BearishSun 3ef2ddcfca Added the ability to manually serialize and deserialize managed objects in C# 9 years ago
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BansheeCore 7fda8a9121 Animation editor: - Keyframe dragging functional 9 years ago
BansheeD3D11RenderAPI 49729fede9 Made timer query messages fall under the verbose category so they don't spam the normal log 9 years ago
BansheeD3D9RenderAPI 49729fede9 Made timer query messages fall under the verbose category so they don't spam the normal log 9 years ago
BansheeEditor 026e008256 Better way of handling ticks in curve and timeline drawing for the animation editor 9 years ago
BansheeEditorExec 46fe11386e Better logging for Mono errors and work on script debugging 9 years ago
BansheeEngine 7fda8a9121 Animation editor: - Keyframe dragging functional 9 years ago
BansheeFBXImporter 27b6f848f2 Added animation editor window icons 9 years ago
BansheeFMOD cde0fbf269 Fixing documentation errors 9 years ago
BansheeFontImporter bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library 9 years ago
BansheeFreeImgImporter bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library 9 years ago
BansheeGLRenderAPI cde0fbf269 Fixing documentation errors 9 years ago
BansheeMono 7292bed6b2 C# properties can now be inspected and serialized 9 years ago
BansheeOISInput bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library 9 years ago
BansheeOpenAudio cde0fbf269 Fixing documentation errors 9 years ago
BansheePhysX bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library 9 years ago
BansheeSL 996963f172 Fixing "release" builds 9 years ago
BansheeUtility 9ceee03530 Events now trigger their subscribers in the order they subscribed 9 years ago
CMake ca53f86531 Fixing build so it doesn't rely on the working folder, so build paths outside of the standard path work 9 years ago
ExampleProject 671b4756e3 Chosen CMake modules during build will now automatically be used for engine initialization 9 years ago
Game ca53f86531 Fixing build so it doesn't rely on the working folder, so build paths outside of the standard path work 9 years ago
MBansheeEditor 3ef2ddcfca Added the ability to manually serialize and deserialize managed objects in C# 9 years ago
MBansheeEngine 80a6eb2f9f Added a simple way to retrieve properties from managed objects, using a path search 9 years ago
RenderBeast 472f4c82b3 Properly render skinned mesh even when no animation is running 9 years ago
SBansheeEditor 3ef2ddcfca Added the ability to manually serialize and deserialize managed objects in C# 9 years ago
SBansheeEngine 3ef2ddcfca Added the ability to manually serialize and deserialize managed objects in C# 9 years ago
CMakeLists.txt 996963f172 Fixing "release" builds 9 years ago