CmMesh.cpp 9.0 KB

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  1. #include "CmMesh.h"
  2. #include "CmMeshRTTI.h"
  3. #include "CmMeshData.h"
  4. #include "CmVector2.h"
  5. #include "CmVector3.h"
  6. #include "CmDebug.h"
  7. #include "CmHardwareBufferManager.h"
  8. #include "CmMeshManager.h"
  9. #include "CmCoreThread.h"
  10. #include "CmAsyncOp.h"
  11. #include "CmAABox.h"
  12. #include "CmVertexDataDesc.h"
  13. #include "CmProfiler.h"
  14. namespace CamelotFramework
  15. {
  16. Mesh::Mesh()
  17. :mVertexData(nullptr), mIndexData(nullptr)
  18. {
  19. }
  20. Mesh::~Mesh()
  21. {
  22. }
  23. void Mesh::writeSubresource(UINT32 subresourceIdx, const GpuResourceData& data)
  24. {
  25. THROW_IF_NOT_CORE_THREAD;
  26. if(data.getTypeId() != TID_MeshData)
  27. CM_EXCEPT(InvalidParametersException, "Invalid GpuResourceData type. Only MeshData is supported.");
  28. const MeshData& meshData = static_cast<const MeshData&>(data);
  29. // Indices
  30. mIndexData = std::shared_ptr<IndexData>(cm_new<IndexData, PoolAlloc>());
  31. mIndexData->indexCount = meshData.getNumIndices();
  32. mIndexData->indexBuffer = HardwareBufferManager::instance().createIndexBuffer(
  33. meshData.getIndexType(),
  34. mIndexData->indexCount,
  35. GBU_STATIC);
  36. UINT8* idxData = static_cast<UINT8*>(mIndexData->indexBuffer->lock(GBL_WRITE_ONLY));
  37. UINT32 idxElementSize = meshData.getIndexElementSize();
  38. UINT32 indicesSize = meshData.getIndexBufferSize();
  39. UINT8* srcIdxData = meshData.getIndexData();
  40. memcpy(idxData, srcIdxData, indicesSize);
  41. mIndexData->indexBuffer->unlock();
  42. // Vertices
  43. mVertexData = std::shared_ptr<VertexData>(cm_new<VertexData, PoolAlloc>());
  44. mVertexData->vertexCount = meshData.getNumVertices();
  45. mVertexData->vertexDeclaration = meshData.getVertexDesc()->createDeclaration();
  46. for(UINT32 i = 0; i <= meshData.getVertexDesc()->getMaxStreamIdx(); i++)
  47. {
  48. if(!meshData.getVertexDesc()->hasStream(i))
  49. continue;
  50. UINT32 streamSize = meshData.getStreamSize(i);
  51. VertexBufferPtr vertexBuffer = HardwareBufferManager::instance().createVertexBuffer(
  52. mVertexData->vertexDeclaration->getVertexSize(i),
  53. mVertexData->vertexCount,
  54. GBU_STATIC);
  55. mVertexData->setBuffer(i, vertexBuffer);
  56. UINT8* srcVertBufferData = meshData.getStreamData(i);
  57. UINT8* vertBufferData = static_cast<UINT8*>(vertexBuffer->lock(GBL_WRITE_ONLY));
  58. UINT32 bufferSize = meshData.getStreamSize(i);
  59. memcpy(vertBufferData, srcVertBufferData, bufferSize);
  60. if(vertexBuffer->vertexColorReqRGBFlip())
  61. {
  62. UINT32 vertexStride = meshData.getVertexDesc()->getVertexStride(i);
  63. for(INT32 semanticIdx = 0; semanticIdx < VertexBuffer::MAX_SEMANTIC_IDX; semanticIdx++)
  64. {
  65. if(!meshData.getVertexDesc()->hasElement(VES_COLOR, semanticIdx, i))
  66. continue;
  67. UINT8* colorData = vertBufferData + meshData.getElementOffset(VES_COLOR, semanticIdx, i);
  68. for(UINT32 j = 0; j < mVertexData->vertexCount; j++)
  69. {
  70. UINT32* curColor = (UINT32*)colorData;
  71. (*curColor) = ((*curColor) & 0xFF00FF00) | ((*curColor >> 16) & 0x000000FF) | ((*curColor << 16) & 0x00FF0000);
  72. colorData += vertexStride;
  73. }
