| .. |
|
Animation
|
472f4c82b3
Properly render skinned mesh even when no animation is running
|
hace 9 años |
|
Audio
|
584feaa51c
Added play on start for audio sources
|
hace 9 años |
|
GUI
|
57bec2f508
Moved relevant animation editor code in GUICurveEditor, and refactored everything so its designed more nicely
|
hace 9 años |
|
Input
|
d81c51949e
Input events marked as used (i.e. by GUI) can now be detected by C# code
|
hace 9 años |
|
Interop
|
4036f8a11b
Added missing plugin documentation
|
hace 9 años |
|
Math
|
92321a6b19
Updated manuals
|
hace 9 años |
|
Physics
|
f81fdc1d27
Prefab fixes:
|
hace 9 años |
|
Properties
|
510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
|
hace 9 años |
|
Rendering
|
5703dd7eab
Added C# Animation component
|
hace 9 años |
|
Resources
|
92321a6b19
Updated manuals
|
hace 9 años |
|
Scene
|
6a325c9f67
Properly handle root object for generic (non-scene) prefabs
|
hace 9 años |
|
Serialization
|
80a6eb2f9f
Added a simple way to retrieve properties from managed objects, using a path search
|
hace 9 años |
|
Utility
|
7a734eddd0
Exposed default builtin font to C#
|
hace 9 años |
|
MBansheeEngine.csproj
|
7292bed6b2
C# properties can now be inspected and serialized
|
hace 9 años |
|
MBansheeEngine.csproj.user
|
510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
|
hace 9 años |