| .. |
|
Win32
|
b492b132a2
Added a way to specify application taskbar icon
|
hace 10 años |
|
BsBlendState.cpp
|
508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
|
hace 10 años |
|
BsCommandQueue.cpp
|
ffc68fb6e0
Fix for GUI element enable/disable functionality not properly updating layout after changes
|
hace 10 años |
|
BsComponent.cpp
|
7184765d9d
Properly calculate bounds for managed Renderable components
|
hace 10 años |
|
BsCoreApplication.cpp
|
06e03f1239
Bulk of work on the build system
|
hace 10 años |
|
BsCoreObject.cpp
|
2fd89957eb
Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP)
|
hace 10 años |
|
BsCoreObjectCore.cpp
|
550b861440
Individual core object syncing with dependencies
|
hace 11 años |
|
BsCoreObjectManager.cpp
|
8f27ad6744
Fixed an issue where a destroyed core object would cause a crash when previously being queued for core sync
|
hace 10 años |
|
BsCoreRenderer.cpp
|
197996bed2
Refactored renderer utility methods into their own class
|
hace 10 años |
|
BsCoreSceneManager.cpp
|
00d78189f3
More work on Play in editor
|
hace 10 años |
|
BsCoreThread.cpp
|
625b2afd34
Build systems appears functional
|
hace 10 años |
|
BsCoreThreadAccessor.cpp
|
0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
|
hace 11 años |
|
BsDeferredCallManager.cpp
|
17afc600a7
Massive Cm->Bs file rename
|
hace 11 años |
|
BsDepthStencilState.cpp
|
508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
|
hace 10 años |
|
BsDrawOps.cpp
|
17afc600a7
Massive Cm->Bs file rename
|
hace 11 años |
|
BsEventQuery.cpp
|
17afc600a7
Massive Cm->Bs file rename
|
hace 11 años |
|
BsFont.cpp
|
2fd89957eb
Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP)
|
hace 10 años |
|
BsFontImportOptions.cpp
|
e3f01f3c80
Font importing supports multiple render styles
|
hace 10 años |
|
BsFontManager.cpp
|
098f8865e1
Font C# interface
|
hace 10 años |
|
BsGameObject.cpp
|
e3e5cac9cb
Fix for invalid ID renaming during prefab diff generation
|
hace 10 años |
|
BsGameObjectHandle.cpp
|
8042c0b9e3
Don't record an empty managed serializable diff if no changes are detected
|
hace 10 años |
|
BsGameObjectManager.cpp
|
9d8a24fddd
Prefab diff is now properly recorded when a prefab is saved
|
hace 10 años |
|
BsGpuBuffer.cpp
|
2c35a0c825
Removed all the unused allocators
|
hace 10 años |
|
BsGpuBufferView.cpp
|
1b1895f796
WIP VisualStudio project syncing
|
hace 10 años |
|
BsGpuParam.cpp
|
d0793ab046
Shader default values (untested)
|
hace 10 años |
|
BsGpuParamBlockBuffer.cpp
|
2c35a0c825
Removed all the unused allocators
|
hace 10 años |
|
BsGpuParams.cpp
|
a50dc98156
Added a way to manually and easily construct GPU parameter block buffers
|
hace 10 años |
|
BsGpuProgram.cpp
|
a50dc98156
Added a way to manually and easily construct GPU parameter block buffers
|
hace 10 años |
|
BsGpuProgramManager.cpp
|
2c35a0c825
Removed all the unused allocators
|
hace 10 años |
|
BsGpuResourceData.cpp
|
2c35a0c825
Removed all the unused allocators
|
hace 10 años |
|
BsHString.cpp
|
d293414daf
Support for multiple StringTables
|
hace 10 años |
|
BsHardwareBufferManager.cpp
|
2c35a0c825
Removed all the unused allocators
|
hace 10 años |
|
BsIResourceListener.cpp
|
eb609f487a
When blocking for resource load optionally wait for dependencies too
|
hace 11 años |
|
BsIconUtility.cpp
|
ffc68fb6e0
Fix for GUI element enable/disable functionality not properly updating layout after changes
|
hace 10 años |
|
BsImportOptions.cpp
|
17afc600a7
Massive Cm->Bs file rename
|
hace 11 años |
|
BsImporter.cpp
|
4d598f3d9e
Added a way to retrieve resource dependencies from managed code
|
hace 10 años |
|
BsIndexBuffer.cpp
|
0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
|
hace 11 años |
|
