BsSceneEditorWidget.cpp 4.1 KB

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  1. #include "BsSceneEditorWidget.h"
  2. #include "BsEditorWindow.h"
  3. #include "BsGUILabel.h"
  4. #include "BsGUIButton.h"
  5. #include "BsGUIInputBox.h"
  6. #include "BsGUIScrollArea.h"
  7. #include "BsGUIArea.h"
  8. #include "BsGUILayout.h"
  9. #include "BsEditorWidgetManager.h"
  10. #include "BsRenderTexture.h"
  11. #include "BsSceneObject.h"
  12. #include "BsSceneCameraController.h"
  13. #include "BsCamera.h"
  14. #include "BsGUIRenderTexture.h"
  15. #include "BsCoreThread.h"
  16. #include "BsEditorWidgetContainer.h"
  17. #include "BsRendererManager.h"
  18. #include "BsRenderer.h"
  19. #include "BsGUIWidget.h"
  20. #include "BsSceneGrid.h"
  21. // DEBUG ONLY
  22. #include "BsTime.h"
  23. #include "BsResources.h"
  24. #include "BsPath.h"
  25. #include "BsGUITexture.h"
  26. #include "BsSpriteTexture.h"
  27. #include "BsFileSystem.h"
  28. using namespace std::placeholders;
  29. namespace BansheeEngine
  30. {
  31. SceneEditorWidget* SceneEditorWidget::Instance = nullptr;
  32. SceneEditorWidget::SceneEditorWidget(const ConstructPrivately& dummy, EditorWidgetContainer& parentContainer)
  33. :EditorWidget<SceneEditorWidget>(HString(L"SceneEditorWidget"), parentContainer), mGUIRenderTexture(nullptr)
  34. {
  35. updateRenderTexture(getWidth(), getHeight());
  36. mRenderCallback = RendererManager::instance().getActive()->onRenderViewport.connect(std::bind(&SceneEditorWidget::render, this, _1, _2));
  37. mSceneGrid = bs_new<SceneGrid>();
  38. }
  39. SceneEditorWidget::~SceneEditorWidget()
  40. {
  41. bs_delete(mSceneGrid);
  42. mRenderCallback.disconnect();
  43. }
  44. void SceneEditorWidget::_update()
  45. {
  46. // DEBUG ONLY
  47. if (gTime().getCurrentFrameNumber() == 100)
  48. {
  49. HTexture colorTex = mSceneRenderTarget->getBindableColorTexture();
  50. gResources().save(colorTex, "C:\\SavedRenderTex.asset", true);
  51. FileSystem::move("C:\\SavedRenderTex.asset", "C:\\SavedRenderTexNew.asset", true);
  52. HTexture colorTexLoaded = gResources().load("C:\\SavedRenderTexNew.asset");
  53. HSpriteTexture spriteTex = SpriteTexture::create(colorTexLoaded);
  54. GUILayout& layout = mContent->getLayout();
  55. layout.addElement(GUITexture::create(spriteTex));
  56. }
  57. }
  58. void SceneEditorWidget::doOnResized(UINT32 width, UINT32 height)
  59. {
  60. EditorWidget::doOnResized(width, height);
  61. updateRenderTexture(width, height);
  62. }
  63. void SceneEditorWidget::render(const Viewport* viewport, DrawList& drawList)
  64. {
  65. if (mCamera == nullptr)
  66. return;
  67. if (mCamera->getViewport().get() != viewport)
  68. return;
  69. mSceneGrid->render(mCamera.getInternalPtr(), drawList);
  70. }
  71. void SceneEditorWidget::updateRenderTexture(UINT32 width, UINT32 height)
  72. {
  73. width = std::max(20U, width);
  74. height = std::max(20U, height);
  75. if (mSceneRenderTarget != nullptr)
  76. mSceneRenderTarget->destroy();
  77. mSceneRenderTarget = RenderTexture::create(TEX_TYPE_2D, width, height);
  78. gCoreAccessor().setPriority(mSceneRenderTarget, 1);
  79. if (mCamera == nullptr)
  80. {
  81. HSceneObject sceneCameraSO = SceneObject::create("SceneCamera");
  82. mCamera = sceneCameraSO->addComponent<Camera>(mSceneRenderTarget, 0.0f, 0.0f, 1.0f, 1.0f);
  83. sceneCameraSO->setPosition(Vector3(0, 0.5f, 1));
  84. sceneCameraSO->lookAt(Vector3(0, 0, 0));
  85. mCamera->setPriority(1);
  86. mCamera->setNearClipDistance(0.005f);
  87. mCamera->setFarClipDistance(1000.0f);
  88. sceneCameraSO->addComponent<SceneCameraController>();
  89. GUILayout& layout = mContent->getLayout();
  90. mGUIRenderTexture = GUIRenderTexture::create(mSceneRenderTarget);
  91. layout.addElement(mGUIRenderTexture);
  92. }
  93. else
  94. {
  95. mCamera->getViewport()->setTarget(mSceneRenderTarget);
  96. mGUIRenderTexture->setRenderTexture(mSceneRenderTarget);
  97. }
  98. // TODO - Consider only doing the resize once user stops resizing the widget in order to reduce constant
  99. // render target destroy/create cycle for every little pixel.
  100. mCamera->setAspectRatio(width / (float)height);
  101. }
  102. SceneEditorWidget* SceneEditorWidget::instance()
  103. {
  104. return Instance;
  105. }
  106. SceneEditorWidget* SceneEditorWidget::open()
  107. {
  108. return static_cast<SceneEditorWidget*>(EditorWidgetManager::instance().open(getTypeName()));
  109. }
  110. void SceneEditorWidget::close()
  111. {
  112. if (Instance != nullptr)
  113. EditorWidgetManager::instance().close(Instance);
  114. Instance = nullptr;
  115. }
  116. const String& SceneEditorWidget::getTypeName()
  117. {
  118. static String name = "SceneEditorWidget";
  119. return name;
  120. }
  121. }