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BsScriptScene.cpp 2.2 KB

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  1. #include "BsScriptScene.h"
  2. #include "BsMonoManager.h"
  3. #include "BsMonoClass.h"
  4. #include "BsMonoMethod.h"
  5. #include "BsMonoUtil.h"
  6. #include "BsSceneManager.h"
  7. #include "BsResources.h"
  8. #include "BsPrefab.h"
  9. #include "BsApplication.h"
  10. #include "BsSceneObject.h"
  11. #include "BsScriptGameObjectManager.h"
  12. #include "BsGameResourceManager.h"
  13. #include "BsScriptResourceManager.h"
  14. #include "BsScriptPrefab.h"
  15. #include "BsScriptSceneObject.h"
  16. namespace BansheeEngine
  17. {
  18. ScriptScene::ScriptScene(MonoObject* instance)
  19. :ScriptObject(instance)
  20. { }
  21. void ScriptScene::initRuntimeData()
  22. {
  23. metaData.scriptClass->addInternalCall("Internal_LoadScene", &ScriptScene::internal_LoadScene);
  24. metaData.scriptClass->addInternalCall("Internal_GetRoot", &ScriptScene::internal_GetRoot);
  25. metaData.scriptClass->addInternalCall("Internal_ClearScene", &ScriptScene::internal_ClearScene);
  26. metaData.scriptClass->addInternalCall("Internal_GetMainCameraSO", &ScriptScene::internal_GetMainCameraSO);
  27. }
  28. MonoObject* ScriptScene::internal_LoadScene(MonoString* path)
  29. {
  30. Path nativePath = MonoUtil::monoToWString(path);
  31. HPrefab prefab = GameResourceManager::instance().load<Prefab>(nativePath);
  32. if (prefab.isLoaded(false))
  33. {
  34. HSceneObject root = prefab->instantiate();
  35. gSceneManager()._setRootNode(root);
  36. }
  37. if (prefab != nullptr)
  38. {
  39. ScriptPrefab* scriptPrefab;
  40. ScriptResourceManager::instance().getScriptResource(prefab, &scriptPrefab, true);
  41. return scriptPrefab->getManagedInstance();
  42. }
  43. else
  44. {
  45. LOGERR("Failed loading scene at path: \"" + nativePath.toString() + "\"");
  46. return nullptr;
  47. }
  48. }
  49. MonoObject* ScriptScene::internal_GetRoot()
  50. {
  51. HSceneObject root = SceneManager::instance().getRootNode();
  52. ScriptSceneObject* scriptRoot = ScriptGameObjectManager::instance().getOrCreateScriptSceneObject(root);
  53. return scriptRoot->getManagedInstance();
  54. }
  55. void ScriptScene::internal_ClearScene()
  56. {
  57. gSceneManager().clearScene();
  58. }
  59. MonoObject* ScriptScene::internal_GetMainCameraSO()
  60. {
  61. SceneCameraData cameraData = gSceneManager().getMainCamera();
  62. if (cameraData.sceneObject == nullptr)
  63. return nullptr;
  64. ScriptSceneObject* cameraSo = ScriptGameObjectManager::instance().getOrCreateScriptSceneObject(cameraData.sceneObject);
  65. return cameraSo->getManagedInstance();
  66. }
  67. }