Marko Pintera 1b1895f796 WIP VisualStudio project syncing 10 år sedan
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Win32 a45a814ea7 Fixed modal windows so they stay in front even if new non-modal windows spawn 11 år sedan
BsBlendState.h 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 år sedan
BsBlendStateRTTI.h bf970d8436 Render states refactored to comply with new CoreObject design 11 år sedan
BsCommandQueue.h d7d2e26f5e Added BlockUntilComplete to AsyncOp 11 år sedan
BsCommonTypes.h 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 år sedan
BsComponent.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 år sedan
BsComponentRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsCoreApplication.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 år sedan
BsCoreObject.h 550b861440 Individual core object syncing with dependencies 11 år sedan
BsCoreObjectCore.h 550b861440 Individual core object syncing with dependencies 11 år sedan
BsCoreObjectManager.h 550b861440 Individual core object syncing with dependencies 11 år sedan
BsCorePrerequisites.h d1f2d75a79 WIP C# interface for ImportOptions complete 10 år sedan
BsCoreRenderer.h acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) 11 år sedan
BsCoreSceneManager.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 år sedan
BsCoreThread.h 4fdb3da864 Made Pass/Shader/Technique immutable 11 år sedan
BsCoreThreadAccessor.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 år sedan
BsDeferredCallManager.h 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsDepthStencilState.h 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 år sedan
BsDepthStencilStateRTTI.h bf970d8436 Render states refactored to comply with new CoreObject design 11 år sedan
BsDrawList.h 0eecfe525d More documentation 11 år sedan
BsDrawOps.h 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsEventQuery.h 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsFolderMonitor.h 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsFont.h eb609f487a When blocking for resource load optionally wait for dependencies too 11 år sedan
BsFontDesc.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 år sedan
BsFontImportOptions.h 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsFontImportOptionsRTTI.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 år sedan
BsFontManager.h 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsFontRTTI.h 8d9993f92a Fixing font RTTI that had invalid base class 11 år sedan
BsGameObject.h bf23b6d2e6 Assembly refresh working (all obvious issues resolved) 11 år sedan
BsGameObjectHandle.h bf23b6d2e6 Assembly refresh working (all obvious issues resolved) 11 år sedan
BsGameObjectHandleRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsGameObjectManager.h 734f25c36c Deferred destruction of game objects 11 år sedan
BsGameObjectRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsGpuBuffer.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 år sedan
BsGpuBufferView.h 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design 11 år sedan
BsGpuParam.h 5251cd9fa3 More work on Material refactor. Moved template implementations to source files for better clarity. 11 år sedan
BsGpuParamBlockBuffer.h 3f94468a9f Material refactor WIP, it compiles 11 år sedan
BsGpuParamDesc.h d1881075fa Various fixes to Renderer 11 år sedan
BsGpuParams.h eb609f487a When blocking for resource load optionally wait for dependencies too 11 år sedan
BsGpuProgInclude.h e366d25700 WIP VS project generation 10 år sedan
BsGpuProgIncludeImporter.h e366d25700 WIP VS project generation 10 år sedan
BsGpuProgIncludeRTTI.h e366d25700 WIP VS project generation 10 år sedan
BsGpuProgram.h f7a076ff3c Pass and Technique refactor 11 år sedan
BsGpuProgramImportOptions.h 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsGpuProgramImportOptionsRTTI.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 år sedan
BsGpuProgramImporter.h 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsGpuProgramManager.h 34449b8bd8 GpuProgram refactor to comply with new CoreObject design 11 år sedan
BsGpuProgramRTTI.h 34449b8bd8 GpuProgram refactor to comply with new CoreObject design 11 år sedan
BsGpuResourceData.h d5d2171319 Added C# PixelData 11 år sedan
BsGpuResourceDataRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsHardwareBuffer.h 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsHardwareBufferManager.h c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP 11 år sedan
BsIResourceListener.h eb609f487a When blocking for resource load optionally wait for dependencies too 11 år sedan
BsImportOptions.h 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsImportOptionsRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsImporter.h 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested 11 år sedan
BsIndexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 år sedan
BsInput.h fc7fc179b9 More work on ColorPicker 10 år sedan
BsInputFwd.h ad79f66da3 Scene view refactor (moving it to C#) 11 år sedan
BsMaterial.h f33b14ebe1 Fixed lag between material updates when rendering GUI 11 år sedan
BsMaterialManager.h 05ad4ecf2d Shaders are now referenced via resource handle instead directly 11 år sedan
BsMaterialParam.h 5251cd9fa3 More work on Material refactor. Moved template implementations to source files for better clarity. 11 år sedan
BsMaterialRTTI.h 05ad4ecf2d Shaders are now referenced via resource handle instead directly 11 år sedan
BsMesh.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 år sedan
BsMeshBase.h 550b861440 Individual core object syncing with dependencies 11 år sedan
BsMeshBaseRTTI.h f256dad7d6 Texture refactor to comply with new CoreObject design 11 år sedan
BsMeshData.h 2870e2266b Refactored Mesh for use with the new CoreObject design 11 år sedan
BsMeshDataRTTI.h dbdd6a60f8 Refactored Index and Vertex buffers to work with new CoreObject system 11 år sedan
BsMeshHeap.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 år sedan
