BsShader.cpp 14 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505
  1. #include "BsShader.h"
  2. #include "BsTechnique.h"
  3. #include "BsException.h"
  4. #include "BsDebug.h"
  5. #include "BsShaderRTTI.h"
  6. #include "BsResources.h"
  7. #include "BsFrameAlloc.h"
  8. #include "BsPass.h"
  9. #include "BsSamplerState.h"
  10. namespace BansheeEngine
  11. {
  12. template<bool Core>
  13. TSHADER_DESC<Core>::TSHADER_DESC()
  14. :queuePriority(0), queueSortType(QueueSortType::None), separablePasses(false)
  15. {
  16. }
  17. template<bool Core>
  18. void TSHADER_DESC<Core>::addParameter(const String& name, const String& gpuVariableName, GpuParamDataType type,
  19. StringID rendererSemantic, UINT32 arraySize, UINT32 elementSize, UINT8* defaultValue)
  20. {
  21. if(type == GPDT_STRUCT && elementSize <= 0)
  22. BS_EXCEPT(InvalidParametersException, "You need to provide a non-zero element size for a struct parameter.")
  23. SHADER_DATA_PARAM_DESC desc;
  24. desc.name = name;
  25. desc.gpuVariableName = gpuVariableName;
  26. desc.type = type;
  27. desc.arraySize = arraySize;
  28. desc.rendererSemantic = rendererSemantic;
  29. desc.elementSize = elementSize;
  30. dataParams[name] = desc;
  31. if (defaultValue != nullptr)
  32. {
  33. desc.defaultValueIdx = (UINT32)dataDefaultValues.size();
  34. UINT32 defaultValueSize = Shader::getDataParamSize(type);
  35. dataDefaultValues.resize(desc.defaultValueIdx + defaultValueSize);
  36. memcpy(&dataDefaultValues[desc.defaultValueIdx], defaultValue, defaultValueSize);
  37. }
  38. else
  39. desc.defaultValueIdx = (UINT32)-1;
  40. }
  41. template<bool Core>
  42. void TSHADER_DESC<Core>::addParameter(const String& name, const String& gpuVariableName, GpuParamObjectType type, StringID rendererSemantic)
  43. {
  44. UINT32 defaultValueIdx = (UINT32)-1;
  45. addParameterInternal(name, gpuVariableName, type, rendererSemantic, defaultValueIdx);
  46. }
  47. template<bool Core>
  48. void TSHADER_DESC<Core>::addParameter(const String& name, const String& gpuVariableName, GpuParamObjectType type, const SamplerStateType& defaultValue, StringID rendererSemantic)
  49. {
  50. UINT32 defaultValueIdx = (UINT32)-1;
  51. if (Shader::isSampler(type) && defaultValue != nullptr)
  52. {
  53. defaultValueIdx = (UINT32)samplerDefaultValues.size();
  54. samplerDefaultValues.push_back(defaultValue);
  55. }
  56. addParameterInternal(name, gpuVariableName, type, rendererSemantic, defaultValueIdx);
  57. }
  58. template<bool Core>
  59. void TSHADER_DESC<Core>::addParameter(const String& name, const String& gpuVariableName, GpuParamObjectType type, const TextureType& defaultValue, StringID rendererSemantic)
  60. {
  61. UINT32 defaultValueIdx = (UINT32)-1;
  62. if (Shader::isTexture(type) && defaultValue != nullptr)
  63. {
  64. defaultValueIdx = (UINT32)textureDefaultValues.size();
  65. textureDefaultValues.push_back(defaultValue);
  66. }
  67. addParameterInternal(name, gpuVariableName, type, rendererSemantic, defaultValueIdx);
  68. }
  69. template<bool Core>
  70. void TSHADER_DESC<Core>::addParameterInternal(const String& name, const String& gpuVariableName, GpuParamObjectType type, StringID rendererSemantic, UINT32 defaultValueIdx)
  71. {
  72. Map<String, SHADER_OBJECT_PARAM_DESC>* DEST_LOOKUP[] = { &textureParams, &bufferParams, &samplerParams };
