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BansheeCore
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7fda8a9121
Animation editor: - Keyframe dragging functional
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9 years ago |
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BansheeD3D11RenderAPI
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49729fede9
Made timer query messages fall under the verbose category so they don't spam the normal log
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9 years ago |
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BansheeD3D9RenderAPI
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49729fede9
Made timer query messages fall under the verbose category so they don't spam the normal log
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9 years ago |
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BansheeEditor
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026e008256
Better way of handling ticks in curve and timeline drawing for the animation editor
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9 years ago |
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BansheeEditorExec
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46fe11386e
Better logging for Mono errors and work on script debugging
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9 years ago |
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BansheeEngine
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7fda8a9121
Animation editor: - Keyframe dragging functional
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9 years ago |
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BansheeFBXImporter
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27b6f848f2
Added animation editor window icons
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9 years ago |
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BansheeFMOD
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cde0fbf269
Fixing documentation errors
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9 years ago |
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BansheeFontImporter
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bca1b75466
Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library
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9 years ago |
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BansheeFreeImgImporter
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bca1b75466
Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library
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9 years ago |
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BansheeGLRenderAPI
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cde0fbf269
Fixing documentation errors
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9 years ago |
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BansheeMono
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7292bed6b2
C# properties can now be inspected and serialized
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9 years ago |
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BansheeOISInput
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bca1b75466
Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library
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9 years ago |
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BansheeOpenAudio
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cde0fbf269
Fixing documentation errors
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9 years ago |
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BansheePhysX
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bca1b75466
Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library
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9 years ago |
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BansheeSL
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996963f172
Fixing "release" builds
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9 years ago |
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BansheeUtility
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9ceee03530
Events now trigger their subscribers in the order they subscribed
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9 years ago |
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CMake
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ca53f86531
Fixing build so it doesn't rely on the working folder, so build paths outside of the standard path work
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9 years ago |
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ExampleProject
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671b4756e3
Chosen CMake modules during build will now automatically be used for engine initialization
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9 years ago |
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Game
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ca53f86531
Fixing build so it doesn't rely on the working folder, so build paths outside of the standard path work
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9 years ago |
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MBansheeEditor
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3ef2ddcfca
Added the ability to manually serialize and deserialize managed objects in C#
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9 years ago |
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MBansheeEngine
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80a6eb2f9f
Added a simple way to retrieve properties from managed objects, using a path search
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9 years ago |
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RenderBeast
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472f4c82b3
Properly render skinned mesh even when no animation is running
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9 years ago |
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SBansheeEditor
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3ef2ddcfca
Added the ability to manually serialize and deserialize managed objects in C#
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9 years ago |
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SBansheeEngine
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3ef2ddcfca
Added the ability to manually serialize and deserialize managed objects in C#
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9 years ago |
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CMakeLists.txt
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996963f172
Fixing "release" builds
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9 years ago |