BearishSun 7cf6abe4a5 Vulkan spot light shadows functional 8 ani în urmă
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Win32 df25d147ad Vulkan: Inter queue semaphores are now properly signaled on submit 9 ani în urmă
BsVulkanCommandBuffer.cpp 7cf6abe4a5 Vulkan spot light shadows functional 8 ani în urmă
BsVulkanCommandBufferManager.cpp 12285c8173 Vulkan: When writing to storage buffers/images, make sure those writes are visible to later operations in the same render pass 9 ani în urmă
BsVulkanDescriptorLayout.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsVulkanDescriptorManager.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsVulkanDescriptorPool.cpp 6732f7076a Vulkan: Added support for shared storage buffer objects 9 ani în urmă
BsVulkanDescriptorSet.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsVulkanDevice.cpp 10523f6750 Vulkan: Fixing an issue where waiting on a queue didn't necessarily guarantee fences of submitted command buffers were signaled 9 ani în urmă
BsVulkanEventQuery.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsVulkanFramebuffer.cpp 4fe38f7bfe Omni-directional shadows running on Vulkan 8 ani în urmă
BsVulkanGLSLProgramFactory.cpp 775b9c4431 Vulkan up and running on the unified shader platform 8 ani în urmă
BsVulkanGpuBuffer.cpp 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures 8 ani în urmă
BsVulkanGpuParamBlockBuffer.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 ani în urmă
BsVulkanGpuParams.cpp 6edba43c31 Vulkan: Properly handle unbound textures 8 ani în urmă
BsVulkanGpuPipelineParamInfo.cpp 6edba43c31 Vulkan: Properly handle unbound textures 8 ani în urmă
BsVulkanGpuPipelineState.cpp 7cf6abe4a5 Vulkan spot light shadows functional 8 ani în urmă
BsVulkanGpuProgram.cpp 6edba43c31 Vulkan: Properly handle unbound textures 8 ani în urmă
BsVulkanHardwareBuffer.cpp 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures 8 ani în urmă
BsVulkanHardwareBufferManager.cpp 6732f7076a Vulkan: Added support for shared storage buffer objects 9 ani în urmă
BsVulkanIndexBuffer.cpp 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures 8 ani în urmă
BsVulkanOcclusionQuery.cpp 2f1caaa044 Vulkan: Fix crash on shutdown due to unreleased resources 8 ani în urmă
BsVulkanPlugin.cpp b9a97b133e Removing unnecessary DLL export specifiers from plugins 8 ani în urmă
BsVulkanQueryManager.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsVulkanQueue.cpp 10523f6750 Vulkan: Fixing an issue where waiting on a queue didn't necessarily guarantee fences of submitted command buffers were signaled 9 ani în urmă
BsVulkanRenderAPI.cpp 36c515ba66 When logging an error report, log the system information as well 8 ani în urmă
BsVulkanRenderAPIFactory.cpp f171405be5 RenderAPICore -> ct::RenderAPI 9 ani în urmă
BsVulkanRenderStateManager.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 ani în urmă
BsVulkanRenderTexture.cpp 2e94779fc6 Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general. 9 ani în urmă
BsVulkanRenderWindowManager.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 ani în urmă
BsVulkanResource.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsVulkanSamplerState.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 ani în urmă
BsVulkanSwapChain.cpp eec99bff10 Moving light pass in a compute shader in preparation for tiled deferred rendering 9 ani în urmă
BsVulkanTexture.cpp 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures 8 ani în urmă
BsVulkanTextureManager.cpp 6edba43c31 Vulkan: Properly handle unbound textures 8 ani în urmă
BsVulkanTimerQuery.cpp 2f1caaa044 Vulkan: Fix crash on shutdown due to unreleased resources 8 ani în urmă
BsVulkanUtility.cpp eec99bff10 Moving light pass in a compute shader in preparation for tiled deferred rendering 9 ani în urmă
BsVulkanVertexBuffer.cpp 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures 8 ani în urmă
BsVulkanVertexInputManager.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 ani în urmă