  73. UINT32 destIdx = 0;
  74. if (Shader::isBuffer(type))
  75. destIdx = 1;
  76. else if (Shader::isSampler(type))
  77. destIdx = 2;
  78. Map<String, SHADER_OBJECT_PARAM_DESC>& paramsMap = *DEST_LOOKUP[destIdx];
  79. auto iterFind = paramsMap.find(name);
  80. if (iterFind == paramsMap.end())
  81. {
  82. SHADER_OBJECT_PARAM_DESC desc;
  83. desc.name = name;
  84. desc.type = type;
  85. desc.rendererSemantic = rendererSemantic;
  86. desc.gpuVariableNames.push_back(gpuVariableName);
  87. desc.defaultValueIdx = defaultValueIdx;
  88. paramsMap[name] = desc;
  89. }
  90. else
  91. {
  92. SHADER_OBJECT_PARAM_DESC& desc = iterFind->second;
  93. // If same name but different properties, we ignore this param
  94. if (desc.type != type || desc.rendererSemantic != rendererSemantic)
  95. return;
  96. Vector<String>& gpuVariableNames = desc.gpuVariableNames;
  97. bool found = false;
  98. for (UINT32 i = 0; i < (UINT32)gpuVariableNames.size(); i++)
  99. {
  100. if (gpuVariableNames[i] == gpuVariableName)
  101. {
  102. found = true;
  103. break;
  104. }
  105. }
  106. if (!found)
  107. gpuVariableNames.push_back(gpuVariableName);
  108. }
  109. }
  110. template<bool Core>
  111. void TSHADER_DESC<Core>::setParamBlockAttribs(const String& name, bool shared, GpuParamBlockUsage usage, StringID rendererSemantic)
  112. {
  113. SHADER_PARAM_BLOCK_DESC desc;
  114. desc.name = name;
  115. desc.shared = shared;
  116. desc.usage = usage;
  117. desc.rendererSemantic = rendererSemantic;
  118. paramBlocks[name] = desc;
  119. }
  120. template struct TSHADER_DESC<false>;
  121. template struct TSHADER_DESC<true>;
  122. template<bool Core>
  123. TShader<Core>::TShader(const String& name, const TSHADER_DESC<Core>& desc, const Vector<SPtr<TechniqueType>>& techniques)
  124. :mName(name), mDesc(desc), mTechniques(techniques)
  125. { }
  126. template<bool Core>
  127. TShader<Core>::~TShader()
  128. { }
  129. template<bool Core>
  130. GpuParamType TShader<Core>::getParamType(const String& name) const
  131. {
  132. auto findIterData = mDesc.dataParams.find(name);
  133. if (findIterData != mDesc.dataParams.end())
  134. return GPT_DATA;
  135. auto findIterTexture = mDesc.textureParams.find(name);
  136. if (findIterTexture != mDesc.textureParams.end())
  137. return GPT_TEXTURE;
  138. auto findIterBuffer = mDesc.bufferParams.find(name);
  139. if (findIterBuffer != mDesc.bufferParams.end())
  140. return GPT_BUFFER;
  141. auto findIterSampler = mDesc.samplerParams.find(name);
  142. if (findIterSampler != mDesc.samplerParams.end())
  143. return GPT_SAMPLER;
  144. BS_EXCEPT(InternalErrorException, "Cannot find the parameter with the name: " + name);
  145. }
  146. template<bool Core>
  147. const SHADER_DATA_PARAM_DESC& TShader<Core>::getDataParamDesc(const String& name) const
  148. {
  149. auto findIterData = mDesc.dataParams.find(name);
  150. if (findIterData != mDesc.dataParams.end())
  151. return findIterData->second;
  152. BS_EXCEPT(InternalErrorException, "Cannot find the parameter with the name: " + name);
  153. }
  154. template<bool Core>
  155. const SHADER_OBJECT_PARAM_DESC& TShader<Core>::getTextureParamDesc(const String& name) const
  156. {
  157. auto findIterObject = mDesc.textureParams.find(name);