  74. }
  75. }
  76. vertexBuffer->unlock();
  77. }
  78. // Submeshes
  79. mSubMeshes.clear();
  80. if(meshData.getNumSubmeshes() > 0)
  81. {
  82. for(UINT32 i = 0; i < meshData.getNumSubmeshes(); i++)
  83. {
  84. UINT32 numIndices = meshData.getNumIndices(i);
  85. if(numIndices > 0)
  86. {
  87. mSubMeshes.push_back(SubMesh(meshData.getIndexBufferOffset(i), numIndices, meshData.getDrawOp(i), mVertexData, mIndexData, true));
  88. }
  89. }
  90. }
  91. else // Read it all as one mesh
  92. {
  93. UINT32 numIndices = meshData.getNumIndices();
  94. if(numIndices > 0)
  95. {
  96. mSubMeshes.push_back(SubMesh(0, numIndices, meshData.getDrawOp(), mVertexData, mIndexData, true));
  97. }
  98. }
  99. }
  100. void Mesh::readSubresource(UINT32 subresourceIdx, GpuResourceData& data)
  101. {
  102. THROW_IF_NOT_CORE_THREAD;
  103. if(data.getTypeId() != TID_MeshData)
  104. CM_EXCEPT(InvalidParametersException, "Invalid GpuResourceData type. Only MeshData is supported.");
  105. IndexBuffer::IndexType indexType = IndexBuffer::IT_32BIT;
  106. if(mIndexData)
  107. indexType = mIndexData->indexBuffer->getType();
  108. MeshData& meshData = static_cast<MeshData&>(data);
  109. if(mIndexData)
  110. {
  111. UINT8* idxData = static_cast<UINT8*>(mIndexData->indexBuffer->lock(GBL_READ_ONLY));
  112. UINT32 idxElemSize = mIndexData->indexBuffer->getIndexSize();
  113. for(UINT32 i = 0; i < mSubMeshes.size(); i++)
  114. {
  115. UINT8* indices = nullptr;
  116. if(indexType == IndexBuffer::IT_16BIT)
  117. indices = (UINT8*)meshData.getIndices16(i);
  118. else
  119. indices = (UINT8*)meshData.getIndices32(i);
  120. memcpy(indices, &idxData[mSubMeshes[i].indexOffset * idxElemSize], mSubMeshes[i].indexCount * idxElemSize);
  121. }
  122. mIndexData->indexBuffer->unlock();
  123. }
  124. if(mVertexData)
  125. {
  126. auto vertexBuffers = mVertexData->getBuffers();
  127. UINT32 streamIdx = 0;
  128. for(auto iter = vertexBuffers.begin(); iter != vertexBuffers.end() ; ++iter)
  129. {
  130. VertexBufferPtr vertexBuffer = iter->second;
  131. UINT32 bufferSize = vertexBuffer->getVertexSize() * vertexBuffer->getNumVertices();
  132. UINT8* vertDataPtr = static_cast<UINT8*>(vertexBuffer->lock(GBL_READ_ONLY));
  133. UINT8* dest = meshData.getStreamData(streamIdx);
  134. memcpy(dest, vertDataPtr, bufferSize);
  135. vertexBuffer->unlock();
  136. streamIdx++;
  137. }
  138. }
  139. }
  140. MeshDataPtr Mesh::allocateSubresourceBuffer(UINT32 subresourceIdx) const
  141. {
  142. IndexBuffer::IndexType indexType = IndexBuffer::IT_32BIT;
  143. if(mIndexData)
  144. indexType = mIndexData->indexBuffer->getType();
  145. UINT32 numIndices = 0;
  146. if(mIndexData)
  147. {
  148. for(UINT32 i = 0; i < mSubMeshes.size(); i++)
  149. numIndices += mSubMeshes[i].indexCount;
  150. }
  151. VertexDataDescPtr vertexDesc = cm_shared_ptr<VertexDataDesc>();
  152. if(mVertexData)
  153. {
  154. auto vertexBuffers = mVertexData->getBuffers();
  155. UINT32 streamIdx = 0;
  156. for(auto iter = vertexBuffers.begin(); iter != vertexBuffers.end() ; ++iter)
  157. {
  158. VertexBufferPtr vertexBuffer = iter->second;
  159. UINT32 vertexSize = vertexBuffer->getVertexSize();
  160. UINT32 numElements = mVertexData->vertexDeclaration->getElementCount();
