BearishSun 00d78189f3 More work on Play in editor 10 年之前
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BsEngineScriptLibrary.cpp 4dd0fa76ed Added run in editor manager & attribute so user can pick which components run during play mode and which run always 10 年之前
BsGameResourceManager.cpp 03cfee9d17 Added a way to transparently load resources from managed code when in editor or standalone 10 年之前
BsManagedComponent.cpp 22028f04e4 Clear prefab diffs when saving prefabs for build 10 年之前
BsManagedDiff.cpp 4474b5f0c1 Encoded managed diffs are now in a format appropriate for querying and modifying game object handles 10 年之前
BsManagedResource.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 年之前
BsManagedResourceManager.cpp c369197bb8 Fixed an issue where event connections weren being properly released in some cases 10 年之前
BsManagedResourceMetaData.cpp a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 年之前
BsManagedSerializableArray.cpp 2c35a0c825 Removed all the unused allocators 10 年之前
BsManagedSerializableDictionary.cpp 2c35a0c825 Removed all the unused allocators 10 年之前
BsManagedSerializableDiff.cpp 8042c0b9e3 Don't record an empty managed serializable diff if no changes are detected 10 年之前
BsManagedSerializableField.cpp 145a44e4ca Duplicate in scene window now works 10 年之前
BsManagedSerializableList.cpp 2c35a0c825 Removed all the unused allocators 10 年之前
BsManagedSerializableObject.cpp 809719519c Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated 10 年之前
BsManagedSerializableObjectInfo.cpp d3b00942e8 In-editor compilation 10 年之前
BsPlayInEditorManager.cpp 00d78189f3 More work on Play in editor 10 年之前
BsScriptAssemblyManager.cpp d3b00942e8 In-editor compilation 10 年之前
BsScriptAsyncOp.cpp 4667ba6cc9 Making blockUntilComplete an internal method 11 年之前
BsScriptBoneWeight.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 年之前
BsScriptBuiltin.cpp d8d5034b30 Added a way to add basic 3D primitives to the scene 10 年之前
BsScriptCamera.cpp 0ab825051b Added render target for game view 10 年之前
BsScriptColor.cpp d5d2171319 Added C# PixelData 11 年之前
BsScriptComponent.cpp 145a44e4ca Duplicate in scene window now works 10 年之前
BsScriptContextMenu.cpp 2c35a0c825 Removed all the unused allocators 10 年之前
BsScriptCursor.cpp d5d2171319 Added C# PixelData 11 年之前
BsScriptDebug.cpp bd06130f5d Console window now displays entries that were added to the log before the window was opened 10 年之前
BsScriptEnginePlugin.cpp 4dd0fa76ed Added run in editor manager & attribute so user can pick which components run during play mode and which run always 10 年之前
BsScriptFont.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 年之前
BsScriptFontBitmap.cpp 2116ef0d9f Added a simpler way to specify renderer materials 10 年之前
BsScriptGUIButton.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk 10 年之前
BsScriptGUIContent.cpp 1755c6baeb Modified GUIContent so it can accept separate images for different GUI element states 10 年之前
BsScriptGUIContentImages.cpp 1755c6baeb Modified GUIContent so it can accept separate images for different GUI element states 10 年之前
BsScriptGUIElement.cpp f65d75410c More work on the console window (finished for now) 10 年之前
BsScriptGUIElementStateStyle.cpp bb3af44595 Added a generic way to create new instance of serializable objects 10 年之前
BsScriptGUIElementStyle.cpp bb3af44595 Added a generic way to create new instance of serializable objects 10 年之前
BsScriptGUIFixedSpace.cpp d48eac3ca9 Modified how C# GUI element destruction works so it now properly handles elements that go out of scope 10 年之前
BsScriptGUIFlexibleSpace.cpp d48eac3ca9 Modified how C# GUI element destruction works so it now properly handles elements that go out of scope 10 年之前
BsScriptGUIInputBox.cpp 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input 10 年之前
BsScriptGUILabel.cpp 65cdd2a30a Removed all uses of GUIArea (WIP) 10 年之前
BsScriptGUILayout.cpp 5d37714175 Fixed a bug when retrieving layout children that was causing a crash when refreshing list of projects in the project window 10 年之前
BsScriptGUILayoutUtility.cpp 22cf8a4b76 More optimized GUI element bound calculations (WIP) 10 年之前
BsScriptGUIListBox.cpp e99b926919 Added multi-select list boxes (untested) 10 年之前
BsScriptGUIProgressBar.cpp 65cdd2a30a Removed all uses of GUIArea (WIP) 10 年之前
BsScriptGUIRenderTexture.cpp 65cdd2a30a Removed all uses of GUIArea (WIP) 10 年之前
BsScriptGUIScrollArea.cpp 770cb6bd2e Assembly refresh: 10 年之前
BsScriptGUISkin.cpp dba1e7bfba Multiple assembly reload works 10 年之前