  158. if (findIterObject != mDesc.textureParams.end())
  159. return findIterObject->second;
  160. BS_EXCEPT(InternalErrorException, "Cannot find the parameter with the name: " + name);
  161. }
  162. template<bool Core>
  163. const SHADER_OBJECT_PARAM_DESC& TShader<Core>::getSamplerParamDesc(const String& name) const
  164. {
  165. auto findIterObject = mDesc.samplerParams.find(name);
  166. if (findIterObject != mDesc.samplerParams.end())
  167. return findIterObject->second;
  168. BS_EXCEPT(InternalErrorException, "Cannot find the parameter with the name: " + name);
  169. }
  170. template<bool Core>
  171. const SHADER_OBJECT_PARAM_DESC& TShader<Core>::getBufferParamDesc(const String& name) const
  172. {
  173. auto findIterObject = mDesc.bufferParams.find(name);
  174. if (findIterObject != mDesc.bufferParams.end())
  175. return findIterObject->second;
  176. BS_EXCEPT(InternalErrorException, "Cannot find the parameter with the name: " + name);
  177. }
  178. template<bool Core>
  179. bool TShader<Core>::hasDataParam(const String& name) const
  180. {
  181. auto findIterData = mDesc.dataParams.find(name);
  182. if (findIterData != mDesc.dataParams.end())
  183. return true;
  184. return false;
  185. }
  186. template<bool Core>
  187. bool TShader<Core>::hasTextureParam(const String& name) const
  188. {
  189. auto findIterObject = mDesc.textureParams.find(name);
  190. if (findIterObject != mDesc.textureParams.end())
  191. return true;
  192. return false;
  193. }
  194. template<bool Core>
  195. bool TShader<Core>::hasSamplerParam(const String& name) const
  196. {
  197. auto findIterObject = mDesc.samplerParams.find(name);
  198. if (findIterObject != mDesc.samplerParams.end())
  199. return true;
  200. return false;
  201. }
  202. template<bool Core>
  203. bool TShader<Core>::hasBufferParam(const String& name) const
  204. {
  205. auto findIterObject = mDesc.bufferParams.find(name);
  206. if (findIterObject != mDesc.bufferParams.end())
  207. return true;
  208. return false;
  209. }
  210. template<bool Core>
  211. typename TShader<Core>::TextureType TShader<Core>::getDefaultTexture(UINT32 index) const
  212. {
  213. if (index < (UINT32)mDesc.textureDefaultValues.size())
  214. return mDesc.textureDefaultValues[index];
  215. return TextureType();
  216. }
  217. template<bool Core>
  218. typename TShader<Core>::SamplerStateType TShader<Core>::getDefaultSampler(UINT32 index) const
  219. {
  220. if (index < (UINT32)mDesc.samplerDefaultValues.size())
  221. return mDesc.samplerDefaultValues[index];
  222. return SamplerStateType();
  223. }
  224. template<bool Core>
  225. UINT8* TShader<Core>::getDefaultValue(UINT32 index) const
  226. {
  227. if (index < (UINT32)mDesc.dataDefaultValues.size())
  228. return (UINT8*)&mDesc.dataDefaultValues[index];
  229. return nullptr;
  230. }
  231. template<bool Core>
  232. SPtr<typename TShader<Core>::TechniqueType> TShader<Core>::getBestTechnique() const
  233. {
  234. for (auto iter = mTechniques.begin(); iter != mTechniques.end(); ++iter)
  235. {
  236. if ((*iter)->isSupported())
  237. {
  238. return *iter;
  239. }
  240. }
  241. return nullptr;
  242. // TODO - Low priority. Instead of returning null use an extremely simple technique that will be supported almost everywhere as a fallback.
