| .. |
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BsAsyncOpEx.h
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d4e397920d
AsyncOp & Texture are now auto-generated
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8 жил өмнө |
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BsBuiltinComponentLookup.h
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c32fc1fb57
Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types
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8 жил өмнө |
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BsBuiltinResourceLookup.h
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c32fc1fb57
Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types
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8 жил өмнө |
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BsEngineScriptLibrary.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 жил өмнө |
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BsManagedComponent.h
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01946d1a00
Getting the new component system to work
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8 жил өмнө |
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BsManagedComponentRTTI.h
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3eecbecfa0
Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code
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8 жил өмнө |
|
BsManagedDiff.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 жил өмнө |
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BsManagedResource.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 жил өмнө |
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BsManagedResourceManager.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 жил өмнө |
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BsManagedResourceMetaData.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 жил өмнө |
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BsManagedResourceMetaDataRTTI.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 жил өмнө |
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BsManagedResourceRTTI.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 жил өмнө |
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BsManagedSerializableArray.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 жил өмнө |
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BsManagedSerializableArrayRTTI.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 жил өмнө |
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BsManagedSerializableDictionary.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 жил өмнө |
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BsManagedSerializableDictionaryRTTI.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 жил өмнө |
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BsManagedSerializableDiff.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 жил өмнө |
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BsManagedSerializableDiffRTTI.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 жил өмнө |
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BsManagedSerializableField.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 жил өмнө |
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BsManagedSerializableFieldRTTI.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 жил өмнө |
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BsManagedSerializableList.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 жил өмнө |
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BsManagedSerializableListRTTI.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 жил өмнө |
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BsManagedSerializableObject.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 жил өмнө |
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BsManagedSerializableObjectInfo.h
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c32fc1fb57
Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types
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8 жил өмнө |
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BsManagedSerializableObjectInfoRTTI.h
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3eecbecfa0
Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code
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8 жил өмнө |
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BsManagedSerializableObjectRTTI.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 жил өмнө |
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BsMeshDataEx.h
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0c1be4aac3
Fixing some documentation errors
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8 жил өмнө |
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BsMeshEx.h
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0c1be4aac3
Fixing some documentation errors
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8 жил өмнө |
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BsPhysicsMeshEx.h
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8b18fd5ca2
PhysicsMesh & PhysicsMaterial now exported using the script binding generator
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8 жил өмнө |
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BsPixelDataEx.h
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a2cbf9eddd
Pixel formats refactor/update:
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8 жил өмнө |
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BsPlayInEditorManager.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 жил өмнө |
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BsScriptAnimation.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 жил өмнө |
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BsScriptAnimationClip.h
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c32fc1fb57
Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types
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8 жил өмнө |
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BsScriptAnimationCurve.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 жил өмнө |
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BsScriptAnimationCurves.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 жил өмнө |
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BsScriptAssemblyManager.h
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c32fc1fb57
Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types
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8 жил өмнө |
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BsScriptAudio.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 жил өмнө |
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BsScriptAudioClip.h
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c32fc1fb57
Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types
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8 жил өмнө |
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BsScriptAudioListener.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 жил өмнө |
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BsScriptAudioSource.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 жил өмнө |
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BsScriptBoxCollider.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 жил өмнө |
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BsScriptBuiltin.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 жил өмнө |
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BsScriptCamera.h
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0e00b1241f
Move some render specific flags from Camera to RenderSettings
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8 жил өмнө |
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BsScriptCapsuleCollider.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 жил өмнө |
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BsScriptCharacterController.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 жил өмнө |
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BsScriptCollider.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 жил өмнө |
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BsScriptCollisionData.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 жил өмнө |
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BsScriptColor.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 жил өмнө |
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BsScriptComponent.h
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479e9cb3b2
More work on script binding generation
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8 жил өмнө |
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BsScriptContextMenu.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 жил өмнө |
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BsScriptControllerCollision.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 жил өмнө |
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BsScriptCursor.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 жил өмнө |
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BsScriptD6Joint.h
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3d8f1c0e2e
Mesh and related classes ported to script binding generation
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8 жил өмнө |
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BsScriptDebug.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 жил өмнө |
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BsScriptDistanceJoint.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 жил өмнө |
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BsScriptEnginePrerequisites.h
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3d8f1c0e2e
Mesh and related classes ported to script binding generation
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8 жил өмнө |
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BsScriptFixedJoint.h
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3d8f1c0e2e
Mesh and related classes ported to script binding generation
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8 жил өмнө |