BsInput.cpp
|
2c35a0c825
Removed all the unused allocators
|
hace 10 años |
|
BsMaterial.cpp
|
bad12b1889
Made deferred rendering default (things are still VERY shakey)
|
hace 10 años |
|
BsMaterialManager.cpp
|
2c35a0c825
Removed all the unused allocators
|
hace 10 años |
|
BsMaterialParam.cpp
|
bad12b1889
Made deferred rendering default (things are still VERY shakey)
|
hace 10 años |
|
BsMaterialRTTI.cpp
|
2c35a0c825
Removed all the unused allocators
|
hace 10 años |
|
BsMesh.cpp
|
e9e45b6d6b
Added UV to full screen quad
|
hace 10 años |
|
BsMeshBase.cpp
|
550b861440
Individual core object syncing with dependencies
|
hace 11 años |
|
BsMeshData.cpp
|
2c35a0c825
Removed all the unused allocators
|
hace 10 años |
|
BsMeshHeap.cpp
|
e9e45b6d6b
Added UV to full screen quad
|
hace 10 años |
|
BsMeshImportOptions.cpp
|
461cc6e9ca
Fixed events so that unloaded libraries don't corrupt virtual tables for event connection data
|
hace 10 años |
|
BsMeshManager.cpp
|
2c35a0c825
Removed all the unused allocators
|
hace 10 años |
|
BsMeshRTTI.h
|
42f50ced62
Added C# Renderable and Mesh interfaces
|
hace 10 años |
|
BsMeshUtility.cpp
|
4347837545
Added tangent and normal generation for meshes
|
hace 10 años |
|
BsMultiRenderTexture.cpp
|
bad12b1889
Made deferred rendering default (things are still VERY shakey)
|
hace 10 años |
|
BsOSInputHandler.cpp
|
ad79f66da3
Scene view refactor (moving it to C#)
|
hace 11 años |
|
BsOcclusionQuery.cpp
|
17afc600a7
Massive Cm->Bs file rename
|
hace 11 años |
|
BsPass.cpp
|
2fd89957eb
Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP)
|
hace 10 años |
|
BsPixelBuffer.cpp
|
17afc600a7
Massive Cm->Bs file rename
|
hace 11 años |
|
BsPixelData.cpp
|
b492b132a2
Added a way to specify application taskbar icon
|
hace 10 años |
|
BsPixelUtil.cpp
|
71598ef68e
Add "transparent" flag to shaders
|
hace 10 años |
|
BsPixelVolume.cpp
|
17afc600a7
Massive Cm->Bs file rename
|
hace 11 años |
|
BsPlatform.cpp
|
17afc600a7
Massive Cm->Bs file rename
|
hace 11 años |
|
BsPrefab.cpp
|
00d78189f3
More work on Play in editor
|
hace 10 años |
|
BsPrefabDiff.cpp
|
00d78189f3
More work on Play in editor
|
hace 10 años |
|
BsPrefabUtility.cpp
|
a2a5cfb434
Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows
|
hace 10 años |
|
BsProfilerCPU.cpp
|
b5b05448e1
Moved certain platform-specific functionality to the utility layer
|
hace 10 años |
|
BsProfilerGPU.cpp
|
5d7e93aeee
Fixed an issue with GUI layout calculation
|
hace 11 años |
|
BsProfilingManager.cpp
|
2c35a0c825
Removed all the unused allocators
|
hace 10 años |
|
BsQueryManager.cpp
|
3a6ccf391c
Refactored Event:
|
hace 10 años |
|
BsRasterizerState.cpp
|
508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
|
hace 10 años |
|
BsRenderAPI.cpp
|
a4b506c55b
Unloading project library no longer deletes all imported assets
|
hace 10 años |
|
BsRenderAPICapabilities.cpp
|
0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
|
hace 11 años |
|
BsRenderAPIManager.cpp
|
3187a5f447
Hook up light updates in renderer core
|
hace 10 años |
|
BsRenderStateManager.cpp
|
4bfb7023eb
Clear states in RenderStateManager before shutdown as states try to access that manager when they're destructed
|
hace 10 años |
|
BsRenderTarget.cpp
|
550b861440
Individual core object syncing with dependencies
|
hace 11 años |
|
BsRenderTexture.cpp
|
550b861440
Individual core object syncing with dependencies
|
hace 11 años |
|
BsRenderWindow.cpp
|
2e15f65ce9
Fixing an issue where core window operations could start before the sim thread had properly finalized window creation
|
hace 10 años |
|
BsRenderWindowManager.cpp
|
86f54d6527
Mostly finished with the project library import progress bar
|
hace 10 años |
|