  243. }
  244. template class TShader < false > ;
  245. template class TShader < true >;
  246. ShaderCore::ShaderCore(const String& name, const SHADER_DESC_CORE& desc, const Vector<SPtr<TechniqueCore>>& techniques)
  247. :TShader(name, desc, techniques)
  248. {
  249. }
  250. SPtr<ShaderCore> ShaderCore::create(const String& name, const SHADER_DESC_CORE& desc, const Vector<SPtr<TechniqueCore>>& techniques)
  251. {
  252. ShaderCore* shaderCore = new (bs_alloc<ShaderCore>()) ShaderCore(name, desc, techniques);
  253. SPtr<ShaderCore> shaderCorePtr = bs_shared_ptr<ShaderCore, GenAlloc>(shaderCore);
  254. shaderCorePtr->_setThisPtr(shaderCorePtr);
  255. shaderCorePtr->initialize();
  256. return shaderCorePtr;
  257. }
  258. Shader::Shader(const String& name, const SHADER_DESC& desc, const Vector<SPtr<Technique>>& techniques)
  259. :TShader(name, desc, techniques)
  260. {
  261. mMetaData = bs_shared_ptr<ShaderMetaData>();
  262. }
  263. SPtr<ShaderCore> Shader::getCore() const
  264. {
  265. return std::static_pointer_cast<ShaderCore>(mCoreSpecific);
  266. }
  267. void Shader::setIncludeFiles(const Vector<String>& includes)
  268. {
  269. SPtr<ShaderMetaData> meta = std::static_pointer_cast<ShaderMetaData>(getMetaData());
  270. meta->includes = includes;
  271. }
  272. SPtr<CoreObjectCore> Shader::createCore() const
  273. {
  274. Vector<SPtr<TechniqueCore>> techniques;
  275. for (auto& technique : mTechniques)
  276. techniques.push_back(technique->getCore());
  277. ShaderCore* shaderCore = new (bs_alloc<ShaderCore>()) ShaderCore(mName, convertDesc(mDesc), techniques);
  278. SPtr<ShaderCore> shaderCorePtr = bs_shared_ptr<ShaderCore, GenAlloc>(shaderCore);
  279. shaderCorePtr->_setThisPtr(shaderCorePtr);
  280. return shaderCorePtr;
  281. }
  282. SHADER_DESC_CORE Shader::convertDesc(const SHADER_DESC& desc) const
  283. {
  284. SHADER_DESC_CORE output;
  285. output.dataParams = desc.dataParams;
  286. output.textureParams = desc.textureParams;
  287. output.samplerParams = desc.samplerParams;
  288. output.bufferParams = desc.bufferParams;
  289. output.paramBlocks = desc.paramBlocks;
  290. output.queuePriority = desc.queuePriority;
  291. output.queueSortType = desc.queueSortType;
  292. output.separablePasses = desc.separablePasses;
  293. // Ignoring default values as they are not needed for syncing since
  294. // they're initialized through the material.
  295. return output;
  296. }
  297. void Shader::getCoreDependencies(Vector<SPtr<CoreObject>>& dependencies)
  298. {
  299. for (auto& technique : mTechniques)
  300. dependencies.push_back(technique);
  301. }
  302. bool Shader::isSampler(GpuParamObjectType type)
  303. {
  304. switch(type)
  305. {
  306. case GPOT_SAMPLER1D:
  307. case GPOT_SAMPLER2D:
  308. case GPOT_SAMPLER3D:
  309. case GPOT_SAMPLERCUBE:
  310. case GPOT_SAMPLER2DMS:
  311. return true;
  312. }
  313. return false;
  314. }
  315. bool Shader::isTexture(GpuParamObjectType type)
  316. {
  317. switch(type)
  318. {
  319. case GPOT_TEXTURE1D:
  320. case GPOT_TEXTURE2D:
  321. case GPOT_TEXTURE3D:
  322. case GPOT_TEXTURECUBE:
