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- #include "BsRenderableHandler.h"
- #include "BsRenderableProxy.h"
- #include "BsGpuParams.h"
- namespace BansheeEngine
- {
- void RenderableHandler::bindGlobalBuffers(const RenderableElement* element)
- {
- for (auto& rendererBuffer : element->material->rendererBuffers)
- {
- element->material->params[rendererBuffer.paramsIdx]->setParamBlockBuffer(rendererBuffer.slotIdx, rendererBuffer.buffer);
- }
- }
- }
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