BsMeshManager.h dbdd6a60f8 Refactored Index and Vertex buffers to work with new CoreObject system 11 år sedan
BsMultiRenderTexture.h 550b861440 Individual core object syncing with dependencies 11 år sedan
BsOSInputHandler.h 24434868e3 More handle fixes 11 år sedan
BsOcclusionQuery.h 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsPass.h eb609f487a When blocking for resource load optionally wait for dependencies too 11 år sedan
BsPassRTTI.h 4fdb3da864 Made Pass/Shader/Technique immutable 11 år sedan
BsPixelBuffer.h fc8f2b1eaf More documentation 11 år sedan
BsPixelData.h f4e58bdc79 WIP ColorPicker 10 år sedan
BsPixelDataRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsPixelUtil.h 6c74a3d7c0 Added cached CPU data to Texture 11 år sedan
BsPixelVolume.h 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsPlatform.h 513dee4c47 Fixed win32 browse dialogs 11 år sedan
BsProfilerCPU.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 år sedan
BsProfilerGPU.h 5d7e93aeee Fixed an issue with GUI layout calculation 11 år sedan
BsProfilingManager.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 år sedan
BsQueryManager.h 6dc2337e53 Solved some more problems with freeing core objects on shutdown 11 år sedan
BsRasterizerState.h 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 år sedan
BsRasterizerStateRTTI.h bf970d8436 Render states refactored to comply with new CoreObject design 11 år sedan
BsRawInputHandler.h a713a99a65 More documentation & input fixes 11 år sedan
BsRenderAPI.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 år sedan
BsRenderAPICapabilities.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 år sedan
BsRenderAPIFactory.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 år sedan
BsRenderAPIManager.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 år sedan
BsRenderStateManager.h 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 år sedan
BsRenderStats.h 5d7e93aeee Fixed an issue with GUI layout calculation 11 år sedan
BsRenderTarget.h 550b861440 Individual core object syncing with dependencies 11 år sedan
BsRenderTexture.h 550b861440 Individual core object syncing with dependencies 11 år sedan
BsRenderWindow.h bdc149073b GUILayout refactor so child layouts properly respect their elements min and max sizes 10 år sedan
BsRenderWindowManager.h 550b861440 Individual core object syncing with dependencies 11 år sedan
BsRendererFactory.h acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) 11 år sedan
BsRendererManager.h acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) 11 år sedan
BsResource.h eb609f487a When blocking for resource load optionally wait for dependencies too 11 år sedan
BsResourceHandle.h fb93370d4c Fixing game shutdown 11 år sedan
BsResourceHandleRTTI.h 0824fc2e46 Advanced resource loading WIP stage 2 11 år sedan
BsResourceListenerManager.h 217b06bd3f Added resource listener to material and solved the problem where waiting for resource load didn't trigger the listener 11 år sedan
BsResourceManifest.h 1b1895f796 WIP VisualStudio project syncing 10 år sedan
BsResourceManifestRTTI.h 1b1895f796 WIP VisualStudio project syncing 10 år sedan
BsResourceMetaData.h c449f37a13 Added ability to set up custom meta-data per resource 11 år sedan
BsResourceMetaDataRTTI.h c449f37a13 Added ability to set up custom meta-data per resource 11 år sedan
BsResourceRTTI.h a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 år sedan
BsResources.h 2026432fe7 Add core object dependencies 11 år sedan
BsSamplerState.h 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 år sedan
BsSamplerStateRTTI.h bf970d8436 Render states refactored to comply with new CoreObject design 11 år sedan
BsSavedResourceData.h 0824fc2e46 Advanced resource loading WIP stage 2 11 år sedan
BsSavedResourceDataRTTI.h 0824fc2e46 Advanced resource loading WIP stage 2 11 år sedan
BsSceneObject.h 2f7095dbd2 Improvements to SceneObject transform 11 år sedan
BsSceneObjectRTTI.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 år sedan
BsShader.h eb609f487a When blocking for resource load optionally wait for dependencies too 11 år sedan
BsShaderRTTI.h 4fdb3da864 Made Pass/Shader/Technique immutable 11 år sedan
BsSpecificImporter.h 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsSubMesh.h 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsTechnique.h 2026432fe7 Add core object dependencies 11 år sedan
BsTechniqueRTTI.h f7a076ff3c Pass and Technique refactor 11 år sedan
BsTextData.h 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsTexture.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 år sedan
BsTextureImportOptions.h 47b7a6fdfe Added documentation to example project 11 år sedan
BsTextureImportOptionsRTTI.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 år sedan
BsTextureManager.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 år sedan
BsTextureRTTI.h f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference 11 år sedan
BsTextureView.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 år sedan
BsTimerQuery.h 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsTransientMesh.h 6e60df9371 MeshHeap refactored to comply with new CoreObject design 11 år sedan
BsUUID.h cf60b3980a More documentation 11 år sedan
BsUtility.h f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference 11 år sedan
BsVertexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 år sedan
BsVertexData.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 år sedan
BsVertexDataDesc.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 år sedan
BsVertexDataDescRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsVertexDeclaration.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 år sedan
BsVertexDeclarationRTTI.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 år sedan
BsVideoModeInfo.h 90e94fb9b2 Fixed issue with HString parameter placement 11 år sedan
BsViewport.h 2026432fe7 Add core object dependencies 11 år sedan
BsViewportRTTI.h b55e52c112 Camera & Viewport refactored and working somewhat (fixes and re-test needed) 11 år sedan