  323. case GPOT_TEXTURE2DMS:
  324. return true;
  325. }
  326. return false;
  327. }
  328. bool Shader::isBuffer(GpuParamObjectType type)
  329. {
  330. switch(type)
  331. {
  332. case GPOT_BYTE_BUFFER:
  333. case GPOT_STRUCTURED_BUFFER:
  334. case GPOT_RWBYTE_BUFFER:
  335. case GPOT_RWAPPEND_BUFFER:
  336. case GPOT_RWCONSUME_BUFFER:
  337. case GPOT_RWSTRUCTURED_BUFFER:
  338. case GPOT_RWSTRUCTURED_BUFFER_WITH_COUNTER:
  339. case GPOT_RWTYPED_BUFFER:
  340. return true;
  341. }
  342. return false;
  343. }
  344. struct ShaderDataParamsSizes
  345. {
  346. ShaderDataParamsSizes()
  347. {
  348. memset(LOOKUP, 0, sizeof(LOOKUP));
  349. LOOKUP[(UINT32)GPDT_FLOAT1] = 4;
  350. LOOKUP[(UINT32)GPDT_FLOAT2] = 8;
  351. LOOKUP[(UINT32)GPDT_FLOAT3] = 12;
  352. LOOKUP[(UINT32)GPDT_FLOAT4] = 16;
  353. LOOKUP[(UINT32)GPDT_MATRIX_2X2] = 16;
  354. LOOKUP[(UINT32)GPDT_MATRIX_2X3] = 24;
  355. LOOKUP[(UINT32)GPDT_MATRIX_2X4] = 32;
  356. LOOKUP[(UINT32)GPDT_MATRIX_3X2] = 24;
  357. LOOKUP[(UINT32)GPDT_MATRIX_3X3] = 36;
  358. LOOKUP[(UINT32)GPDT_MATRIX_3X4] = 52;
  359. LOOKUP[(UINT32)GPDT_MATRIX_4X2] = 32;
  360. LOOKUP[(UINT32)GPDT_MATRIX_4X3 ] = 52;
  361. LOOKUP[(UINT32)GPDT_MATRIX_4X4] = 64;
  362. LOOKUP[(UINT32)GPDT_INT1] = 4;
  363. LOOKUP[(UINT32)GPDT_INT2] = 8;
  364. LOOKUP[(UINT32)GPDT_INT3] = 12;
  365. LOOKUP[(UINT32)GPDT_INT4] = 16;
  366. LOOKUP[(UINT32)GPDT_BOOL] = 1;
  367. }
  368. static const UINT32 NUM_DATA_PARAMS = 25;
  369. UINT32 LOOKUP[NUM_DATA_PARAMS];
  370. };
  371. UINT32 Shader::getDataParamSize(GpuParamDataType type)
  372. {
  373. static const ShaderDataParamsSizes PARAM_SIZES;
  374. UINT32 idx = (UINT32)type;
  375. if (idx < sizeof(PARAM_SIZES.LOOKUP))
  376. return PARAM_SIZES.LOOKUP[idx];
  377. return 0;
  378. }
  379. HShader Shader::create(const String& name, const SHADER_DESC& desc, const Vector<SPtr<Technique>>& techniques)
  380. {
  381. ShaderPtr newShader = _createPtr(name, desc, techniques);
  382. return static_resource_cast<Shader>(gResources()._createResourceHandle(newShader));
  383. }
  384. ShaderPtr Shader::_createPtr(const String& name, const SHADER_DESC& desc, const Vector<SPtr<Technique>>& techniques)
  385. {
  386. ShaderPtr newShader = bs_core_ptr<Shader, PoolAlloc>(new (bs_alloc<Shader, PoolAlloc>()) Shader(name, desc, techniques));
  387. newShader->_setThisPtr(newShader);
  388. newShader->initialize();
  389. return newShader;
  390. }
  391. ShaderPtr Shader::createEmpty()
  392. {
  393. ShaderPtr newShader = bs_core_ptr<Shader, PoolAlloc>(new (bs_alloc<Shader, PoolAlloc>()) Shader());
  394. newShader->_setThisPtr(newShader);
  395. return newShader;
  396. }
  397. RTTITypeBase* Shader::getRTTIStatic()
  398. {
  399. return ShaderRTTI::instance();
  400. }
  401. RTTITypeBase* Shader::getRTTI() const
  402. {
  403. return Shader::getRTTIStatic();
  404. }
  405. RTTITypeBase* ShaderMetaData::getRTTIStatic()
  406. {
  407. return ShaderMetaDataRTTI::instance();
  408. }
  409. RTTITypeBase* ShaderMetaData::getRTTI() const
  410. {
  411. return ShaderMetaData::getRTTIStatic();
  412. }
  413. }