BsRendererManager.cpp
|
a3ab47f92a
Fixing renderer initialization so that active renderer is known before importing builtin resources as BSLFX importer requires it
|
hace 10 años |
|
BsRendererMeshData.cpp
|
2c35a0c825
Removed all the unused allocators
|
hace 10 años |
|
BsRendererUtility.cpp
|
7b9fe8d212
Albedo rendering in the deferred renderer working
|
hace 10 años |
|
BsResource.cpp
|
2c35a0c825
Removed all the unused allocators
|
hace 10 años |
|
BsResourceHandle.cpp
|
cd3174bc2a
Localized strings no longer use a callback to notify owners about changes
|
hace 10 años |
|
BsResourceListenerManager.cpp
|
eb609f487a
When blocking for resource load optionally wait for dependencies too
|
hace 11 años |
|
BsResourceManifest.cpp
|
2c35a0c825
Removed all the unused allocators
|
hace 10 años |
|
BsResourceMetaData.cpp
|
c449f37a13
Added ability to set up custom meta-data per resource
|
hace 11 años |
|
BsResources.cpp
|
625b2afd34
Build systems appears functional
|
hace 10 años |
|
BsSamplerState.cpp
|
1583b110f5
Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object
|
hace 10 años |
|
BsSavedResourceData.cpp
|
0824fc2e46
Advanced resource loading WIP stage 2
|
hace 11 años |
|
BsSceneObject.cpp
|
00d78189f3
More work on Play in editor
|
hace 10 años |
|
BsShader.cpp
|
8cea6e1db2
Manual parameter block contruction (WIP)
|
hace 10 años |
|
BsShaderInclude.cpp
|
2c35a0c825
Removed all the unused allocators
|
hace 10 años |
|
BsShaderIncludeImporter.cpp
|
43c78bc4d0
WIP shader includes
|
hace 10 años |
|
BsShaderManager.cpp
|
43c78bc4d0
WIP shader includes
|
hace 10 años |
|
BsSpecificImporter.cpp
|
2c35a0c825
Removed all the unused allocators
|
hace 10 años |
|
BsStringTable.cpp
|
0ddbb1ffce
Changes escape character for localized strings so they deal with paths more easily
|
hace 10 años |
|
BsStringTableManager.cpp
|
d293414daf
Support for multiple StringTables
|
hace 10 años |
|
BsTechnique.cpp
|
2fd89957eb
Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP)
|
hace 10 años |
|
BsTextData.cpp
|
d28bf9e3e4
Fix for text rendering incorrectly performing word wrap sometimes leaving a line with only whitespace
|
hace 10 años |
|
BsTexture.cpp
|
7b9fe8d212
Albedo rendering in the deferred renderer working
|
hace 10 años |
|
BsTextureImportOptions.cpp
|
874a04a705
Project library now returns the external resource path instead of internal one when provided with a resource instance
|
hace 10 años |
|
BsTextureManager.cpp
|
970146ef27
Added a way to initialize a texture with a pre-existing PixelData
|
hace 10 años |
|
BsTextureView.cpp
|
1b1895f796
WIP VisualStudio project syncing
|
hace 10 años |
|
BsTimerQuery.cpp
|
17afc600a7
Massive Cm->Bs file rename
|
hace 11 años |
|
BsTransientMesh.cpp
|
e9e45b6d6b
Added UV to full screen quad
|
hace 10 años |
|
BsUUID.cpp
|
b5b05448e1
Moved certain platform-specific functionality to the utility layer
|
hace 10 años |
|
BsUtility.cpp
|
0025c6b2dd
Updated all relevant paths so that executable files can be placed in root directory of the built application, but also kept the old paths to keep the file structure while using non-packaged builds (e.g. debugging)
|
hace 10 años |
|
BsVertexBuffer.cpp
|
0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
|
hace 11 años |
|
BsVertexData.cpp
|
0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
|
hace 11 años |
|
BsVertexDataDesc.cpp
|
2c35a0c825
Removed all the unused allocators
|
hace 10 años |
|
BsVertexDeclaration.cpp
|
e9e45b6d6b
Added UV to full screen quad
|
hace 10 años |
|
BsVideoModeInfo.cpp
|
90e94fb9b2
Fixed issue with HString parameter placement
|
hace 11 años |
|
BsViewport.cpp
|
2fd89957eb
Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP)
|
hace 10 años |