BearishSun 3f2ad96e63 Bugfix: Fixing flipped X face on cubemap when using OpenGL 8 年 前
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BasePass.bslinc 1523924732 Updated engine shaders to new BSL syntax 8 年 前
ColorSpace.bslinc 2f7eef36ea Added importance sampling to SSR (non-temporal for now) 8 年 前
DeferredLightCommon.bslinc 4891a95151 Final big bulk of work for shadow mapping (Untested) 8 年 前
GBufferInput.bslinc af7e3c0606 Feature: Added 'alias' modified to BSL 8 年 前
GBufferOutput.bslinc 1523924732 Updated engine shaders to new BSL syntax 8 年 前
ImageBasedLighting.bslinc 632a87c12c Bugfix: Internal parameters for the transparent material and now properly marked and parsed as such 8 年 前
ImportanceSampling.bslinc 4f1722d7c1 Stohastic screen space reflections hooked up and functional 8 年 前
LightGridCommon.bslinc 4891a95151 Final big bulk of work for shadow mapping (Untested) 8 年 前
LightingCommon.bslinc 33b290215b Bugfix: Fix for rendering when SSR or AO are disabled 8 年 前
NormalVertexInput.bslinc 7c1afc814f Merge branch 'master' of https://github.com/bearishsun/bansheeengine into shader-refactor 8 年 前
PPBase.bslinc f888d7c751 Inital work on HBAO 8 年 前
PPEyeAdaptationCommon.bslinc 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 年 前
PPGaussianDOFCommon.bslinc 0f42cf8dbc Bulk of work implemented for Gaussian DOF 8 年 前
PPTonemapCommon.bslinc 1523924732 Updated engine shaders to new BSL syntax 8 年 前
PPWhiteBalance.bslinc 1523924732 Updated engine shaders to new BSL syntax 8 年 前
PerCameraData.bslinc 441b7dc7dc WIP: Editor polish and cleanup 8 年 前
PerObjectData.bslinc 441b7dc7dc WIP: Editor polish and cleanup 8 年 前
RayMarch.bslinc 1517308b3b Bugfix: Significantly reduced flickering artifacts due SSR sampling 8 年 前
ReflectionCubemapCommon.bslinc 3f2ad96e63 Bugfix: Fixing flipped X face on cubemap when using OpenGL 8 年 前
SHCommon.bslinc b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 年 前
ShadowDepthBase.bslinc 8e8b4a86b9 Cascaded shadow maps mostly functional 8 年 前
ShadowProjectionCommon.bslinc fa62ac09d3 Shadow mapping functional for radial lights 8 年 前
SkinnedVertexInput.bslinc 7c1afc814f Merge branch 'master' of https://github.com/bearishsun/bansheeengine into shader-refactor 8 年 前
SpriteImage.bslinc af7e3c0606 Feature: Added 'alias' modified to BSL 8 年 前
Surface.bslinc 1523924732 Updated engine shaders to new BSL syntax 8 年 前
SurfaceData.bslinc 8e451ac36f WIP - Deferred MSAA 8 年 前
TemporalResolve.bslinc b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 年 前
VolumeRenderBase.bslinc 1523924732 Updated engine shaders to new BSL syntax 8 年 前