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BsScriptFont.h
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c32fc1fb57
Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types
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8 жил өмнө |
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BsScriptFontBitmap.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 жил өмнө |
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BsScriptGUI.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 жил өмнө |
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BsScriptGUIButton.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 жил өмнө |
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BsScriptGUICanvas.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 жил өмнө |
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BsScriptGUIContent.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 жил өмнө |
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BsScriptGUIContentImages.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 жил өмнө |
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BsScriptGUIElement.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 жил өмнө |
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BsScriptGUIElementStateStyle.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 жил өмнө |
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BsScriptGUIElementStyle.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 жил өмнө |
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BsScriptGUIFixedSpace.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 жил өмнө |
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BsScriptGUIFlexibleSpace.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 жил өмнө |
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BsScriptGUIInputBox.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 жил өмнө |
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BsScriptGUILabel.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 жил өмнө |
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BsScriptGUILayout.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 жил өмнө |
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BsScriptGUIListBox.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 жил өмнө |
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BsScriptGUIProgressBar.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 жил өмнө |
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BsScriptGUIRenderTexture.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 жил өмнө |
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BsScriptGUIScrollArea.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 жил өмнө |
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BsScriptGUIScrollBar.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 жил өмнө |
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BsScriptGUISkin.h
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c32fc1fb57
Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types
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8 жил өмнө |
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BsScriptGUISlider.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 жил өмнө |
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BsScriptGUITexture.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 жил өмнө |
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BsScriptGUIToggle.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 жил өмнө |
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BsScriptGUIToggleGroup.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 жил өмнө |
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BsScriptGUIUtility.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 жил өмнө |
|
BsScriptGUIWidget.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 жил өмнө |
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BsScriptGameObject.h
|
3eecbecfa0
Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code
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8 жил өмнө |
|
BsScriptGameObjectManager.h
|
01946d1a00
Getting the new component system to work
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8 жил өмнө |
|
BsScriptHString.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 жил өмнө |
|
BsScriptHingeJoint.h
|
3d8f1c0e2e
Mesh and related classes ported to script binding generation
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8 жил өмнө |
|
BsScriptInput.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 жил өмнө |
|
BsScriptInputConfiguration.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 жил өмнө |
|
BsScriptJoint.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 жил өмнө |
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BsScriptJointCommon.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 жил өмнө |
|
BsScriptLight.h
|
49a338f456
Area light sources (WIP)
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8 жил өмнө |
|
BsScriptLogEntry.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 жил өмнө |
|
BsScriptManagedComponent.h
|
3eecbecfa0
Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code
|
8 жил өмнө |
|
BsScriptManagedResource.h
|
3eecbecfa0
Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code
|
8 жил өмнө |
|
BsScriptMaterial.h
|
c32fc1fb57
Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types
|
8 жил өмнө |
|
BsScriptMeshCollider.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 жил өмнө |
|
BsScriptObject.h
|
5c8a8ab593
More work on documentation
|
8 жил өмнө |
|
BsScriptObjectImpl.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 жил өмнө |
|
BsScriptObjectManager.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 жил өмнө |
|
BsScriptPhysics.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 жил өмнө |
|
BsScriptPhysicsQueryHit.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 жил өмнө |
|
BsScriptPixelUtility.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 жил өмнө |
|
BsScriptPlainText.h
|
c32fc1fb57
Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types
|
8 жил өмнө |
|
BsScriptPlaneCollider.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 жил өмнө |
|
BsScriptPrefab.h
|
c32fc1fb57
Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types
|
8 жил өмнө |
|
BsScriptProfilerOverlayInternal.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 жил өмнө |
|
BsScriptRange.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 жил өмнө |
|
BsScriptRenderSettings.h
|
0e00b1241f
Move some render specific flags from Camera to RenderSettings
|
8 жил өмнө |
|
BsScriptRenderTarget.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 жил өмнө |
|
BsScriptRenderTexture.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 жил өмнө |
|
BsScriptRenderTexture2D.h
|
a2da2fe804
Removed different texture types from managed code, and replaced everything with a single Texture class, so it better matches C++
|
8 жил өмнө |
|
BsScriptRenderable.h
|
cf2934f786
Skybox and ReflectionProbe components exposed to C#
|
8 жил өмнө |
|
BsScriptResource.h
|
c32fc1fb57
Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types
|
8 жил өмнө |
|
BsScriptResourceManager.h
|
c32fc1fb57
Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types
|
8 жил өмнө |
|
BsScriptResourceRef.h
|
a2da2fe804
Removed different texture types from managed code, and replaced everything with a single Texture class, so it better matches C++
|
8 жил өмнө |
|
BsScriptResources.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 жил өмнө |
|
BsScriptRigidbody.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 жил өмнө |
|
BsScriptScene.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 жил өмнө |
|
BsScriptSceneObject.h
|
6c825a8337
Ability to set scene object mobility, ensuring static and immovable objects can be better optimized
|
8 жил өмнө |
|
BsScriptScriptCode.h
|
c32fc1fb57
Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types
|
8 жил өмнө |
|
BsScriptSerializableArray.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 жил өмнө |
|
BsScriptSerializableDictionary.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 жил өмнө |
|
BsScriptSerializableField.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 жил өмнө |
|
BsScriptSerializableList.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 жил өмнө |
|
BsScriptSerializableObject.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 жил өмнө |
|
BsScriptSerializableProperty.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 жил өмнө |
|
BsScriptSerializableUtility.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 жил өмнө |
|
BsScriptShader.h
|
c32fc1fb57
Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types
|
8 жил өмнө |
|
BsScriptShaderInclude.h
|
c32fc1fb57
Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types
|
8 жил өмнө |
|
BsScriptSliderJoint.h
|
3d8f1c0e2e
Mesh and related classes ported to script binding generation
|
8 жил өмнө |
|
BsScriptSphereCollider.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 жил өмнө |
|
BsScriptSphericalJoint.h
|
3d8f1c0e2e
Mesh and related classes ported to script binding generation
|
8 жил өмнө |
|
BsScriptSpriteTexture.h
|
c32fc1fb57
Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types
|
8 жил өмнө |
|
BsScriptStep.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 жил өмнө |
|
BsScriptStringTable.h
|
c32fc1fb57
Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types
|
8 жил өмнө |
|
BsScriptStringTableManager.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 жил өмнө |
|
BsScriptTime.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 жил өмнө |
|
BsScriptVector.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 жил өмнө |
|
BsScriptVector2I.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 жил өмнө |
|
BsScriptVirtualButton.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 жил өмнө |
|
BsScriptVirtualInput.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 жил өмнө |
|
BsSkeletonEx.h
|
0c1be4aac3
Fixing some documentation errors
|
8 жил өмнө |
|
BsTextureEx.h
|
cf2934f786
Skybox and ReflectionProbe components exposed to C#
|
8 жил өмнө |