BsScriptGUISlider.cpp bf16de13f1 Added a GUISliderField and extended normal sliders with a range and step increment 10 年之前
BsScriptGUITexture.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 年之前
BsScriptGUIToggle.cpp 200ca8179a WIP project window 10 年之前
BsScriptGUIToggleGroup.cpp 8cc7fecd61 Saving a scene properly re-loads the scene 10 年之前
BsScriptGameObject.cpp 778de71b66 Reverting game object finalizer fix as another solution is needed 10 年之前
BsScriptGameObjectManager.cpp b492b132a2 Added a way to specify application taskbar icon 10 年之前
BsScriptHString.cpp fedd162d57 Various bug fixes relating to new project loading system: 10 年之前
BsScriptInput.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk 10 年之前
BsScriptInputConfiguration.cpp eedeb41ab4 WIP - Way of adding menu items from C#, ShortcutManager and extended GUIMenu so it displays shortcut keys 10 年之前
BsScriptLight.cpp 0ddc6c09b5 Working on new UI 10 年之前
BsScriptLogEntry.cpp bd06130f5d Console window now displays entries that were added to the log before the window was opened 10 年之前
BsScriptManagedResource.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 年之前
BsScriptMaterial.cpp dba1e7bfba Multiple assembly reload works 10 年之前
BsScriptMesh.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 年之前
BsScriptMeshData.cpp 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation 10 年之前
BsScriptObject.cpp 3aa329733b Assembly refresh (WIP - Does not run) 11 年之前
BsScriptObjectImpl.cpp b59b26a228 Fixed a crash when re-opening the scene window due to finalizer incorrectly cleaning up the active window 10 年之前
BsScriptObjectManager.cpp 770cb6bd2e Assembly refresh: 10 年之前
BsScriptPixelData.cpp 2c35a0c825 Removed all the unused allocators 10 年之前
BsScriptPixelUtility.cpp 2c35a0c825 Removed all the unused allocators 10 年之前
BsScriptPlainText.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 年之前
BsScriptPrefab.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 年之前
BsScriptProfilerOverlayInternal.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 年之前
BsScriptRenderTarget.cpp 93e2eff9b6 Added C# RenderTarget 11 年之前
BsScriptRenderTexture.cpp 93e2eff9b6 Added C# RenderTarget 11 年之前
BsScriptRenderTexture2D.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 年之前
BsScriptRenderable.cpp 14446f8f12 SceneObject world transform is now constructed from individual TRS components 10 年之前
BsScriptResource.cpp d3b00942e8 In-editor compilation 10 年之前
BsScriptResourceManager.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 年之前
BsScriptResources.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 年之前
BsScriptScene.cpp 00d78189f3 More work on Play in editor 10 年之前
BsScriptSceneObject.cpp 145a44e4ca Duplicate in scene window now works 10 年之前
BsScriptScriptCode.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 年之前
BsScriptSerializableArray.cpp 93de4e59a0 Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt 10 年之前
BsScriptSerializableDictionary.cpp 93de4e59a0 Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt 10 年之前
BsScriptSerializableField.cpp d0a35f68a3 Tested and fixed InspectableObject partially 11 年之前
BsScriptSerializableList.cpp 93de4e59a0 Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt 10 年之前
BsScriptSerializableObject.cpp 153a11a96e Material inspector 10 年之前
BsScriptSerializableProperty.cpp 6f6648e223 Lots of fixes related to list/dictionary GUI refactor 10 年之前
BsScriptSerializableUtility.cpp bb3af44595 Added a generic way to create new instance of serializable objects 10 年之前
BsScriptShader.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 年之前
BsScriptShaderInclude.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 年之前
BsScriptSpriteTexture.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 年之前
BsScriptStringTable.cpp dba1e7bfba Multiple assembly reload works 10 年之前
BsScriptStringTableManager.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 年之前
BsScriptTexture.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 年之前
BsScriptTexture2D.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 年之前
BsScriptTexture3D.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 年之前
BsScriptTextureCube.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 年之前
BsScriptTime.cpp e92ee3b052 IsPlaying/IsPaused/FrameStep interface exposed to API 10 年之前
BsScriptVector.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 年之前
BsScriptVector2I.cpp 474830fefa C# input and virtual input work 11 年之前
BsScriptVirtualButton.cpp 474830fefa C# input and virtual input work 11 年之前
BsScriptVirtualInput.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk 10 年之前