  161. for(UINT32 j = 0; j < numElements; j++)
  162. {
  163. const VertexElement* element = mVertexData->vertexDeclaration->getElement(j);
  164. VertexElementType type = element->getType();
  165. VertexElementSemantic semantic = element->getSemantic();
  166. UINT32 semanticIdx = element->getSemanticIdx();
  167. UINT32 offset = element->getOffset();
  168. UINT32 elemSize = element->getSize();
  169. vertexDesc->addVertElem(type, semantic, semanticIdx, streamIdx);
  170. }
  171. streamIdx++;
  172. }
  173. }
  174. MeshDataPtr meshData = cm_shared_ptr<MeshData>(mVertexData->vertexCount, numIndices, vertexDesc, DOT_TRIANGLE_LIST, indexType);
  175. if(mIndexData)
  176. {
  177. for(UINT32 i = 0; i < mSubMeshes.size(); i++)
  178. meshData->addSubMesh(mSubMeshes[i].indexCount, i);
  179. }
  180. return meshData;
  181. }
  182. const SubMesh& Mesh::getSubMesh(UINT32 subMeshIdx) const
  183. {
  184. THROW_IF_NOT_CORE_THREAD;
  185. if(subMeshIdx < 0 || subMeshIdx >= mSubMeshes.size())
  186. {
  187. CM_EXCEPT(InvalidParametersException, "Invalid sub-mesh index ("
  188. + toString(subMeshIdx) + "). Number of sub-meshes available: " + toString((int)mSubMeshes.size()));
  189. }
  190. // TODO - BIG TODO - Completely ignores subMeshIdx and always renders the entire thing because all submeshes
  191. // will share the same buffers
  192. return mSubMeshes[subMeshIdx];
  193. }
  194. const AABox& Mesh::getBounds() const
  195. {
  196. // TODO - Retrieve bounds for entire mesh (need to calculate them during creation)
  197. return AABox::BOX_EMPTY;
  198. }
  199. const AABox& Mesh::getBounds(UINT32 submeshIdx) const
  200. {
  201. // TODO - Retrieve bounds a specific sub-mesh (need to calculate them during creation)
  202. return AABox::BOX_EMPTY;
  203. }
  204. void Mesh::initialize_internal()
  205. {
  206. THROW_IF_NOT_CORE_THREAD;
  207. // TODO Low priority - Initialize an empty mesh. A better way would be to only initialize the mesh
  208. // once we set the proper mesh data (then we don't have to do it twice), but this makes the code less complex.
  209. // Consider changing it if there are performance issues.
  210. writeSubresource(0, *MeshManager::instance().getDummyMeshData());
  211. Resource::initialize_internal();
  212. }
  213. void Mesh::destroy_internal()
  214. {
  215. THROW_IF_NOT_CORE_THREAD;
  216. Resource::destroy_internal();
  217. }
  218. HMesh Mesh::dummy()
  219. {
  220. return MeshManager::instance().getDummyMesh();
  221. }
  222. /************************************************************************/
  223. /* SERIALIZATION */
  224. /************************************************************************/
  225. RTTITypeBase* Mesh::getRTTIStatic()
  226. {
  227. return MeshRTTI::instance();
  228. }
  229. RTTITypeBase* Mesh::getRTTI() const
  230. {
  231. return Mesh::getRTTIStatic();
  232. }
  233. /************************************************************************/
  234. /* STATICS */
  235. /************************************************************************/
  236. HMesh Mesh::create()
  237. {
  238. MeshPtr meshPtr = MeshManager::instance().create();
  239. return static_resource_cast<Mesh>(Resource::_createResourceHandle(meshPtr));
  240. }
  241. }