BsManagedComponentRTTI.h 3.6 KB

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "BsRTTIType.h"
  4. #include "BsGameObjectRTTI.h"
  5. #include "BsManagedComponent.h"
  6. #include "BsMonoManager.h"
  7. #include "BsManagedSerializableObject.h"
  8. #include "BsGameObjectManager.h"
  9. #include "BsScriptComponent.h"
  10. namespace BansheeEngine
  11. {
  12. class BS_SCR_BE_EXPORT ManagedComponentRTTI : public RTTIType<ManagedComponent, Component, ManagedComponentRTTI>
  13. {
  14. private:
  15. String& getNamespace(ManagedComponent* obj)
  16. {
  17. return obj->mNamespace;
  18. }
  19. void setNamespace(ManagedComponent* obj, String& val)
  20. {
  21. obj->mNamespace = val;
  22. }
  23. String& getTypename(ManagedComponent* obj)
  24. {
  25. return obj->mTypeName;
  26. }
  27. void setTypename(ManagedComponent* obj, String& val)
  28. {
  29. obj->mTypeName = val;
  30. }
  31. ManagedSerializableObjectPtr getObjectData(ManagedComponent* obj)
  32. {
  33. return any_cast<ManagedSerializableObjectPtr>(obj->mRTTIData);
  34. }
  35. void setObjectData(ManagedComponent* obj, ManagedSerializableObjectPtr val)
  36. {
  37. obj->mRTTIData = val;
  38. }
  39. bool& getMissingType(ManagedComponent* obj)
  40. {
  41. return obj->mMissingType;
  42. }
  43. void setMissingType(ManagedComponent* obj, bool& val)
  44. {
  45. obj->mMissingType = val;
  46. }
  47. ManagedSerializableObjectPtr getMissingTypeObjectData(ManagedComponent* obj)
  48. {
  49. return obj->mMissingTypeObjectData;
  50. }
  51. void setMissingTypeObjectData(ManagedComponent* obj, ManagedSerializableObjectPtr val)
  52. {
  53. obj->mMissingTypeObjectData = val;
  54. }
  55. public:
  56. ManagedComponentRTTI()
  57. {
  58. addPlainField("mNamespace", 0, &ManagedComponentRTTI::getNamespace, &ManagedComponentRTTI::setNamespace);
  59. addPlainField("mTypename", 1, &ManagedComponentRTTI::getTypename, &ManagedComponentRTTI::setTypename);
  60. addReflectablePtrField("mObjectData", 2, &ManagedComponentRTTI::getObjectData, &ManagedComponentRTTI::setObjectData);
  61. addPlainField("mMissingType", 3, &ManagedComponentRTTI::getMissingType, &ManagedComponentRTTI::setMissingType);
  62. addReflectablePtrField("mMissingTypeObjectData", 5, &ManagedComponentRTTI::getMissingTypeObjectData, &ManagedComponentRTTI::setMissingTypeObjectData);
  63. }
  64. void onSerializationStarted(IReflectable* obj)
  65. {
  66. ManagedComponent* mc = static_cast<ManagedComponent*>(obj);
  67. mc->mRTTIData = ManagedSerializableObject::createFromExisting(mc->getManagedInstance());
  68. }
  69. virtual void onDeserializationStarted(IReflectable* obj)
  70. {
  71. ManagedComponent* mc = static_cast<ManagedComponent*>(obj);
  72. GameObjectManager::instance().registerOnDeserializationEndCallback(std::bind(&ManagedComponentRTTI::finalizeDeserialization, mc));
  73. }
  74. static void finalizeDeserialization(ManagedComponent* mc)
  75. {
  76. ManagedSerializableObjectPtr serializableObject = any_cast<ManagedSerializableObjectPtr>(mc->mRTTIData);
  77. serializableObject->deserialize();
  78. MonoObject* managedInstance = serializableObject->getManagedInstance();
  79. // Note: This callback must be triggered before any child ManagedSerializable* object's callbacks.
  80. // This is because their callbacks will try to resolve native GameObject handles to managed objects
  81. // but the managed ScriptComponent will only be created in the code below.
  82. // I'm noting this specially as it's somewhat of a hidden requirement.
  83. mc->initialize(managedInstance);
  84. mc->mRTTIData = nullptr;
  85. }
  86. virtual const String& getRTTIName()
  87. {
  88. static String name = "ManagedComponent";
  89. return name;
  90. }
  91. virtual UINT32 getRTTIId()
  92. {
  93. return TID_ManagedComponent;
  94. }
  95. virtual std::shared_ptr<IReflectable> newRTTIObject()
  96. {
  97. return GameObjectRTTI::createGameObject<ManagedComponent>();
  98. }
  99. };
  100. }