Marko Pintera 42f50ced62 Added C# Renderable and Mesh interfaces 10 lat temu
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Win32 9699e887c4 Better handle input so that input events aren't skipped or in wrong order when window focus is changing 10 lat temu
BsBlendState.cpp 6b920a90d8 - Moved all shaders to BSL 10 lat temu
BsCommandQueue.cpp 1b1895f796 WIP VisualStudio project syncing 10 lat temu
BsComponent.cpp 734f25c36c Deferred destruction of game objects 11 lat temu
BsCoreApplication.cpp 43c78bc4d0 WIP shader includes 10 lat temu
BsCoreObject.cpp 550b861440 Individual core object syncing with dependencies 11 lat temu
BsCoreObjectCore.cpp 550b861440 Individual core object syncing with dependencies 11 lat temu
BsCoreObjectManager.cpp 550b861440 Individual core object syncing with dependencies 11 lat temu
BsCoreRenderer.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 lat temu
BsCoreSceneManager.cpp d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 lat temu
BsCoreThread.cpp 9277fddd48 Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used 10 lat temu
BsCoreThreadAccessor.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 lat temu
BsDeferredCallManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsDepthStencilState.cpp 6b920a90d8 - Moved all shaders to BSL 10 lat temu
BsDrawList.cpp 4101088f37 Massive refactor due to work on Renderer 11 lat temu
BsDrawOps.cpp 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsEventQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsFont.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 lat temu
BsFontImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsFontManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsGameObject.cpp bf23b6d2e6 Assembly refresh working (all obvious issues resolved) 11 lat temu
BsGameObjectHandle.cpp 52af129bf2 Working on recording and restoring GameObjects (UndoRedo) (Untested) 11 lat temu
BsGameObjectManager.cpp 734f25c36c Deferred destruction of game objects 11 lat temu
BsGpuBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 lat temu
BsGpuBufferView.cpp 1b1895f796 WIP VisualStudio project syncing 10 lat temu
BsGpuParam.cpp d0793ab046 Shader default values (untested) 10 lat temu
BsGpuParamBlockBuffer.cpp 3f94468a9f Material refactor WIP, it compiles 11 lat temu
BsGpuParams.cpp d0793ab046 Shader default values (untested) 10 lat temu
BsGpuProgram.cpp 43c78bc4d0 WIP shader includes 10 lat temu
BsGpuProgramManager.cpp 43c78bc4d0 WIP shader includes 10 lat temu
BsGpuResourceData.cpp 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsHardwareBufferManager.cpp 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design 11 lat temu
BsIResourceListener.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 lat temu
BsImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsImporter.cpp 43c78bc4d0 WIP shader includes 10 lat temu
BsIndexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 lat temu
BsInput.cpp 9699e887c4 Better handle input so that input events aren't skipped or in wrong order when window focus is changing 10 lat temu
BsMaterial.cpp d0793ab046 Shader default values (untested) 10 lat temu
BsMaterialManager.cpp 05ad4ecf2d Shaders are now referenced via resource handle instead directly 11 lat temu
BsMaterialParam.cpp d0793ab046 Shader default values (untested) 10 lat temu
BsMaterialRTTI.cpp d0793ab046 Shader default values (untested) 10 lat temu
BsMesh.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 lat temu
BsMeshBase.cpp 550b861440 Individual core object syncing with dependencies 11 lat temu
BsMeshData.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 lat temu
BsMeshHeap.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 lat temu
BsMeshImportOptions.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 lat temu
BsMeshManager.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 lat temu
BsMeshRTTI.h 42f50ced62 Added C# Renderable and Mesh interfaces 10 lat temu
BsMultiRenderTexture.cpp 550b861440 Individual core object syncing with dependencies 11 lat temu
BsOSInputHandler.cpp ad79f66da3 Scene view refactor (moving it to C#) 11 lat temu
BsOcclusionQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsPass.cpp 6b920a90d8 - Moved all shaders to BSL 10 lat temu
BsPixelBuffer.cpp 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsPixelData.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 lat temu
BsPixelUtil.cpp 6c74a3d7c0 Added cached CPU data to Texture 11 lat temu
BsPixelVolume.cpp 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsPlatform.cpp 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsProfilerCPU.cpp 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation 10 lat temu
BsProfilerGPU.cpp 5d7e93aeee Fixed an issue with GUI layout calculation 11 lat temu
BsProfilingManager.cpp 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 lat temu
BsQueryManager.cpp 6dc2337e53 Solved some more problems with freeing core objects on shutdown 11 lat temu
BsRasterizerState.cpp 6b920a90d8 - Moved all shaders to BSL 10 lat temu
BsRenderAPI.cpp 550b861440 Individual core object syncing with dependencies 11 lat temu
BsRenderAPICapabilities.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 lat temu
BsRenderAPIManager.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 lat temu
BsRenderStateManager.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 lat temu
BsRenderTarget.cpp 550b861440 Individual core object syncing with dependencies 11 lat temu
BsRenderTexture.cpp 550b861440 Individual core object syncing with dependencies 11 lat temu
BsRenderWindow.cpp 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation 10 lat temu
BsRenderWindowManager.cpp 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation 10 lat temu
BsRendererManager.cpp ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 lat temu
BsResource.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 lat temu
BsResourceHandle.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 lat temu
BsResourceListenerManager.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 lat temu
BsResourceManifest.cpp 1b1895f796 WIP VisualStudio project syncing 10 lat temu
BsResourceMetaData.cpp c449f37a13 Added ability to set up custom meta-data per resource 11 lat temu
BsResources.cpp fbbe8659aa Refactored how builtin resources are processed and loaded 10 lat temu
BsSamplerState.cpp 6b920a90d8 - Moved all shaders to BSL 10 lat temu
BsSavedResourceData.cpp 0824fc2e46 Advanced resource loading WIP stage 2 11 lat temu
BsSceneObject.cpp 2f7095dbd2 Improvements to SceneObject transform 11 lat temu
BsShader.cpp ecfe9ff397 Project library dependant resource import (untested) 10 lat temu
BsShaderInclude.cpp 43c78bc4d0 WIP shader includes 10 lat temu
BsShaderIncludeImporter.cpp 43c78bc4d0 WIP shader includes 10 lat temu
BsShaderManager.cpp 43c78bc4d0 WIP shader includes 10 lat temu
BsSpecificImporter.cpp 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsTechnique.cpp ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 lat temu
BsTextData.cpp 3c85332fe8 When word wrapping text with word break, use only word break if word wrap is not possible 10 lat temu
BsTexture.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 lat temu
BsTextureImportOptions.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 lat temu
BsTextureManager.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 lat temu
BsTextureView.cpp 1b1895f796 WIP VisualStudio project syncing 10 lat temu
BsTimerQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsTransientMesh.cpp 6e60df9371 MeshHeap refactored to comply with new CoreObject design 11 lat temu
BsUUID.cpp 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsUtility.cpp f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference 11 lat temu
BsVertexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 lat temu
BsVertexData.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 lat temu
BsVertexDataDesc.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 lat temu
BsVertexDeclaration.cpp 1b1895f796 WIP VisualStudio project syncing 10 lat temu
BsVideoModeInfo.cpp 90e94fb9b2 Fixed issue with HString parameter placement 11 lat temu
BsViewport.cpp 2026432fe7 Add core object dependencies 11 lat temu