODO - UNDOREDO
  395. guiCurveDrawing.Rebuild();
  396. }
  397. private void AddKeyframeAtPosition()
  398. {
  399. Vector2 curveCoord;
  400. if (guiCurveDrawing.PixelToCurveSpace(contextClickPosition, out curveCoord))
  401. {
  402. ClearSelection();
  403. foreach (var curve in curves)
  404. {
  405. float t = curveCoord.x;
  406. float value = curveCoord.y;
  407. curve.AddKeyframe(t, value);
  408. curve.Apply();
  409. }
  410. // TODO - UNDOREDO
  411. guiCurveDrawing.Rebuild();
  412. }
  413. }
  414. private void AddEventAtPosition()
  415. {
  416. // TODO
  417. }
  418. private void DeleteSelectedKeyframes()
  419. {
  420. foreach (var selectedEntry in selectedKeyframes)
  421. {
  422. EdAnimationCurve curve = curves[selectedEntry.curveIdx];
  423. // Sort keys from highest to lowest so the indices don't change
  424. selectedEntry.keyIndices.Sort((x, y) =>
  425. {
  426. return y.CompareTo(x);
  427. });
  428. foreach (var keyframeIdx in selectedEntry.keyIndices)
  429. curve.RemoveKeyframe(keyframeIdx);
  430. curve.Apply();
  431. }
  432. // TODO - UNDOREDO
  433. ClearSelection();
  434. guiCurveDrawing.Rebuild();
  435. }
  436. private void ClearSelection()
  437. {
  438. guiCurveDrawing.ClearSelectedKeyframes();
  439. selectedKeyframes.Clear();
  440. }
  441. private void SelectKeyframe(KeyframeRef keyframeRef)
  442. {
  443. guiCurveDrawing.SelectKeyframe(keyframeRef, true);
  444. if (!IsSelected(keyframeRef))
  445. {
  446. int curveIdx = selectedKeyframes.FindIndex(x =>
  447. {
  448. return x.curveIdx == keyframeRef.curveIdx;
  449. });
  450. if (curveIdx == -1)
  451. {
  452. curveIdx = selectedKeyframes.Count;
  453. selectedKeyframes.Add(new SelectedKeyframes());
  454. }
  455. selectedKeyframes[curveIdx].keyIndices.Add(keyframeRef.keyIdx);
  456. }
  457. }
  458. private bool IsSelected(KeyframeRef keyframeRef)
  459. {
  460. int curveIdx = selectedKeyframes.FindIndex(x =>
  461. {
  462. return x.curveIdx == keyframeRef.curveIdx;
  463. });
  464. if (curveIdx == -1)
  465. return false;
  466. int keyIdx = selectedKeyframes[curveIdx].keyIndices.FindIndex(x =>
  467. {
  468. return x == keyframeRef.keyIdx;
  469. });
  470. return keyIdx != -1;
  471. }
  472. }
  473. /** @} */
  474. }